[Piglit] [PATCH 2/2] arb_enhanced_layouts: add test for filling the gaps in a dvec3 array

Dylan Baker dylan at pnwbakers.com
Fri Oct 7 20:10:44 UTC 2016


Quoting Nicolai Hähnle (2016-10-07 12:56:55)
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
> 
> ---
>  .../component-layout/vs-fs-array-dvec3.shader_test | 69 ++++++++++++++++++++++
>  1 file changed, 69 insertions(+)
>  create mode 100644 tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test
> 
> diff --git a/tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test b/tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test
> new file mode 100644
> index 0000000..c2bb768
> --- /dev/null
> +++ b/tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test
> @@ -0,0 +1,69 @@
> +# Test filling in the gaps of a dvec3 array.
> +
> +[require]
> +GLSL >= 1.40
> +GL_ARB_enhanced_layouts

I assume this should also have:
GL_ARB_separate_shader_objects
GL_ARB_gpu_shader_fp64

> +
> +
> +[vertex shader]
> +#version 140
> +#extension GL_ARB_enhanced_layouts: require
> +#extension GL_ARB_separate_shader_objects: require
> +#extension GL_ARB_gpu_shader_fp64: require
> +
> +// XYZW components of 0 & 2, XY components of 1 & 3
> +layout(location = 0, component = 0) flat out dvec3 a[2];
> +
> +// ZW component of 1
> +layout(location = 1, component = 2) flat out double b;
> +
> +in vec4 piglit_vertex;
> +
> +void main()
> +{
> +  a[0] = dvec3(0.0, 1.0, 2.0);
> +  a[1] = dvec3(3.0, 4.0, 5.0);
> +  b = 6.0;
> +
> +  gl_Position = piglit_vertex;
> +}
> +
> +[fragment shader]
> +#version 140
> +#extension GL_ARB_enhanced_layouts: require
> +#extension GL_ARB_separate_shader_objects: require
> +#extension GL_ARB_gpu_shader_fp64: require
> +
> +out vec4 color;
> +
> +// XYZW components of 0 & 2, XY components of 1 & 3
> +layout(location = 0, component = 0) flat in dvec3 a[2];
> +
> +// ZW component of 1
> +layout(location = 1, component = 2) flat in double b;
> +
> +void main()
> +{
> +  for (int i = 0; i < 2; ++i) {
> +    if (a[i].x != 3.0 * i) {
> +      color = vec4(1, 0, i * 0.1, a[i].x * 0.1);
> +      return;
> +    }
> +    if (a[i].y != 3.0 * i + 1.0) {
> +      color = vec4(1, 0.25, i * 0.1, a[i].y * 0.1);
> +      return;
> +    }
> +    if (a[i].z != 3.0 * i + 2.0) {
> +      color = vec4(1, 0.5, i * 0.1, a[i].z * 0.1);
> +      return;
> +    }
> +  }
> +  if (b != 6.0) {
> +    color = vec4(1, 0.75, 0, b * 0.1);
> +    return;
> +  }
> +  color = vec4(0, 1, 0, 1);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0 1 0 1
> -- 
> 2.7.4
> 
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