[Piglit] [PATCH 2/3] shader_runner: add 'texture quads' command
Nicolai Hähnle
nhaehnle at gmail.com
Wed Oct 12 17:40:32 UTC 2016
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
tests/shaders/shader_runner.c | 16 ++++++++++++++++
1 file changed, 16 insertions(+)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 6323c64..dfa6991 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -3321,20 +3321,36 @@ piglit_display(void)
c + 0, c + 1, c + 2, c + 3,
c + 4, c + 5, c + 6, c + 7) == 12) {
glActiveTexture(GL_TEXTURE0 + tex);
piglit_checkerboard_texture(0, level,
w, h,
w / 2, h / 2,
c + 0, c + 4);
if (!piglit_is_core_profile)
glEnable(GL_TEXTURE_2D);
} else if (sscanf(line,
+ "texture quads %d %d ( %d , %d ) ( %d , %d ) "
+ "( %f , %f , %f , %f ) "
+ "( %f , %f , %f , %f ) "
+ "( %f , %f , %f , %f ) "
+ "( %f , %f , %f , %f )",
+ &tex, &level, &w, &h, &x, &y,
+ c + 0, c + 1, c + 2, c + 3,
+ c + 4, c + 5, c + 6, c + 7,
+ c + 8, c + 9, c + 10, c + 11,
+ c + 12, c + 13, c + 14, c + 15) == 22) {
+ glActiveTexture(GL_TEXTURE0 + tex);
+ piglit_quads_texture(0, level, w, h, x, y,
+ c + 0, c + 4, c + 8, c + 12);
+ if (!piglit_is_core_profile)
+ glEnable(GL_TEXTURE_2D);
+ } else if (sscanf(line,
"texture junk 2DArray %d ( %d , %d , %d )",
&tex, &w, &h, &l) == 4) {
GLuint texobj;
glActiveTexture(GL_TEXTURE0 + tex);
glGenTextures(1, &texobj);
glBindTexture(GL_TEXTURE_2D_ARRAY, texobj);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
w, h, l, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
textures[num_textures] = texobj;
num_textures++;
--
2.7.4
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