[Piglit] [PATCH v2] arb_gpu_shader_fp64: Add tests to check float to double conversion under non-uniform control flow
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Mon Oct 17 06:26:13 UTC 2016
We found issues with this case while developing i965's Ivybridge
patches to support arb_gpu_shader_fp64.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
.../fs-non-uniform-control-flow-f2d.shader_test | 40 ++++++++++++++++++++++
1 file changed, 40 insertions(+)
create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/fs-non-uniform-control-flow-f2d.shader_test
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/fs-non-uniform-control-flow-f2d.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/fs-non-uniform-control-flow-f2d.shader_test
new file mode 100644
index 0000000..4b4011e
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/fs-non-uniform-control-flow-f2d.shader_test
@@ -0,0 +1,40 @@
+# It checks that a float to double conversion works correctly when it is
+# under non-uniform control flow.
+
+[require]
+GLSL >= 3.30
+GL_ARB_gpu_shader_fp64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 330
+#extension GL_ARB_gpu_shader_fp64 : require
+out vec4 color;
+
+void main() {
+ int cx = int(gl_FragCoord.x) / 125;
+ int cy = int(gl_FragCoord.y) / 125;
+ dvec2 rg;
+ vec2 value;
+ if ((cx + cy) % 2 == 0)
+ value = vec2(1.0f, 0.0f);
+ else
+ value = vec2(0.0f, 1.0f);
+ rg = dvec2(value);
+ if (rg == dvec2(0, 1))
+ color = vec4(0, 0, 1, 1);
+ else
+ color = vec4(rg, 0, 1);
+}
+
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+draw rect -1 -1 2 2
+probe rgba 0 0 1.0 0.0 0.0 1.0
+probe rgba 125 0 0.0 0.0 1.0 1.0
+probe rgba 0 125 0.0 0.0 1.0 1.0
+probe rgba 125 125 1.0 0.0 0.0 1.0
+
--
2.7.4
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