[Piglit] [PATCH 06/18] shader_runner: Refactor handling of fb commands.

Francisco Jerez currojerez at riseup.net
Tue Oct 18 23:36:32 UTC 2016


This refactors the implementation of the various "fb" commands to be
part of a single 'if (parse_str(line, "fb ", ...)) {}' block in order
to make code-sharing easier among fb subcommands.  Will be more useful
when we start introducing additional fb subcommands.
---
 tests/shaders/shader_runner.c | 67 ++++++++++++++++++++++++++-----------------
 1 file changed, 40 insertions(+), 27 deletions(-)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index ab2b907..4a2c807 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -140,7 +140,7 @@ static bool prog_in_use = false;
 static bool sso_in_use = false;
 static GLchar *prog_err_info = NULL;
 static GLuint vao = 0;
-static GLuint fbo = 0;
+static GLuint draw_fbo = 0;
 static GLint render_width, render_height;
 
 static bool report_subtests = false;
@@ -2959,13 +2959,16 @@ piglit_display(void)
 			do_enable_disable(rest, true);
 		} else if (sscanf(line, "depthfunc %31s", s) == 1) {
 			glDepthFunc(piglit_get_gl_enum_from_name(s));
-		} else if (sscanf(line, "fb tex 2d %d", &tex) == 1) {
-			GLenum status;
+		} else if (parse_str(line, "fb ", &rest)) {
+		GLuint fbo = 0;
 
-			if (fbo == 0) {
-				glGenFramebuffers(1, &fbo);
-				glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-			}
+		if (parse_str(rest, "tex 2d ", &rest)) {
+			glGenFramebuffers(1, &fbo);
+			glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+			REQUIRE(parse_int(rest, &tex, &rest),
+				"Framebuffer binding command not "
+				"understood at: %s\n", rest);
 
 			glFramebufferTexture2D(GL_FRAMEBUFFER,
 					       GL_COLOR_ATTACHMENT0,
@@ -2976,21 +2979,12 @@ piglit_display(void)
 				piglit_report_result(PIGLIT_FAIL);
 			}
 
-			status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-			if (status != GL_FRAMEBUFFER_COMPLETE) {
-				fprintf(stderr, "incomplete fbo (status 0x%x)\n", status);
-				piglit_report_result(PIGLIT_FAIL);
-			}
-
-			render_width = get_texture_binding(tex)->width;
-			render_height = get_texture_binding(tex)->height;
-		} else if (sscanf(line, "fb tex layered %d", &tex) == 1) {
-			GLenum status;
+			w = get_texture_binding(tex)->width;
+			h = get_texture_binding(tex)->height;
 
-			if (fbo == 0) {
-				glGenFramebuffers(1, &fbo);
-				glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-			}
+		} else if (sscanf(rest, "tex layered %d", &tex) == 1) {
+			glGenFramebuffers(1, &fbo);
+			glBindFramebuffer(GL_FRAMEBUFFER, fbo);
 
 			glFramebufferTexture(GL_FRAMEBUFFER,
 					     GL_COLOR_ATTACHMENT0,
@@ -3000,11 +2994,31 @@ piglit_display(void)
 				piglit_report_result(PIGLIT_FAIL);
 			}
 
-			status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-			if (status != GL_FRAMEBUFFER_COMPLETE) {
-				fprintf(stderr, "incomplete fbo (status 0x%x)\n", status);
-				piglit_report_result(PIGLIT_FAIL);
-			}
+			w = get_texture_binding(tex)->width;
+			h = get_texture_binding(tex)->height;
+
+		} else {
+			fprintf(stderr, "Unknown fb bind subcommand "
+				"\"%s\"\n", rest);
+			piglit_report_result(PIGLIT_FAIL);
+		}
+
+		const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+		if (status != GL_FRAMEBUFFER_COMPLETE) {
+			fprintf(stderr, "incomplete fbo (status 0x%x)\n", status);
+			piglit_report_result(PIGLIT_FAIL);
+		}
+
+		render_width = w;
+		render_height = h;
+
+		/* Delete the previous draw FB in case
+		 * it's no longer reachable.
+		 */
+		if (draw_fbo != 0)
+			glDeleteFramebuffers(1, &draw_fbo);
+
+		draw_fbo = fbo;
 
 		} else if (parse_str(line, "frustum", &rest)) {
 			parse_floats(rest, c, 6, NULL);
@@ -3622,7 +3636,6 @@ piglit_init(int argc, char **argv)
 			sso_in_use = false;
 			prog_err_info = NULL;
 			vao = 0;
-			fbo = 0;
 
 			/* Clear GL states to defaults. */
 			glClearColor(0, 0, 0, 0);
-- 
2.9.0



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