[Piglit] [PATCH 16/18] shader_runner: Add integer relative probe rect rgba command.
Francisco Jerez
currojerez at riseup.net
Tue Oct 18 23:36:42 UTC 2016
Similar to the exsiting "relative probe rect rgb" command but suitable
for integer framebuffer formats.
---
tests/shaders/shader_runner.c | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 65521f8..7ae08ed 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -3300,6 +3300,20 @@ piglit_display(void)
if (!piglit_probe_rect_rgb(x, y, w, h, &c[4])) {
result = PIGLIT_FAIL;
}
+
+ } else if (sscanf(line, "relative probe rect rgba int "
+ "( %f , %f , %f , %f ) "
+ "( %d , %d , %d , %d )",
+ c + 0, c + 1, c + 2, c + 3,
+ &x, &y, &z, &w) == 8) {
+ const int expected[] = { x, y, z, w };
+ if (!piglit_probe_rect_rgba_int(c[0] * read_width,
+ c[1] * read_height,
+ c[2] * read_width,
+ c[3] * read_height,
+ expected))
+ result = PIGLIT_FAIL;
+
} else if (parse_str(line, "probe all rgba ", &rest)) {
parse_floats(rest, c, 4, NULL);
if (result != PIGLIT_FAIL &&
--
2.9.0
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