[Piglit] [PATCH 1/7] glsl-1.50: Add GS output layout qualifier redeclaration test
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 24 00:15:26 UTC 2016
On Sat, 2016-10-22 at 23:42 +0300, Andres Gomez wrote:
> Section 4.3.8.2 (Output Layout Qualifiers) of the GLSL 1.50 spec
> says:
>
> "All geometry shader output layout declarations in a program must
> declare the
> same layout and same value for max_vertices."
>
> Signed-off-by: Andres Gomez <agomez at igalia.com>
> ---
> ...ut-declaration-consistent-with-prev-layout.geom | 37
> ++++++++++++++++++++++
> 1 file changed, 37 insertions(+)
> create mode 100644 tests/spec/glsl-1.50/compiler/layout-out-
> declaration-consistent-with-prev-layout.geom
We have a negative test for this:
tests/spec/glsl-1.50/compiler/layout-only-one-out-declaration-per-
program-max-verts.geom
It would probably be nice to have similair names maybe just:
layout-only-one-out-declaration-per-program-max-verts2.geom
Otherwise:
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
>
> diff --git a/tests/spec/glsl-1.50/compiler/layout-out-declaration-
> consistent-with-prev-layout.geom b/tests/spec/glsl-
> 1.50/compiler/layout-out-declaration-consistent-with-prev-layout.geom
> new file mode 100644
> index 0000000..da8a86c
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/compiler/layout-out-declaration-
> consistent-with-prev-layout.geom
> @@ -0,0 +1,37 @@
> +// [config]
> +// expect_result: pass
> +// glsl_version: 1.50
> +// check_link: true
> +// [end config]
> +//
> +// Section 4.3.8.2 (Output Layout Qualifiers) of the GLSL 1.50 spec
> says:
> +//
> +// "layout(triangle_strip, max_vertices = 60) out; // order does
> not matter
> +// layout(max_vertices = 60) out; //
> redeclaration okay (*)
> +// layout(triangle_strip) out; //
> redeclaration okay (*)
> +// layout(points) out; // error,
> contradicts triangle_strip
> +// layout(max_vertices = 30) out; // error,
> contradicts 60"
> +//
> +// ...
> +//
> +// "All geometry shader output layout declarations in a program
> must declare the
> +// same layout and same value for max_vertices."
> +//
> +// This test verifies the case marked with (*), namely that no error
> +// results from declaring a geometry shader output layout that is
> +// consistent with a previously declared geometry shader output
> layout.
> +
> +#version 150
> +
> +layout(lines) in;
> +layout(line_strip, max_vertices=3) out;
> +
> +in vec4 pos[];
> +
> +layout(line_strip, max_vertices=3) out;
> +layout(max_vertices=3) out;
> +layout(line_strip) out;
> +
> +void main()
> +{
> +}
More information about the Piglit
mailing list