[Piglit] [PATCH 4/7] arb_shading_language_420pack: More multiple layout qualifiers in a single declaration tests
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 24 00:44:41 UTC 2016
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
On Sat, 2016-10-22 at 23:42 +0300, Andres Gomez wrote:
> Added tests for the layout-qualifier-names "max_vertices",
> "invocations", "vertices" and "local_size_[x|y|z]" which may have
> redeclarations but all of them enforce that a redeclaration holds the
> same value than in the previous declaration(s).
>
> These tests check that multiple appearances of a layout-qualifier-
> name
> across different layout qualifiers with different values in the same
> declaration won't trigger a compile/link error.
>
> From the ARB_shading_language_420pack spec:
>
> "More than one layout qualifier may appear in a single
> declaration. If
> the same layout-qualifier-name occurs in multiple layout
> qualifiers for
> the same declaration, the last one overrides the former ones."
>
> Signed-off-by: Andres Gomez <agomez at igalia.com>
> ---
> ...-invocation-in-single-declaration-mismatch.geom | 31
> ++++++++++++++++++++++
> .../multiple-invocation-in-single-declaration.geom | 29
> ++++++++++++++++++++
> ...-local_size-in-single-declaration-mismatch.comp | 29
> ++++++++++++++++++++
> .../multiple-local_size-in-single-declaration.comp | 29
> ++++++++++++++++++++
> ...ax_vertices-in-single-declaration-mismatch.geom | 31
> ++++++++++++++++++++++
> ...ultiple-max_vertices-in-single-declaration.geom | 31
> ++++++++++++++++++++++
> ...le-vertices-in-single-declaration-mismatch.tesc | 30
> +++++++++++++++++++++
> .../multiple-vertices-in-single-declaration.tesc | 30
> +++++++++++++++++++++
> 8 files changed, 240 insertions(+)
> create mode 100644
> tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-invocation-in-single-declaration-mismatch.geom
> create mode 100644
> tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-invocation-in-single-declaration.geom
> create mode 100644
> tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-local_size-in-single-declaration-mismatch.comp
> create mode 100644
> tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-local_size-in-single-declaration.comp
> create mode 100644
> tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-max_vertices-in-single-declaration-mismatch.geom
> create mode 100644
> tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-max_vertices-in-single-declaration.geom
> create mode 100644
> tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-vertices-in-single-declaration-mismatch.tesc
> create mode 100644
> tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-vertices-in-single-declaration.tesc
>
> diff --git a/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-invocation-in-single-declaration-mismatch.geom
> b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-invocation-in-single-declaration-mismatch.geom
> new file mode 100644
> index 0000000..e55f667
> --- /dev/null
> +++ b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-invocation-in-single-declaration-mismatch.geom
> @@ -0,0 +1,31 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 1.50
> +// require_extensions: GL_ARB_shading_language_420pack
> +// check_link: false
> +// [end config]
> +//
> +// From the ARB_shading_language_420pack spec:
> +//
> +// "More than one layout qualifier may appear in a single
> declaration. If
> +// the same layout-qualifier-name occurs in multiple layout
> qualifiers for
> +// the same declaration, the last one overrides the former
> ones."
> +//
> +// From the ARB_gpu_shader5 spec:
> +//
> +// "If an invocation count is declared, all such declarations
> must
> +// specify the same count."
> +
> +#version 150
> +#extension GL_ARB_shading_language_420pack: enable
> +#extension GL_ARB_gpu_shader5 : enable
> +
> +#version 150
> +
> +layout(points, invocations=4) layout(invocations=3) in;
> +layout(invocations=4) in;
> +layout(triangle_strip, max_vertices=3) out;
> +
> +void main()
> +{
> +}
> diff --git a/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-invocation-in-single-declaration.geom
> b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-invocation-in-single-declaration.geom
> new file mode 100644
> index 0000000..07a13f7
> --- /dev/null
> +++ b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-invocation-in-single-declaration.geom
> @@ -0,0 +1,29 @@
> +// [config]
> +// expect_result: pass
> +// glsl_version: 1.50
> +// require_extensions: GL_ARB_shading_language_420pack
> GL_ARB_gpu_shader5
> +// check_link: false
> +// [end config]
> +//
> +// From the ARB_shading_language_420pack spec:
> +//
> +// "More than one layout qualifier may appear in a single
> declaration. If
> +// the same layout-qualifier-name occurs in multiple layout
> qualifiers for
> +// the same declaration, the last one overrides the former
> ones."
> +//
> +// From the ARB_gpu_shader5 spec:
> +//
> +// "If an invocation count is declared, all such declarations
> must
> +// specify the same count."
> +
> +#version 150
> +#extension GL_ARB_shading_language_420pack: enable
> +#extension GL_ARB_gpu_shader5 : enable
> +
> +layout(points, invocations=3) layout(invocations=4) in;
> +layout(invocations=4) in;
> +layout(triangle_strip, max_vertices=3) out;
> +
> +void main()
> +{
> +}
> diff --git a/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-local_size-in-single-declaration-mismatch.comp
> b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-local_size-in-single-declaration-mismatch.comp
> new file mode 100644
> index 0000000..b4f49f0
> --- /dev/null
> +++ b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-local_size-in-single-declaration-mismatch.comp
> @@ -0,0 +1,29 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 1.50
> +// require_extensions: GL_ARB_shading_language_420pack
> GL_ARB_compute_shader
> +// check_link: true
I think you need to remove this since the spec says it is a compile
time error.
> +// [end config]
> +//
> +// From the ARB_shading_language_420pack spec:
> +//
> +// "More than one layout qualifier may appear in a single
> declaration. If
> +// the same layout-qualifier-name occurs in multiple layout
> qualifiers for
> +// the same declaration, the last one overrides the former
> ones."
> +//
> +// From the ARB_compute_shader spec:
> +//
> +// "[If an input layout qualifier] is declared more than once in
> +// the same shader, all those declarations must indicate the
> same
> +// local work-group size; otherwise a compile-time error
> results."
> +
> +#version 150
> +#extension GL_ARB_shading_language_420pack: enable
> +#extension GL_ARB_compute_shader: enable
> +
> +layout(local_size_z = 2) layout(local_size_z = 1) in;
> +layout(local_size_z = 2) in;
> +
> +void main()
> +{
> +}
> diff --git a/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-local_size-in-single-declaration.comp
> b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-local_size-in-single-declaration.comp
> new file mode 100644
> index 0000000..53cdc98
> --- /dev/null
> +++ b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-local_size-in-single-declaration.comp
> @@ -0,0 +1,29 @@
> +// [config]
> +// expect_result: pass
> +// glsl_version: 1.50
> +// require_extensions: GL_ARB_shading_language_420pack
> GL_ARB_compute_shader
> +// check_link: true
> +// [end config]
> +//
> +// From the ARB_shading_language_420pack spec:
> +//
> +// "More than one layout qualifier may appear in a single
> declaration. If
> +// the same layout-qualifier-name occurs in multiple layout
> qualifiers for
> +// the same declaration, the last one overrides the former
> ones."
> +//
> +// From the ARB_compute_shader spec:
> +//
> +// "[If an input layout qualifier] is declared more than once in
> +// the same shader, all those declarations must indicate the
> same
> +// local work-group size; otherwise a compile-time error
> results."
> +
> +#version 150
> +#extension GL_ARB_shading_language_420pack: enable
> +#extension GL_ARB_compute_shader: enable
> +
> +layout(local_size_z = 1) layout(local_size_z = 2) in;
> +layout(local_size_z = 2) in;
> +
> +void main()
> +{
> +}
> diff --git a/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-max_vertices-in-single-declaration-mismatch.geom
> b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-max_vertices-in-single-declaration-mismatch.geom
> new file mode 100644
> index 0000000..097d7c7
> --- /dev/null
> +++ b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-max_vertices-in-single-declaration-mismatch.geom
> @@ -0,0 +1,31 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 1.50
> +// require_extensions: GL_ARB_shading_language_420pack
> +// check_link: true
> +// [end config]
> +//
> +// From the ARB_shading_language_420pack spec:
> +//
> +// "More than one layout qualifier may appear in a single
> declaration. If
> +// the same layout-qualifier-name occurs in multiple layout
> qualifiers for
> +// the same declaration, the last one overrides the former
> ones."
> +//
> +// From section 4.3.8.2(Output Layout Qualifiers) of the GLSL 1.50
> spec says:
> +//
> +// "All geometry shader output layout declarations in a program
> must declare the
> +// same layout and same value for max_vertices."
> +
> +#version 150
> +#extension GL_ARB_shading_language_420pack: enable
> +
> +layout(lines) in;
> +layout(line_strip, max_vertices=2) layout(max_vertices=3) out;
> +
> +in vec4 pos[];
> +
> +layout(max_vertices=2) out;
> +
> +void main()
> +{
> +}
> diff --git a/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-max_vertices-in-single-declaration.geom
> b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-max_vertices-in-single-declaration.geom
> new file mode 100644
> index 0000000..88e1228
> --- /dev/null
> +++ b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-max_vertices-in-single-declaration.geom
> @@ -0,0 +1,31 @@
> +// [config]
> +// expect_result: pass
> +// glsl_version: 1.50
> +// require_extensions: GL_ARB_shading_language_420pack
> +// check_link: true
> +// [end config]
> +//
> +// From the ARB_shading_language_420pack spec:
> +//
> +// "More than one layout qualifier may appear in a single
> declaration. If
> +// the same layout-qualifier-name occurs in multiple layout
> qualifiers for
> +// the same declaration, the last one overrides the former
> ones."
> +//
> +// From section 4.3.8.2(Output Layout Qualifiers) of the GLSL 1.50
> spec says:
> +//
> +// "All geometry shader output layout declarations in a program
> must declare the
> +// same layout and same value for max_vertices."
> +
> +#version 150
> +#extension GL_ARB_shading_language_420pack: enable
> +
> +layout(lines) in;
> +layout(line_strip, max_vertices=2) layout(max_vertices=3) out;
> +
> +in vec4 pos[];
> +
> +layout(max_vertices=3) out;
> +
> +void main()
> +{
> +}
> diff --git a/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-vertices-in-single-declaration-mismatch.tesc
> b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-vertices-in-single-declaration-mismatch.tesc
> new file mode 100644
> index 0000000..a4aa65a
> --- /dev/null
> +++ b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-vertices-in-single-declaration-mismatch.tesc
> @@ -0,0 +1,30 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 1.50
> +// require_extensions: GL_ARB_shading_language_420pack
> GL_ARB_tessellation_shader
> +// check_link: true
> +// [end config]
> +//
> +// From the ARB_shading_language_420pack spec:
> +//
> +// "More than one layout qualifier may appear in a single
> declaration. If
> +// the same layout-qualifier-name occurs in multiple layout
> qualifiers for
> +// the same declaration, the last one overrides the former
> ones."
> +//
> +// From the ARB_tessellation_shader spec:
> +//
> +// "All tessellation control shader layout declarations in a
> program must
> +// specify the same output patch vertex count."
> +
> +#version 150
> +#extension GL_ARB_shading_language_420pack: enable
> +#extension GL_ARB_tessellation_shader: require
> +
> +layout(vertices = 3) layout(vertices = 4) out;
> +layout(vertices = 3) out;
> +
> +void main() {
> + gl_out[gl_InvocationID].gl_Position = vec4(0.0);
> + gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
> + gl_TessLevelInner = float[2](1.0, 1.0);
> +}
> diff --git a/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-vertices-in-single-declaration.tesc
> b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-vertices-in-single-declaration.tesc
> new file mode 100644
> index 0000000..f43f50f
> --- /dev/null
> +++ b/tests/spec/arb_shading_language_420pack/compiler/layout-
> qualifiers/multiple-vertices-in-single-declaration.tesc
> @@ -0,0 +1,30 @@
> +// [config]
> +// expect_result: pass
> +// glsl_version: 1.50
> +// require_extensions: GL_ARB_shading_language_420pack
> GL_ARB_tessellation_shader
> +// check_link: true
> +// [end config]
> +//
> +// From the ARB_shading_language_420pack spec:
> +//
> +// "More than one layout qualifier may appear in a single
> declaration. If
> +// the same layout-qualifier-name occurs in multiple layout
> qualifiers for
> +// the same declaration, the last one overrides the former
> ones."
> +//
> +// From the ARB_tessellation_shader spec:
> +//
> +// "All tessellation control shader layout declarations in a
> program must
> +// specify the same output patch vertex count."
> +
> +#version 150
> +#extension GL_ARB_shading_language_420pack: enable
> +#extension GL_ARB_tessellation_shader: require
> +
> +layout(vertices = 4) layout(vertices = 3) out;
> +layout(vertices = 3) out;
> +
> +void main() {
> + gl_out[gl_InvocationID].gl_Position = vec4(0.0);
> + gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
> + gl_TessLevelInner = float[2](1.0, 1.0);
> +}
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