[Piglit] [PATCH 2/5] gl-1.0: Remove @file names.

Matt Turner mattst88 at gmail.com
Thu Sep 1 18:44:49 UTC 2016


Some were wrong, and Pekka noted that we can simply leave them out and
Doxygen will do the right thing.
---
 tests/spec/gl-1.0/scissor-bitmap.c        | 2 +-
 tests/spec/gl-1.0/scissor-clear.c         | 2 +-
 tests/spec/gl-1.0/scissor-copypixels.c    | 2 +-
 tests/spec/gl-1.0/scissor-depth-clear.c   | 2 +-
 tests/spec/gl-1.0/scissor-many.c          | 2 +-
 tests/spec/gl-1.0/scissor-offscreen.c     | 2 +-
 tests/spec/gl-1.0/scissor-stencil-clear.c | 2 +-
 7 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/tests/spec/gl-1.0/scissor-bitmap.c b/tests/spec/gl-1.0/scissor-bitmap.c
index 0a8e756..001072f 100644
--- a/tests/spec/gl-1.0/scissor-bitmap.c
+++ b/tests/spec/gl-1.0/scissor-bitmap.c
@@ -25,7 +25,7 @@
  *
  */
 
-/** @file scissor-bitmap.c
+/** @file
  *
  * Tests that clipping of glBitmap to the backbuffer works correctly, whether
  * it's to window boundaries or glScissor.
diff --git a/tests/spec/gl-1.0/scissor-clear.c b/tests/spec/gl-1.0/scissor-clear.c
index 5ec0495..2872581 100644
--- a/tests/spec/gl-1.0/scissor-clear.c
+++ b/tests/spec/gl-1.0/scissor-clear.c
@@ -25,7 +25,7 @@
  *
  */
 
-/** @file scissor-clear.c
+/** @file
  *
  * Tests that glScissor properly affects glClear(GL_COLOR_BUFFER_BIT)().
  */
diff --git a/tests/spec/gl-1.0/scissor-copypixels.c b/tests/spec/gl-1.0/scissor-copypixels.c
index 1f43f42..568ac81 100644
--- a/tests/spec/gl-1.0/scissor-copypixels.c
+++ b/tests/spec/gl-1.0/scissor-copypixels.c
@@ -25,7 +25,7 @@
  *
  */
 
-/** @file scissor-copypixels.c
+/** @file
  *
  * Tests that glScissor properly affects glCopyPixels().
  */
diff --git a/tests/spec/gl-1.0/scissor-depth-clear.c b/tests/spec/gl-1.0/scissor-depth-clear.c
index 9832270..ac1de02 100644
--- a/tests/spec/gl-1.0/scissor-depth-clear.c
+++ b/tests/spec/gl-1.0/scissor-depth-clear.c
@@ -25,7 +25,7 @@
  *
  */
 
-/** @file scissor-copypixels.c
+/** @file
  *
  * Tests that glScissor properly affects glClear(GL_DEPTH_BUFFER_BIT).
  */
diff --git a/tests/spec/gl-1.0/scissor-many.c b/tests/spec/gl-1.0/scissor-many.c
index 17eb232..d581416 100644
--- a/tests/spec/gl-1.0/scissor-many.c
+++ b/tests/spec/gl-1.0/scissor-many.c
@@ -25,7 +25,7 @@
  *
  */
 
-/** @file many-scissors.c
+/** @file
  *
  * Tests drawing to each individual pixel in the drawable using glScissor.
  *
diff --git a/tests/spec/gl-1.0/scissor-offscreen.c b/tests/spec/gl-1.0/scissor-offscreen.c
index c9b953b..96abf59 100644
--- a/tests/spec/gl-1.0/scissor-offscreen.c
+++ b/tests/spec/gl-1.0/scissor-offscreen.c
@@ -25,7 +25,7 @@
  *
  */
 
-/** @file scissor-offscreen.c
+/** @file
  *
  * Test case for setting a scissor that is entirely offscreen. This
  * should clip everything but under current Mesa master with i965 it
diff --git a/tests/spec/gl-1.0/scissor-stencil-clear.c b/tests/spec/gl-1.0/scissor-stencil-clear.c
index fb12309..2ad0fbf 100644
--- a/tests/spec/gl-1.0/scissor-stencil-clear.c
+++ b/tests/spec/gl-1.0/scissor-stencil-clear.c
@@ -25,7 +25,7 @@
  *
  */
 
-/** @file scissor-stencil-clear.c
+/** @file
  *
  * Tests that glScissor properly affects glClear of the stencil buffer.
  */
-- 
2.7.3



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