[Piglit] [PATCH] tests: fix ext_shader_samples_identical ES 3.1 vert test
Alejandro Piñeiro
apinheiro at igalia.com
Fri Sep 2 08:04:32 UTC 2016
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
On 02/09/16 02:36, Dylan Baker wrote:
> This test is currently completely broken. It uses names defined in
> GL_OES_texture_storage_multisample_2d_array without adding a #extension
> directive or a config requirement. It also doesn't declare precision.
>
> Signed-off-by: Dylan Baker <dylanx.c.baker at intel.com>
> cc: idr at freedesktop.org
> ---
> .../glsl-es-3.10/compiler/all-functions.vert | 15 ++++++++-------
> 1 file changed, 8 insertions(+), 7 deletions(-)
>
> diff --git a/tests/spec/ext_shader_samples_identical/glsl-es-3.10/compiler/all-functions.vert b/tests/spec/ext_shader_samples_identical/glsl-es-3.10/compiler/all-functions.vert
> index cc188ab..e1b154d 100644
> --- a/tests/spec/ext_shader_samples_identical/glsl-es-3.10/compiler/all-functions.vert
> +++ b/tests/spec/ext_shader_samples_identical/glsl-es-3.10/compiler/all-functions.vert
> @@ -1,18 +1,19 @@
> // [config]
> // expect_result: pass
> // glsl_version: 3.10
> -// require_extensions: GL_EXT_shader_samples_identical
> +// require_extensions: GL_EXT_shader_samples_identical GL_OES_texture_storage_multisample_2d_array
> // [end config]
>
> #version 310 es
> #extension GL_EXT_shader_samples_identical: require
> +#extension GL_OES_texture_storage_multisample_2d_array: require
>
> -uniform sampler2DMS s1;
> -uniform isampler2DMS s2;
> -uniform usampler2DMS s3;
> -uniform sampler2DMSArray s4;
> -uniform isampler2DMSArray s5;
> -uniform usampler2DMSArray s6;
> +uniform mediump sampler2DMS s1;
> +uniform mediump isampler2DMS s2;
> +uniform mediump usampler2DMS s3;
> +uniform mediump sampler2DMSArray s4;
> +uniform mediump isampler2DMSArray s5;
> +uniform mediump usampler2DMSArray s6;
>
> flat out ivec2 data;
>
>
--
Alejandro Piñeiro <apinheiro at igalia.com>
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