[Piglit] [PATCH v2 35/37] glean/tfragprog1: port z-write test to shader_runner
Dylan Baker
dylan at pnwbakers.com
Tue Sep 6 19:21:13 UTC 2016
Thanks to Ken for helping me work out a couple of bugs in this test.
Signed-off-by: Dylan Baker <dylanx.c.baker at intel.com>
---
tests/all.py | 1 +-
tests/glean/tfragprog1.cpp | 15 +----------
tests/spec/arb_fragment_program/z-write.shader_test | 21 ++++++++++++++-
3 files changed, 21 insertions(+), 16 deletions(-)
create mode 100644 tests/spec/arb_fragment_program/z-write.shader_test
diff --git a/tests/all.py b/tests/all.py
index 682b8c9..596501d 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -376,7 +376,6 @@ glean_glsl_tests = ['Primary plus secondary color',
'texcoord varying']
glean_fp_tests = [
- 'Z-write test',
'Divide by zero test',
'Infinity and nan test',
]
diff --git a/tests/glean/tfragprog1.cpp b/tests/glean/tfragprog1.cpp
index abee647..340da20 100644
--- a/tests/glean/tfragprog1.cpp
+++ b/tests/glean/tfragprog1.cpp
@@ -81,21 +81,6 @@ static GLfloat FogCoord = 50.0; /* Between FogStart and FogEnd */
// These are the specific fragment programs which we'll test
// Alphabetical order, please
static const FragmentProgram Programs[] = {
- {
- "Z-write test",
- "!!ARBfp1.0\n"
- "PARAM p = program.local[1]; \n"
- "MOV result.color, p; \n"
- "MOV result.depth.z, p.y; \n"
- "END \n",
- { Param1[0],
- Param1[1],
- Param1[2],
- Param1[3]
- },
- Param1[1]
- },
-
// ============= Numeric stress tests =================================
// Basically just check that we don't crash when we do divides by
// zero, etc.
diff --git a/tests/spec/arb_fragment_program/z-write.shader_test b/tests/spec/arb_fragment_program/z-write.shader_test
new file mode 100644
index 0000000..64609f2
--- /dev/null
+++ b/tests/spec/arb_fragment_program/z-write.shader_test
@@ -0,0 +1,21 @@
+[require]
+GL_ARB_fragment_program
+depthbuffer
+
+[fragment program]
+!!ARBfp1.0
+PARAM p = program.local[0];
+MOV result.color, p;
+MOV result.depth.z, p.y;
+END
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear depth 0.75
+clear
+enable GL_DEPTH_TEST
+
+parameter local_fp 0 (0.5, 0.25, 1.0, 0.5)
+draw rect -1 -1 2 2
+probe all rgba 0.5 0.25 1.0 0.5 # Just to be sure the color doesn't change
+probe depth 0 0 0.25
--
git-series 0.8.10
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