[Piglit] [PATCH 2/4] generated_tests: sort gen_extensions_defined list

Dylan Baker dylan at pnwbakers.com
Fri Sep 9 23:14:05 UTC 2016


Signed-off-by: Dylan Baker <dylanx.c.baker at intel.com>
---
 generated_tests/gen_extensions_defined.py | 101 +++++++++++++++---------------
 1 file changed, 50 insertions(+), 51 deletions(-)

diff --git a/generated_tests/gen_extensions_defined.py b/generated_tests/gen_extensions_defined.py
index aee2af6..cbacc12 100644
--- a/generated_tests/gen_extensions_defined.py
+++ b/generated_tests/gen_extensions_defined.py
@@ -66,78 +66,77 @@ class Ext(object):
 # supported version of that extension, optionally it may contain a list of
 # stages supported.
 EXTENSIONS = [
-    Ext("GL_ARB_draw_instanced", "110"),
-    Ext("GL_ARB_draw_buffers", "110"),
-    Ext("GL_ARB_enhanced_layouts", "140"),
-    Ext("GL_ARB_separate_shader_objects", "110"),
-    Ext("GL_ARB_texture_rectangle", "110"),
+    Ext("GL_AMD_conservative_depth", "110"),
+    Ext("GL_AMD_shader_stencil_export", "120"),
     Ext("GL_AMD_shader_trinary_minmax", "110"),
-    Ext("GL_EXT_texture_array", "110"),
+    Ext("GL_AMD_vertex_shader_layer", "130"),
+    Ext("GL_AMD_vertex_shader_viewport_index", "110"),
     Ext("GL_ARB_ES3_1_compatibility", "430"),
     Ext("GL_ARB_arrays_of_arrays", "110"),
-    Ext("GL_ARB_fragment_coord_conventions", "110"),
-    Ext("GL_ARB_fragment_layer_viewport", "150"),
+    Ext("GL_ARB_compute_shader", "110"),
+    Ext("GL_ARB_conservative_depth", "110"),
+    Ext("GL_ARB_derivative_control", "150"),
+    Ext("GL_ARB_draw_buffers", "110"),
+    Ext("GL_ARB_draw_instanced", "110"),
+    Ext("GL_ARB_enhanced_layouts", "140"),
     Ext("GL_ARB_explicit_attrib_location", "110"),
     Ext("GL_ARB_explicit_uniform_location", "110"),
-    Ext("GL_ARB_shader_texture_lod", "110"),
-    Ext("GL_AMD_conservative_depth", "110"),
-    Ext("GL_ARB_conservative_depth", "110"),
-    Ext("GL_ARB_shader_bit_encoding", "110"),
-    Ext("GL_ARB_shader_clock", "110"),
-    Ext("GL_ARB_uniform_buffer_object", "110"),
-    Ext("GL_ARB_texture_cube_map_array", "110"),
-    Ext("GL_ARB_shading_language_packing", "110"),
-    Ext("GL_ARB_texture_multisample", "110"),
-    Ext("GL_ARB_texture_query_levels", "110"),
-    Ext("GL_ARB_texture_query_lod", "110"),
+    Ext("GL_ARB_fragment_coord_conventions", "110"),
+    Ext("GL_ARB_fragment_layer_viewport", "150"),
+    Ext("GL_ARB_geometry_shader4", "110"),
     Ext("GL_ARB_gpu_shader5", "150"),
     Ext("GL_ARB_gpu_shader_fp64", "150"),
-    Ext("GL_ARB_vertex_attrib_64bit", "150"),
-    Ext("GL_AMD_vertex_shader_layer", "130"),
-    Ext("GL_AMD_vertex_shader_viewport_index", "110"),
-    Ext("GL_ARB_shading_language_420pack", "110"),
     Ext("GL_ARB_sample_shading", "110"),
-    Ext("GL_ARB_texture_gather", "110"),
-    Ext("GL_ARB_shader_atomic_counters", "110"),
+    Ext("GL_ARB_separate_shader_objects", "110"),
     Ext("GL_ARB_shader_atomic_counter_ops", "140"),
-    Ext("GL_ARB_viewport_array", "110"),
-    Ext("GL_ARB_compute_shader", "110"),
+    Ext("GL_ARB_shader_atomic_counters", "110"),
+    Ext("GL_ARB_shader_bit_encoding", "110"),
+    Ext("GL_ARB_shader_clock", "110"),
+    Ext("GL_ARB_shader_draw_parameters", "140"),
+    Ext("GL_ARB_shader_group_vote", "110"),
     Ext("GL_ARB_shader_image_load_store", "130"),
     Ext("GL_ARB_shader_image_size", "110"),
-    Ext("GL_ARB_shader_texture_image_samples", "110"),
-    # That is what the original hand written test required.
-    Ext("GL_ARB_derivative_control", "150"),
     Ext("GL_ARB_shader_precision", "110"),
+    Ext("GL_ARB_shader_stencil_export", "120"),
     Ext("GL_ARB_shader_storage_buffer_object", "110"),
-    Ext("GL_ARB_tessellation_shader", "150"),
     Ext("GL_ARB_shader_subroutine", "150"),
-    Ext("GL_ARB_shader_draw_parameters", "140"),
-    Ext("GL_EXT_separate_shader_objects", "100"),
+    Ext("GL_ARB_shader_texture_image_samples", "110"),
+    Ext("GL_ARB_shader_texture_lod", "110"),
+    Ext("GL_ARB_shading_language_420pack", "110"),
+    Ext("GL_ARB_shading_language_packing", "110"),
+    Ext("GL_ARB_tessellation_shader", "150"),
+    Ext("GL_ARB_texture_cube_map_array", "110"),
+    Ext("GL_ARB_texture_gather", "110"),
+    Ext("GL_ARB_texture_multisample", "110"),
+    Ext("GL_ARB_texture_query_levels", "110"),
+    Ext("GL_ARB_texture_query_lod", "110"),
+    Ext("GL_ARB_texture_rectangle", "110"),
+    Ext("GL_ARB_uniform_buffer_object", "110"),
+    Ext("GL_ARB_vertex_attrib_64bit", "150"),
+    Ext("GL_ARB_viewport_array", "110"),
+    Ext("GL_EXT_clip_cull_distance", "300 es"),
     Ext("GL_EXT_draw_buffers", "100"),
-    Ext("GL_AMD_shader_stencil_export", "120"),
-    Ext("GL_ARB_shader_stencil_export", "120"),
-    Ext("GL_ARB_geometry_shader4", "110"),
-    Ext("GL_OES_EGL_image_external", "100"),
+    Ext("GL_EXT_geometry_point_size", "310 es"),
+    Ext("GL_EXT_geometry_shader", "310 es"),
+    Ext("GL_EXT_gpu_shader5", "310 es"),
+    Ext("GL_EXT_separate_shader_objects", "100"),
+    Ext("GL_EXT_shader_io_blocks", "310 es"),
     Ext("GL_EXT_shader_samples_identical", "110"),
-    Ext("GL_ARB_shader_group_vote", "110"),
     Ext("GL_EXT_shader_samples_identical", "310 es"),
-    Ext("GL_OES_sample_variables", "300 es"),
-    Ext("GL_OES_multisample_interpolation", "300 es"),
-    Ext("GL_OES_standard_derivatives", "100"),
-    Ext("GL_OES_texture_storage_multisample_2d_array", "310 es"),
+    Ext("GL_EXT_texture_array", "110"),
+    Ext("GL_EXT_texture_buffer", "310 es"),
+    Ext("GL_OES_EGL_image_external", "100"),
     Ext("GL_OES_blend_func_extended", "100"),
-    Ext("GL_OES_shader_image_atomic", "310 es"),
-    Ext("GL_OES_shader_io_blocks", "310 es"),
-    Ext("GL_EXT_shader_io_blocks", "310 es"),
-    Ext("GL_OES_geometry_shader", "310 es"),
-    Ext("GL_EXT_geometry_shader", "310 es"),
     Ext("GL_OES_geometry_point_size", "310 es"),
-    Ext("GL_EXT_geometry_point_size", "310 es"),
-    Ext("GL_EXT_gpu_shader5", "310 es"),
+    Ext("GL_OES_geometry_shader", "310 es"),
     Ext("GL_OES_gpu_shader5", "310 es"),
-    Ext("GL_EXT_texture_buffer", "310 es"),
+    Ext("GL_OES_multisample_interpolation", "300 es"),
+    Ext("GL_OES_sample_variables", "300 es"),
+    Ext("GL_OES_shader_image_atomic", "310 es"),
+    Ext("GL_OES_shader_io_blocks", "310 es"),
+    Ext("GL_OES_standard_derivatives", "100"),
     Ext("GL_OES_texture_buffer", "310 es"),
-    Ext("GL_EXT_clip_cull_distance", "300 es"),
+    Ext("GL_OES_texture_storage_multisample_2d_array", "310 es"),
 ]
 
 
-- 
2.9.3



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