[Piglit] [PATCH] glsl-1.10: complex loop unrolling tests
Alejandro Piñeiro
apinheiro at igalia.com
Wed Sep 14 09:57:30 UTC 2016
Fixing some english language nitpicks below (and as a non-native english
speaker I could be wrong) and one typo:
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
On 14/09/16 02:01, Timothy Arceri wrote:
> These test so called complex loop unrolling in Mesa which just means
> unrolling a loop with two exits where the trip count is only known
> for one of the exits.
> ---
> .../execution/vs-loop-complex-unroll.shader_test | 66 ++++++++++++++++++++++
> .../vs-loop-zero-iterations-two-exits.shader_test | 41 ++++++++++++++
> .../vs-loop-zero-iterations-two-exits2.shader_test | 41 ++++++++++++++
> 3 files changed, 148 insertions(+)
> create mode 100644 tests/spec/glsl-1.10/execution/vs-loop-complex-unroll.shader_test
> create mode 100644 tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits.shader_test
> create mode 100644 tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits2.shader_test
>
> diff --git a/tests/spec/glsl-1.10/execution/vs-loop-complex-unroll.shader_test b/tests/spec/glsl-1.10/execution/vs-loop-complex-unroll.shader_test
> new file mode 100644
> index 0000000..fda74f9
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/vs-loop-complex-unroll.shader_test
> @@ -0,0 +1,66 @@
> +# This tests unrolling of a loop with two exit point where the trip count
> +# of one of the exits is know and the other unknow (loop_count uniform).
^^^^known ^^^^^^ unknown
> +#
> +# Here we test all possible outcomes for the loop and also add some
> +# unreachable code to make sure it is not accessable after unrolling.
^^^^^^^^^^ accessible
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +uniform int loop_count;
> +
> +void main()
> +{
> + gl_Position = gl_Vertex;
> +
> + vec4 colour = vec4(1.0, 1.0, 1.0, 1.0);
> + vec4 colour2 = vec4(0.0, 0.0, 0.0, 1.0);
> + for (int i = 0; i < loop_count; i++) {
> +
> + if (i > 1) {
> + colour = vec4(1.0, 0.0, 0.0, 1.0);
> + }
> +
> + if (i > 1) {
> + break;
> + }
> +
> + colour = vec4(0.0, 1.0, 0.0, 1.0);
> +
> + /* This should be unreachable */
> + if (i >= 2) {
> + colour2 = vec4(0.0, 1.0, 0.0, 1.0);
> + }
> + }
> +
> + gl_FrontColor = colour + colour2;
> +}
> +
> +[fragment shader]
> +void main()
> +{
> + gl_FragColor = gl_Color;
> +}
> +
> +[test]
> +clear color 0.5 0.5 0.5 0.5
> +
> +uniform int loop_count 4
> +draw rect -1 -1 2 2
> +probe all rgba 1.0 0.0 0.0 1.0
> +
> +uniform int loop_count 3
> +draw rect -1 -1 2 2
> +probe all rgba 1.0 0.0 0.0 1.0
> +
> +uniform int loop_count 2
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 1.0
> +
> +uniform int loop_count 1
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 1.0
> +
> +uniform int loop_count 0
> +draw rect -1 -1 2 2
> +probe all rgba 1.0 1.0 1.0 1.0
> diff --git a/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits.shader_test b/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits.shader_test
> new file mode 100644
> index 0000000..00ea585
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits.shader_test
> @@ -0,0 +1,41 @@
> +# This tests unrolling of a loop with two exit point where the trip count
> +# of one of the exits is know to be zero and the other unknow
^^^^ known ^^^^^^ unknown
> +# (loop_count uniform).
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +uniform int loop_count;
> +
> +void main()
> +{
> + gl_Position = gl_Vertex;
> +
> + vec4 colour = vec4(1.0, 0.0, 0.0, 1.0);
> +
> + for (int i = 0; i < loop_count; i++) {
> + colour = vec4(0.0, 1.0, 0.0, 1.0);
> +
> + if (i == 0)
> + break;
> + }
> +
> + gl_FrontColor = colour;
> +}
> +
> +[fragment shader]
> +void main()
> +{
> + gl_FragColor = gl_Color;
> +}
> +
> +[test]
> +clear color 0.5 0.5 0.5 0.5
> +
> +uniform int loop_count 1
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 1.0
> +
> +uniform int loop_count 0
> +draw rect -1 -1 2 2
> +probe all rgba 1.0 0.0 0.0 1.0
> diff --git a/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits2.shader_test b/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits2.shader_test
> new file mode 100644
> index 0000000..d458e0e
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/vs-loop-zero-iterations-two-exits2.shader_test
> @@ -0,0 +1,41 @@
> +# This tests unrolling of a loop with two exit point where the trip count
> +# of one of the exits is know to be zero and the other unknow
^^^^ known ^^^^^^ unknown
> +# (loop_count uniform).
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +uniform int loop_count;
> +
> +void main()
> +{
> + gl_Position = gl_Vertex;
> +
> + vec4 colour = vec4(1.0, 0.0, 0.0, 1.0);
> +
> + for (int i = 0; i < 0; i++) {
> + colour = vec4(0.0, 1.0, 0.0, 1.0);
> +
> + if (i == loop_count)
> + break;
> + }
> +
> + gl_FrontColor = colour;
> +}
> +
> +[fragment shader]
> +void main()
> +{
> + gl_FragColor = gl_Color;
> +}
> +
> +[test]
> +clear color 0.5 0.5 0.5 0.5
> +
> +uniform int loop_count 1
> +draw rect -1 -1 2 2
> +probe all rgba 1.0 0.0 0.0 1.0
> +
> +uniform int loop_count 0
> +draw rect -1 -1 2 2
> +probe all rgba 1.0 0.0 0.0 1.0
>
--
Alejandro Piñeiro <apinheiro at igalia.com>
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