[Piglit] [PATCH] framework/test/shader_test: use -fbo option for shader tests
Dylan Baker
dylan at pnwbakers.com
Wed Apr 26 18:32:34 UTC 2017
The python LGTM. I'm not sure I can really review the underlying GL changes,
however.
Reviewed-by: Dylan Baker <dylan at pnwbakers.com>
Quoting Brian Paul (2017-04-26 10:01:42)
> Running shader tests with a FBO instead of a window is faster in some
> environments. For example, for a Windows7 VM (debug build of everything)
> the runtime of a large piglit run drops from to 3.7 hours to 3.2 hours.
> In a Linux guest, piglit-run.py -t built-in-functions drops from 19
> minutes to 15 minutes.
>
> No regressions found with VMware driver in Windows VM and Linux VM.
> ---
> framework/test/shader_test.py | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/framework/test/shader_test.py b/framework/test/shader_test.py
> index 8c493d5..d98ec98 100644
> --- a/framework/test/shader_test.py
> +++ b/framework/test/shader_test.py
> @@ -169,8 +169,8 @@ class ShaderTest(FastSkipMixin, PiglitBaseTest):
>
> @PiglitBaseTest.command.getter
> def command(self):
> - """ Add -auto to the test command """
> - return self._command + ['-auto']
> + """ Add -auto and -fbo to the test command """
> + return self._command + ['-auto', '-fbo']
>
>
> class MultiShaderTest(ReducedProcessMixin, PiglitBaseTest):
> --
> 1.9.1
>
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