[Piglit] [PATCH 6/6] arb_bindless_texture: add explicit-texture-binding.shader_test

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Apr 26 22:52:36 UTC 2017


Make sure it's allowed to pass a handle via the OpenGL API
when the explicit binding qualifier is defined in the shader.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 .../execution/explicit-texture-binding.shader_test | 28 ++++++++++++++++++++++
 1 file changed, 28 insertions(+)
 create mode 100644 tests/spec/arb_bindless_texture/execution/explicit-texture-binding.shader_test

diff --git a/tests/spec/arb_bindless_texture/execution/explicit-texture-binding.shader_test b/tests/spec/arb_bindless_texture/execution/explicit-texture-binding.shader_test
new file mode 100644
index 000000000..07e55a127
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/execution/explicit-texture-binding.shader_test
@@ -0,0 +1,28 @@
+# In this test, set a wrong binding texture unit directly in the shader and
+# pass a texture handle through the OpenGL API. The test shouldn't fail if
+# the sampler is considered bindless (64-bit handle).
+[require]
+GL >= 4.2
+GLSL >= 4.20
+GL_ARB_bindless_texture
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 420
+#extension GL_ARB_bindless_texture: require
+
+layout (bindless_sampler, binding = 5) uniform sampler2D tex;
+out vec4 finalColor;
+
+void main()
+{
+	finalColor = texture2D(tex, vec2(0, 0));
+}
+
+[test]
+texture rgbw 0 (16, 16)
+resident texture 0
+uniform handle tex 0
+draw rect -1 -1 2 2
+relative probe rgb (0.0, 0.0) (1.0, 0.0, 0.0)
-- 
2.12.2



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