[Piglit] [PATCH] arb_bindless_texture: add new execution tests with sampler/image arrays

Samuel Pitoiset samuel.pitoiset at gmail.com
Fri Apr 28 12:17:04 UTC 2017


Tests loosely based on arb_arrays_of_arrays but with resident
textures/images.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 .../fs-const-index-three-dimensions.shader_test    | 45 +++++++++++
 .../images/fs-struct-non-const-index.shader_test   | 94 ++++++++++++++++++++++
 .../fs-const-index-three-dimensions.shader_test    | 35 ++++++++
 .../samplers/fs-struct-non-const-index.shader_test | 90 +++++++++++++++++++++
 4 files changed, 264 insertions(+)
 create mode 100644 tests/spec/arb_bindless_texture/execution/images/fs-const-index-three-dimensions.shader_test
 create mode 100644 tests/spec/arb_bindless_texture/execution/images/fs-struct-non-const-index.shader_test
 create mode 100644 tests/spec/arb_bindless_texture/execution/samplers/fs-const-index-three-dimensions.shader_test
 create mode 100644 tests/spec/arb_bindless_texture/execution/samplers/fs-struct-non-const-index.shader_test

diff --git a/tests/spec/arb_bindless_texture/execution/images/fs-const-index-three-dimensions.shader_test b/tests/spec/arb_bindless_texture/execution/images/fs-const-index-three-dimensions.shader_test
new file mode 100644
index 000000000..251206f4d
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/execution/images/fs-const-index-three-dimensions.shader_test
@@ -0,0 +1,45 @@
+# Based on arb_arrays_of_arrays/execution/sampler/fs-const-index-three-dimensions.shader_test
+[require]
+GLSL >= 3.30
+GL_ARB_arrays_of_arrays
+GL_ARB_bindless_texture
+GL_ARB_shader_image_load_store
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 330
+#extension GL_ARB_arrays_of_arrays: enable
+#extension GL_ARB_bindless_texture: enable
+#extension GL_ARB_shader_image_load_store: enable
+
+layout (bindless_image) uniform;
+
+uniform vec4 color;
+writeonly uniform image2D img[2][2][2];
+out vec4 outcolor;
+
+void main()
+{
+	imageStore(img[1][0][1], ivec2(gl_FragCoord.xy), color);
+	outcolor = vec4(0.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+# Texture 0 is the imageStore output.
+texture rgbw 0 (16, 16) GL_RGBA8
+resident image texture 0 GL_RGBA8
+uniform handle img[1][0][1] 0
+
+# Texture 1 is the rendering output. We don't care about this.
+texture rgbw 1 (16, 16) GL_RGBA8
+
+# Store red using imageStore
+uniform vec4 color 1.0 0.0 0.0 1.0
+fb tex 2d 1
+draw rect -1 -1 2 2
+
+# Test the result of imageStore
+memory barrier GL_FRAMEBUFFER_BARRIER_BIT
+fb tex 2d 0
+probe all rgba 1.0 0.0 0.0 1.0
diff --git a/tests/spec/arb_bindless_texture/execution/images/fs-struct-non-const-index.shader_test b/tests/spec/arb_bindless_texture/execution/images/fs-struct-non-const-index.shader_test
new file mode 100644
index 000000000..399bb7b47
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/execution/images/fs-struct-non-const-index.shader_test
@@ -0,0 +1,94 @@
+# This test verifies that dynamically uniform indexing of image arrays
+# in the fragment shader with resident textures behaves correctly.
+# Based on arb_arrays_of_arrays/execution/sampler/fs-struct-non-const-index.shader_test.
+[require]
+GLSL >= 3.30
+GL_ARB_gpu_shader5
+GL_ARB_arrays_of_arrays
+GL_ARB_bindless_texture
+GL_ARB_shader_image_load_store
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 330
+#extension GL_ARB_gpu_shader5: require
+#extension GL_ARB_arrays_of_arrays: enable
+#extension GL_ARB_bindless_texture: enable
+#extension GL_ARB_shader_image_load_store: enable
+
+layout (bindless_image) uniform;
+
+struct S {
+	writeonly image2D img;
+};
+
+uniform vec4 color;
+
+uniform S s[2][2];
+
+uniform int n;
+uniform int m;
+
+out vec4 outcolor;
+
+void main()
+{
+	imageStore(s[n][m].img, ivec2(gl_FragCoord.xy), color);
+	outcolor = vec4(0.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+# Texture 0 is the imageStore output.
+texture rgbw 0 (16, 16) GL_RGBA8
+resident image texture 0 GL_RGBA8
+uniform handle s[0][0].img 0
+
+# Texture 3 is the rendering output. We don't care about this.
+texture rgbw 3 (16, 16) GL_RGBA8
+
+# Store red using imageStore
+uniform int n 0
+uniform int m 0
+uniform vec4 color 1.0 0.0 0.0 1.0
+fb tex 2d 3
+draw rect -1 -1 2 2
+
+# Test the result of imageStore
+memory barrier GL_FRAMEBUFFER_BARRIER_BIT
+fb tex 2d 0
+probe all rgba 1.0 0.0 0.0 1.0
+
+# Texture 1 is the imageStore output.
+texture rgbw 1 (16, 16) GL_RGBA8
+resident image texture 1 GL_RGBA8
+uniform handle s[1][0].img 1
+
+# Store green using imageStore
+uniform int n 1
+uniform int m 0
+uniform vec4 color 0.0 1.0 0.0 1.0
+fb tex 2d 3
+draw rect -1 -1 2 2
+
+# Test the result of imageStore
+memory barrier GL_FRAMEBUFFER_BARRIER_BIT
+fb tex 2d 1
+probe all rgba 0.0 1.0 0.0 1.0
+
+# Texture 2 is the imageStore output.
+texture rgbw 2 (16, 16) GL_RGBA8
+resident image texture 2 GL_RGBA8
+uniform handle s[0][1].img 2
+
+# Store blue using imageStore
+uniform int n 0
+uniform int m 1
+uniform vec4 color 0.0 0.0 1.0 1.0
+fb tex 2d 3
+draw rect -1 -1 2 2
+
+# Test the result of imageStore
+memory barrier GL_FRAMEBUFFER_BARRIER_BIT
+fb tex 2d 2
+probe all rgba 0.0 0.0 1.0 1.0
diff --git a/tests/spec/arb_bindless_texture/execution/samplers/fs-const-index-three-dimensions.shader_test b/tests/spec/arb_bindless_texture/execution/samplers/fs-const-index-three-dimensions.shader_test
new file mode 100644
index 000000000..0b3275308
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/execution/samplers/fs-const-index-three-dimensions.shader_test
@@ -0,0 +1,35 @@
+# Based on arb_arrays_of_arrays/execution/sampler/fs-const-index-three-dimensions.shader_test
+[require]
+GLSL >= 3.30
+GL_ARB_arrays_of_arrays
+GL_ARB_bindless_texture
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 330
+#extension GL_ARB_arrays_of_arrays: enable
+#extension GL_ARB_bindless_texture: enable
+
+layout (bindless_sampler) uniform;
+
+uniform sampler2D tex[2][2][2];
+out vec4 color;
+
+void main()
+{
+	color = texture(tex[1][0][1], vec2(0.75, 0.25));
+}
+
+[test]
+clear color 0.2 0.2 0.2 0.2
+clear
+
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texparameter 2D min nearest
+texparameter 2D mag nearest
+texparameter 2D border_color 0.0 0.0 0.0 0.0
+resident texture 0
+uniform handle tex[1][0][1] 0
+draw rect -1 -1 1 1
+relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (1.0, 0.0, 0.0)
diff --git a/tests/spec/arb_bindless_texture/execution/samplers/fs-struct-non-const-index.shader_test b/tests/spec/arb_bindless_texture/execution/samplers/fs-struct-non-const-index.shader_test
new file mode 100644
index 000000000..09dfdcc06
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/execution/samplers/fs-struct-non-const-index.shader_test
@@ -0,0 +1,90 @@
+# This test verifies that dynamically uniform indexing of sampler arrays
+# in the fragment shader with resident textures behaves correctly.
+# Based on arb_arrays_of_arrays/execution/sampler/fs-struct-non-const-index.shader_test.
+[require]
+GLSL >= 3.30
+GL_ARB_gpu_shader5
+GL_ARB_arrays_of_arrays
+GL_ARB_bindless_texture
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 330
+#extension GL_ARB_gpu_shader5: require
+#extension GL_ARB_arrays_of_arrays: enable
+#extension GL_ARB_bindless_texture: enable
+
+layout (bindless_sampler) uniform;
+
+struct S {
+	sampler2D tex;
+};
+
+uniform S s[2][2];
+
+uniform int n;
+uniform int m;
+
+out vec4 color;
+
+void main()
+{
+	color = texture(s[n][m].tex, vec2(0.75, 0.25));
+}
+
+[test]
+clear color 0.2 0.2 0.2 0.2
+clear
+
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texparameter 2D min nearest
+texparameter 2D mag nearest
+texparameter 2D border_color 0.0 0.0 0.0 0.0
+resident texture 0
+uniform handle s[0][0].tex 0
+
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texparameter 2D min nearest
+texparameter 2D mag nearest
+texparameter 2D border_color 0.0 0.0 0.0 0.0
+resident texture 1
+uniform handle s[0][1].tex 1
+
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texparameter 2D min nearest
+texparameter 2D mag nearest
+texparameter 2D border_color 0.0 0.0 0.0 0.0
+resident texture 2
+uniform handle s[1][0].tex 2
+
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
+texparameter 2D min nearest
+texparameter 2D mag nearest
+texparameter 2D border_color 0.0 0.0 0.0 0.0
+resident texture 3
+uniform handle s[1][1].tex 3
+
+uniform int n 0
+uniform int m 0
+draw rect -1 -1 1 1
+
+relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (1.0, 0.0, 0.0)
+
+uniform int n 0
+uniform int m 1
+draw rect 0 -1 1 1
+
+relative probe rect rgb (0.5, 0.0, 0.5, 0.5) (0.0, 1.0, 0.0)
+
+uniform int n 1
+uniform int m 0
+draw rect -1 0 1 1
+
+relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 0.0, 1.0)
+
+uniform int n 1
+uniform int m 1
+draw rect 0 0 1 1
+
+relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (1.0, 1.0, 1.0)
-- 
2.12.2



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