[Piglit] [PATCH] arb_texture_multisample: stress test of very large textures (v3)

Arthur Huillet arthur.huillet at free.fr
Wed Dec 27 06:57:53 UTC 2017


On Sun, 24 Dec 2017 15:41:38 -0700
Brian Paul <brianp at vmware.com> wrote:

> + * Some drivers/GPUs may fail this test.  NVIDIA, for example, appears to
> + * only store the MSAA coverage info, not the sample colors, for samples
> + * beyond the 8th sample.  We may tune the way this test operates over time
> + * to be more useful.  Maybe we should test all MSAA samples/pixels (2x,
> + * 4x, 8x, etc).

If you believe the NVIDIA driver is wrong, please let us know what needs to be fixed and we'll look into it.
If on the other hand you can't prove that the NVIDIA driver is wrong, then please don't write a test that "fails" when you have no evidence that it isn't the test that is incorrect. Otherwise this tends to claim "this is required OpenGL driver behavior" and confuse everyone.

Thanks!
-- 
A. Huillet


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