[Piglit] [PATCH 1/2] arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect

Samuel Iglesias Gonsálvez siglesias at igalia.com
Tue Feb 14 10:20:25 UTC 2017


It was setting a wrong value in arg0.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
 .../uniform_buffers/vs-double-uniform-array-direct-indirect.shader_test | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/spec/arb_gpu_shader_fp64/uniform_buffers/vs-double-uniform-array-direct-indirect.shader_test b/tests/spec/arb_gpu_shader_fp64/uniform_buffers/vs-double-uniform-array-direct-indirect.shader_test
index 57873fae2..bc4702b4a 100644
--- a/tests/spec/arb_gpu_shader_fp64/uniform_buffers/vs-double-uniform-array-direct-indirect.shader_test
+++ b/tests/spec/arb_gpu_shader_fp64/uniform_buffers/vs-double-uniform-array-direct-indirect.shader_test
@@ -37,7 +37,7 @@ void main()
 clear color 0.0 0.0 0.0 0.0
 
 clear
-uniform double arg0 0.25
+uniform double arg0 0.0
 uniform double tolerance 0.0
 uniform dvec4 expected 0.4 0.4 0.4 0.4
 uniform double arg[0] 0.1
-- 
2.11.0



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