[Piglit] [PATCH] get-active-attrib-array: allocate a sufficiently large buffer
Nicolai Hähnle
nhaehnle at gmail.com
Wed Feb 22 19:07:58 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
Found by ASAN.
---
tests/spec/glsl-1.50/execution/get-active-attrib-array.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/spec/glsl-1.50/execution/get-active-attrib-array.c b/tests/spec/glsl-1.50/execution/get-active-attrib-array.c
index e2d4e64..e11ed6c 100644
--- a/tests/spec/glsl-1.50/execution/get-active-attrib-array.c
+++ b/tests/spec/glsl-1.50/execution/get-active-attrib-array.c
@@ -71,21 +71,21 @@ piglit_display(void)
* Find the given attribute size then, check if the passed expected size
* is equal to the actual size.
*/
bool
getAttribLocTest(GLint program, int active_attribs, int max_name_length,
char *attrib_name, int expected_size)
{
bool pass = true;
int size = -1;
GLenum type = GL_NONE;
- char *name = malloc(max_name_length-1);
+ char *name = malloc(max_name_length);
int i;
for(i = 0; i < active_attribs; i++) {
glGetActiveAttrib(program, i, max_name_length,
NULL, &size, &type, name);
if(strcmp(attrib_name, name) == 0) {
break;
}
}
--
2.9.3
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