[Piglit] [PATCH 1/2] arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect
Anuj Phogat
anuj.phogat at gmail.com
Thu Feb 23 22:58:50 UTC 2017
On Tue, Feb 14, 2017 at 2:20 AM, Samuel Iglesias Gonsálvez
<siglesias at igalia.com> wrote:
> It was setting a wrong value in arg0.
>
> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> ---
> .../uniform_buffers/vs-double-uniform-array-direct-indirect.shader_test | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/spec/arb_gpu_shader_fp64/uniform_buffers/vs-double-uniform-array-direct-indirect.shader_test b/tests/spec/arb_gpu_shader_fp64/uniform_buffers/vs-double-uniform-array-direct-indirect.shader_test
> index 57873fae2..bc4702b4a 100644
> --- a/tests/spec/arb_gpu_shader_fp64/uniform_buffers/vs-double-uniform-array-direct-indirect.shader_test
> +++ b/tests/spec/arb_gpu_shader_fp64/uniform_buffers/vs-double-uniform-array-direct-indirect.shader_test
> @@ -37,7 +37,7 @@ void main()
> clear color 0.0 0.0 0.0 0.0
>
> clear
> -uniform double arg0 0.25
> +uniform double arg0 0.0
> uniform double tolerance 0.0
> uniform dvec4 expected 0.4 0.4 0.4 0.4
> uniform double arg[0] 0.1
> --
> 2.11.0
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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