[Piglit] [PATCH] gl-3.1-buffer-bindings: new test of GL buffer binding points

Brian Paul brianp at vmware.com
Wed Jul 5 14:26:18 UTC 2017


The GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_UNIFORM_BUFFER, etc.
binding points can be interpreted as hints about how buffer data may
be used, but it's not a guarantee.  This test exercises setting up a
VBO with various buffer targets (and DSA) before rendering with that
buffer.

Exposes an issue with VMware's driver.

Addition tests may be added to use the targetted buffer for uniforms,
PBO transfers, etc.
---
 tests/all.py                        |   1 +
 tests/spec/gl-3.1/CMakeLists.gl.txt |   1 +
 tests/spec/gl-3.1/buffer-bindings.c | 188 ++++++++++++++++++++++++++++++++++++
 3 files changed, 190 insertions(+)
 create mode 100644 tests/spec/gl-3.1/buffer-bindings.c

diff --git a/tests/all.py b/tests/all.py
index 4d19da1..d4d66b1 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1193,6 +1193,7 @@ with profile.test_list.group_manager(
 with profile.test_list.group_manager(
         PiglitGLTest,
         grouptools.join('spec', '!opengl 3.1')) as g:
+    g(['gl-3.1-buffer-bindings'], 'buffer-bindings')
     g(['gl-3.1-default-vao'], 'default-vao')
     g(['gl-3.1-draw-buffers-errors'], 'draw-buffers-errors')
     g(['gl-3.1-enable-vertex-array'])
diff --git a/tests/spec/gl-3.1/CMakeLists.gl.txt b/tests/spec/gl-3.1/CMakeLists.gl.txt
index 4302936..d6b13d4 100644
--- a/tests/spec/gl-3.1/CMakeLists.gl.txt
+++ b/tests/spec/gl-3.1/CMakeLists.gl.txt
@@ -8,6 +8,7 @@ link_libraries (
 	${OPENGL_gl_LIBRARY}
 )
 
+piglit_add_executable (gl-3.1-buffer-bindings buffer-bindings.c)
 piglit_add_executable (gl-3.1-default-vao default-vao.c)
 piglit_add_executable (gl-3.1-draw-buffers-errors draw-buffers-errors.c)
 piglit_add_executable (gl-3.1-enable-vertex-array enable-vertex-array.c)
diff --git a/tests/spec/gl-3.1/buffer-bindings.c b/tests/spec/gl-3.1/buffer-bindings.c
new file mode 100644
index 0000000..65b7140
--- /dev/null
+++ b/tests/spec/gl-3.1/buffer-bindings.c
@@ -0,0 +1,188 @@
+/*
+ * Copyright 2017 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file buffer-bindings.c
+ *
+ * Test glBindBuffer, glBufferSubData, etc. with various binding points.
+ * The buffer <target> parameter passed to many buffer object functions
+ * can be seen as a hint about what kind of data will be stored in the
+ * buffer, but it can't be relied upon.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.supports_gl_core_version = 31;
+	config.supports_gl_compat_version = 31;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+	config.khr_no_error_support = PIGLIT_NO_ERRORS;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static const GLfloat green[4] = {0, 1, 0, 1};
+static GLint vertex_attrib;
+static bool have_dsa;
+
+static const GLenum buffer_targets[] = {
+	GL_ARRAY_BUFFER,
+	GL_ELEMENT_ARRAY_BUFFER_ARB,
+	GL_PIXEL_PACK_BUFFER_EXT,
+	GL_PIXEL_UNPACK_BUFFER_EXT,
+	GL_COPY_READ_BUFFER,
+	GL_COPY_WRITE_BUFFER,
+	GL_TRANSFORM_FEEDBACK_BUFFER,
+	GL_TEXTURE_BUFFER,
+	GL_UNIFORM_BUFFER,
+	GL_NONE   // To exercise DSA functions
+};
+
+
+static GLuint
+create_vbo(GLenum target)
+{
+	static const GLfloat v[4][2] = {
+		{ -1, -1 },
+		{ -1,  1 },
+		{  1, -1 },
+		{  1,  1 }
+	};
+	GLuint buf;
+
+	if (target == GL_NONE) {
+		glCreateBuffers(1, &buf);
+		glNamedBufferData(buf, sizeof(v), v, GL_STATIC_DRAW);
+	}
+	else {
+		glGenBuffers(1, &buf);
+		glBindBuffer(target, buf);
+		glBufferData(target, sizeof(v), v, GL_STATIC_DRAW);
+		glBindBuffer(target, 0);
+	}
+
+	return buf;
+}
+
+
+static bool
+test_buffer(GLenum target)
+{
+	GLuint b = create_vbo(target);
+	GLuint vao;
+	bool p;
+
+	glViewport(0, 0, piglit_width, piglit_height);
+
+	glGenVertexArrays(1, &vao);
+	glBindVertexArray(vao);
+
+	glBindBuffer(GL_ARRAY_BUFFER, b);
+	glVertexAttribPointer(vertex_attrib, 2, GL_FLOAT, GL_FALSE,
+			      2*sizeof(GLfloat), NULL);
+	glEnableVertexAttribArray(vertex_attrib);
+
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+	glDeleteBuffers(1, &b);
+
+	p = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green);
+
+	piglit_present_results();
+
+	if (!p) {
+		const char *s = target == GL_NONE ?
+			"DSA" : piglit_get_gl_enum_name(target);
+		printf("Test failed for buffer %s\n", s);
+		return false;
+	} else {
+		return true;
+	}
+}
+
+
+static bool
+test_buffers(void)
+{
+	bool pass = true;
+	int i;
+	for (i = 0; i < ARRAY_SIZE(buffer_targets); i++) {
+		if (buffer_targets[i] == GL_NONE && !have_dsa)
+			continue;
+		pass = test_buffer(buffer_targets[i]) && pass;
+	}
+	return pass;
+}
+
+
+static GLuint
+make_program(void)
+{
+	static const char *vs_text =
+		"#version 130 \n"
+		"in vec4 vertex; \n"
+		"uniform vec4 color; \n"
+		"out vec4 vs_fs_color; \n"
+		"void main() \n"
+		"{ \n"
+		"   gl_Position = vertex; \n"
+		"   vs_fs_color = color; \n"
+		"} \n";
+
+	static const char *fs_text =
+		"#version 130 \n"
+		"in vec4 vs_fs_color; \n"
+		"void main() \n"
+		"{ \n"
+		"   gl_FragColor = vs_fs_color; \n"
+		"} \n";
+
+	return piglit_build_simple_program(vs_text, fs_text);
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+	GLint color_uniform;
+	GLuint program;
+
+	have_dsa = piglit_is_extension_supported("GL_ARB_direct_state_access");
+
+	program = make_program();
+	glUseProgram(program);
+
+	color_uniform = glGetUniformLocation(program, "color");
+	glUniform4fv(color_uniform, 1, green);
+
+	vertex_attrib = glGetAttribLocation(program, "vertex");
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = test_buffers();
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.9.1



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