[Piglit] [PATCH] clipflat: refactor some code
Brian Paul
brianp at vmware.com
Fri Jul 14 16:06:17 UTC 2017
Pull the innermost code out of testPrim() into a new function.
This can make things a little easier for hacking/debugging.
Also, print whether PV control is supported and whether quads follow
the PV convention.
---
tests/general/clipflat.c | 121 +++++++++++++++++++++++++++--------------------
1 file changed, 71 insertions(+), 50 deletions(-)
diff --git a/tests/general/clipflat.c b/tests/general/clipflat.c
index 1820418..2608d28 100644
--- a/tests/general/clipflat.c
+++ b/tests/general/clipflat.c
@@ -209,10 +209,16 @@ piglit_init(int argc, char **argv)
provoking_vertex_first = true;
}
+ printf("Have GL_ARB/EXT_provoking_vertex: %s\n",
+ provoking_vertex_first ? "yes" : "no");
+
if (provoking_vertex_first) {
GLboolean k;
glGetBooleanv(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, &k);
quads_follows_pv_convention = k;
+
+ printf("Quads follow provoking vertex convention: %s\n",
+ k ? "yes" : "no");
}
}
@@ -443,11 +449,72 @@ reportSubtest(GLenum mode, int drawMode, GLuint facing,
}
-// Test a particular primitive mode
+// Test a particular primitive mode for one drawing mode, filled/unfilled
+// state and CW/CCW winding.
static bool
-testPrim(GLenum mode, const GLfloat *verts, GLuint count)
+testPrimCombo(GLenum mode, const GLfloat *verts, GLuint count,
+ bool fill, enum draw_mode drawMode, GLuint facing)
{
GLfloat x, y;
+ bool pass = true;
+
+ glPolygonMode(GL_FRONT_AND_BACK, fill ? GL_LINE : GL_FILL);
+
+ if (facing == 0) {
+ glFrontFace(GL_CCW);
+ glCullFace(GL_BACK);
+ }
+ else {
+ glFrontFace(GL_CW);
+ glCullFace(GL_FRONT);
+ }
+
+ // Position the geometry at 9 different locations to test
+ // clipping against the left, right, bottom and top edges of
+ // the window.
+ // Only the center location will be unclipped.
+ for (y = -1.0; y <= 1.0; y += 1.0) {
+ for (x = -1.0; x <= 1.0; x += 1.0) {
+ bool quad_pass;
+ GLfloat badColor[3];
+
+ glPushMatrix();
+ glTranslatef(x, y, 0.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ switch (drawMode) {
+ case BEGIN_END:
+ drawBeginEnd(mode, verts, count);
+ break;
+ case DRAW_ARRAYS:
+ drawArrays(mode, verts, count);
+ break;
+ case DRAW_ELEMENTS:
+ drawElements(mode, verts, count);
+ break;
+ default:
+ assert(0);
+ }
+
+ glPopMatrix();
+
+ quad_pass = checkResult(badColor);
+ pass = pass && quad_pass;
+ reportSubtest(mode, drawMode, facing, fill,
+ badColor, x, y, quad_pass);
+ }
+ }
+
+ return pass;
+}
+
+
+// Test a particular primitive mode for all drawing modes, filled/unfilled
+// and CW/CCW winding.
+static bool
+testPrim(GLenum mode, const GLfloat *verts, GLuint count)
+{
GLuint facing, fill;
int drawMode;
bool pass = true;
@@ -455,59 +522,13 @@ testPrim(GLenum mode, const GLfloat *verts, GLuint count)
// Loop over polygon mode: filled vs. outline
for (fill = 0; fill < 2; fill++) {
- glPolygonMode(GL_FRONT_AND_BACK, fill ? GL_LINE : GL_FILL);
-
// Loop over drawing mode: glBegin/End vs glDrawArrays vs glDrawElements
for (drawMode = 0; drawMode < NUM_DRAW_MODES; drawMode++) {
// Loop over CW vs. CCW winding (should make no difference)
for (facing = 0; facing < 2; facing++) {
-
- if (facing == 0) {
- glFrontFace(GL_CCW);
- glCullFace(GL_BACK);
- }
- else {
- glFrontFace(GL_CW);
- glCullFace(GL_FRONT);
- }
-
- // Position the geometry at 9 different locations to test
- // clipping against the left, right, bottom and top edges of
- // the window.
- // Only the center location will be unclipped.
- for (y = -1.0; y <= 1.0; y += 1.0) {
- for (x = -1.0; x <= 1.0; x += 1.0) {
- bool quad_pass;
- GLfloat badColor[3];
-
- glPushMatrix();
- glTranslatef(x, y, 0.0);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- switch (drawMode) {
- case BEGIN_END:
- drawBeginEnd(mode, verts, count);
- break;
- case DRAW_ARRAYS:
- drawArrays(mode, verts, count);
- break;
- case DRAW_ELEMENTS:
- drawElements(mode, verts, count);
- break;
- default:
- assert(0);
- }
-
- glPopMatrix();
-
- quad_pass = checkResult(badColor);
- pass = pass && quad_pass;
- reportSubtest(mode, drawMode, facing, fill,
- badColor, x, y, quad_pass);
- }
- }
+ pass = testPrimCombo(mode, verts, count,
+ fill, drawMode, facing) && pass;
}
}
}
--
1.9.1
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