[Piglit] [PATCH] texturing: Add decompression test for S3TC DXT1
Nanley Chery
nanleychery at gmail.com
Fri Jul 21 21:41:32 UTC 2017
On Wed, May 31, 2017 at 12:53:31PM -0700, Ian Romanick wrote:
> On 05/15/2017 04:08 PM, Nanley Chery wrote:
> > Cc: Kenneth Graunke <kenneth at whitecape.org>
> > Cc: Mark Janes <mark.a.janes at intel.com>
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100925
> > Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> > ---
> > tests/all.py | 1 +
> > tests/texturing/CMakeLists.gl.txt | 1 +
> > tests/texturing/s3tc-targeted.c | 99 +++++++++++++++++++++++++++++++++++++++
> > 3 files changed, 101 insertions(+)
> > create mode 100644 tests/texturing/s3tc-targeted.c
> >
> > diff --git a/tests/all.py b/tests/all.py
> > index 49a8c9fbe..38aabc103 100644
> > --- a/tests/all.py
> > +++ b/tests/all.py
> > @@ -3303,6 +3303,7 @@ with profile.test_list.group_manager(
> > g(['arb_texture_compression-invalid-formats', 's3tc'], 'invalid formats')
> > g(['gen-compressed-teximage'], run_concurrent=False)
> > g(['s3tc-errors'])
> > + g(['s3tc-targeted'])
> > g(['s3tc-teximage'], run_concurrent=False)
> > g(['s3tc-texsubimage'], run_concurrent=False)
> > g(['getteximage-targets', '2D', 'S3TC'])
> > diff --git a/tests/texturing/CMakeLists.gl.txt b/tests/texturing/CMakeLists.gl.txt
> > index 9ab4d7ac8..e5d41e432 100644
> > --- a/tests/texturing/CMakeLists.gl.txt
> > +++ b/tests/texturing/CMakeLists.gl.txt
> > @@ -64,6 +64,7 @@ ENDIF (UNIX)
> > piglit_add_executable (s3tc-teximage s3tc-teximage.c)
> > piglit_add_executable (fxt1-teximage fxt1-teximage.c)
> > piglit_add_executable (s3tc-texsubimage s3tc-texsubimage.c)
> > +piglit_add_executable (s3tc-targeted s3tc-targeted.c)
> > piglit_add_executable (s3tc-errors s3tc-errors.c)
> > piglit_add_executable (sampler-cube-shadow sampler-cube-shadow.c)
> > piglit_add_executable (streaming-texture-leak streaming-texture-leak.c)
> > diff --git a/tests/texturing/s3tc-targeted.c b/tests/texturing/s3tc-targeted.c
> > new file mode 100644
> > index 000000000..b86a326dc
> > --- /dev/null
> > +++ b/tests/texturing/s3tc-targeted.c
> > @@ -0,0 +1,99 @@
> > +/*
> > + * Copyright © 2017 Intel Corporation
> > + *
> > + * Permission is hereby granted, free of charge, to any person obtaining a
> > + * copy of this software and associated documentation files (the "Software"),
> > + * to deal in the Software without restriction, including without limitation
> > + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> > + * and/or sell copies of the Software, and to permit persons to whom the
> > + * Software is furnished to do so, subject to the following conditions:
> > + *
> > + * The above copyright notice and this permission notice (including the next
> > + * paragraph) shall be included in all copies or substantial portions of the
> > + * Software.
> > + *
> > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> > + * IN THE SOFTWARE.
> > + */
> > +
> > +/** @file s3tc-targeted.c
> > + *
> > + * Tests the cases of S3TC DXT1 decompression in which the bitmap contains the
> > + * value b'11. The chosen tests help to determine that the color comparison
> > + * portion of decompression works correctly and that any internal driver
> > + * swizzling of the alpha channel is performed correctly.
> > + *
> > + * Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100925
> > + */
> > +
> > +#include "piglit-util-gl.h"
> > +
> > +PIGLIT_GL_TEST_CONFIG_BEGIN
> > +
> > + /* We need OpenGL 1.3 for the *TexImage* functions used in this file. */
>
> I'm assuming you mean glCompressed*TexImage* functions? An alternative
> would be to require GL_ARB_texture_compression and use the functions
> with ARB suffixes.
>
Yes, and that's a good point. I actually wouldn't even need to require
GL_ARB_texture_compression since GL_EXT_texture_compression_s3tc
requires it.
> > + config.supports_gl_compat_version = 13;
> > + config.requires_displayed_window = false;
> > +
> > +PIGLIT_GL_TEST_CONFIG_END
> > +
> > +static bool
> > +test_block(GLenum internal_fmt, const char * base_fmt_str,
> > + const uint8_t * dxt1_block, uint16_t expected_result)
> > +{
> > + /* Upload the DXT1 block. */
> > + glCompressedTexImage2D(GL_TEXTURE_2D, 0, internal_fmt, 1, 1, 0,
> > + 8 /* 64 bits */, dxt1_block);
> > +
> > + /* Decompress the only defined pixel in the DXT1 block. */
> > + uint16_t actual_pixel = 0xBEEF;
> > + glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
> > + &actual_pixel);
> > +
> > + /* Test the result. */
> > + if (actual_pixel != expected_result) {
> > + fprintf(stderr, "Sampled %#.4x (R4G4B4A4_PACK32), but "
> > + "expected %#.4x from %s DXT1 texture.\n",
> > + actual_pixel, expected_result, base_fmt_str);
> > + return false;
> > + }
> > +
> > + return true;
> > +}
> > +
> > +#define TEST(fmt, block, pixel) \
> > + test_block(GL_COMPRESSED_ ## fmt ## _S3TC_DXT1_EXT, #fmt, block, pixel)
> > +
> > +/* Test 4 out of 16 DXT1 decompression paths:
> > + * (RGB0+2*RGB1)/3, if color0 > color1 and code(x,y) == 3
> > + * BLACK, if color0 <= color1 and code(x,y) == 3
> > + */
> > +enum piglit_result
> > +piglit_display(void)
> > +{
> > + /* Store the 64 bit DXT1 blocks to be tested. From the lowest address
> > + * to the highest, the following bytes of interest are stored:
> > + * c0_lo, c0_hi, c1_lo, c1_hi, texels (0,0-4), ...
> > + */
> > + const uint8_t black_block[8] = { 0xFF, 0xFF, 0xFF, 0xFF, 0x03, };
> > + const uint8_t one_third_block[8] = { 0xFF, 0xFF, 0, 0, 0x03, };
> > +
> > + const bool pass = TEST(RGB , black_block, 0x000F) &&
> > + TEST(RGBA, black_block, 0x0000) &&
> > + TEST(RGB , one_third_block, 0x555F) &&
> > + TEST(RGBA, one_third_block, 0x555F);
>
> Do you want the test to stop running subtests as soon as a failure
> occurs? The usual idiom is
>
> pass = TEST(...);
> pass = TEST(...) && pass;
> pass = TEST(...) && pass;
> pass = TEST(...) && pass;
>
> That ensures that every subtest is run when there are failures.
>
I don't remember if I made it fail early on purpose, but the usual idiom
looks good to me.
> > + return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> > +}
> > +
> > +void
> > +piglit_init(int argc, char **argv)
> > +{
> > + piglit_require_extension("GL_EXT_texture_compression_s3tc");
> > +
> > + /* We call glCompressedTexImage2D with a non-power-of-two dimension. */
> > + piglit_require_extension("GL_ARB_texture_non_power_of_two");
>
> As you mentioned in your follow-up, this isn't necessary, and it should
> be removed.
>
> With or without any of the changes suggested above, this patch is
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
>
Unfortunately, this patch was pushed about two weeks before I got your
review. I'll send out another with your comments incorporated.
Thanks,
Nanley
> > +}
> >
>
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