[Piglit] [PATCH] arb_shader_image_load_store: Create complete textures (v2)
Dorian Apanel
dorian.apanel at gmail.com
Mon Jun 12 13:02:20 UTC 2017
Textures created by image load/store tests where not complete.
Needed to set max level, to relax mip requirements.
Load/Store on incomplete textures should return zeros/change nothing.
Added negative test case to check this.
Signed-off-by: Dorian Apanel <dorian.apanel at gmail.com>
---
tests/spec/arb_shader_image_load_store/common.c | 9 +++++++++
tests/spec/arb_shader_image_load_store/invalid.c | 18 ++++++++++++++++++
2 files changed, 27 insertions(+)
diff --git a/tests/spec/arb_shader_image_load_store/common.c b/tests/spec/arb_shader_image_load_store/common.c
index cbeaac7..fdc2ef3 100644
--- a/tests/spec/arb_shader_image_load_store/common.c
+++ b/tests/spec/arb_shader_image_load_store/common.c
@@ -141,6 +141,11 @@ upload_image_levels(const struct image_info img, unsigned num_levels,
glGenTextures(1, &textures[unit]);
glBindTexture(img.target->target, textures[unit]);
+ if (img.target->target != GL_TEXTURE_BUFFER) {
+ glTexParameteri(img.target->target, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(img.target->target, GL_TEXTURE_MAX_LEVEL, num_levels - 1);
+ }
+
switch (img.target->target) {
case GL_TEXTURE_1D:
for (l = 0; l < num_levels; ++l) {
@@ -301,6 +306,8 @@ upload_image_levels(const struct image_info img, unsigned num_levels,
glGenTextures(1, &tmp_tex);
glBindTexture(GL_TEXTURE_2D, tmp_tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
if (img.target->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
@@ -462,6 +469,8 @@ download_image_levels(const struct image_info img, unsigned num_levels,
glGenTextures(1, &tmp_tex);
glBindTexture(GL_TEXTURE_2D, tmp_tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexImage2D(GL_TEXTURE_2D, 0, img.format->format,
grid.size.x, grid.size.y, 0,
diff --git a/tests/spec/arb_shader_image_load_store/invalid.c b/tests/spec/arb_shader_image_load_store/invalid.c
index 6bf3bce..cedb37a 100644
--- a/tests/spec/arb_shader_image_load_store/invalid.c
+++ b/tests/spec/arb_shader_image_load_store/invalid.c
@@ -229,6 +229,14 @@ invalidate_incomplete(const struct image_info img, GLuint prog)
}
static bool
+invalidate_incomplete_max_level(const struct image_info img, GLuint prog)
+{
+ /* Change max level to greater then supplied mips count. */
+ glTexParameteri(img.target->target, GL_TEXTURE_MAX_LEVEL, 3);
+ return piglit_check_gl_error(GL_NO_ERROR);
+}
+
+static bool
invalidate_level_bounds(const struct image_info img, GLuint prog)
{
const int level = 1;
@@ -370,6 +378,16 @@ piglit_init(int argc, char **argv)
"%s/incomplete image test", op->name);
/*
+ * Texture is also incomplete if not all mipmaps(down to 1x1)
+ * are supplied and GL_TEXTURE_MAX_LEVEL does not relax
+ * this requirement.
+ */
+ subtest(&status, true,
+ run_test(op, def_img, def_img,
+ invalidate_incomplete_max_level, false),
+ "%s/incomplete image test (MAX_LEVEL)", op->name);
+
+ /*
* " * the texture level bound to the image unit is
* less than the base level or greater than the
* maximum level of the texture; [...]"
--
2.10.2.windows.1
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