[Piglit] [PATCH] arb_shader_image_load_store: Create complete textures (v2)

Dorian Apanel dorian.apanel at gmail.com
Tue Jun 13 08:23:13 UTC 2017


Thank You Francisco for pointing this out. I didn't know about this bug.

2017-06-12 20:59 GMT+02:00 Francisco Jerez <currojerez at riseup.net>:

> Dorian Apanel <dorian.apanel at gmail.com> writes:
>
> > Textures created by image load/store tests where not complete.
> > Needed to set max level, to relax mip requirements.
> > Load/Store on incomplete textures should return zeros/change nothing.
> > Added negative test case to check this.
> >
>
> I don't think these changes are correct.  It's unlikely that the
> sampler minification controls were intended to have any effect on image
> unit completeness.  Have a look at the related OpenGL spec bug:
>
> https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16111
>
> And related discussion in the mesa-dev mailing list:
>
> https://lists.freedesktop.org/archives/mesa-dev/2016-July/123212.html
>
> > Signed-off-by: Dorian Apanel <dorian.apanel at gmail.com>
> > ---
> >  tests/spec/arb_shader_image_load_store/common.c  |  9 +++++++++
> >  tests/spec/arb_shader_image_load_store/invalid.c | 18
> ++++++++++++++++++
> >  2 files changed, 27 insertions(+)
> >
> > diff --git a/tests/spec/arb_shader_image_load_store/common.c
> b/tests/spec/arb_shader_image_load_store/common.c
> > index cbeaac7..fdc2ef3 100644
> > --- a/tests/spec/arb_shader_image_load_store/common.c
> > +++ b/tests/spec/arb_shader_image_load_store/common.c
> > @@ -141,6 +141,11 @@ upload_image_levels(const struct image_info img,
> unsigned num_levels,
> >          glGenTextures(1, &textures[unit]);
> >          glBindTexture(img.target->target, textures[unit]);
> >
> > +        if (img.target->target != GL_TEXTURE_BUFFER) {
> > +            glTexParameteri(img.target->target, GL_TEXTURE_BASE_LEVEL,
> 0);
> > +            glTexParameteri(img.target->target, GL_TEXTURE_MAX_LEVEL,
> num_levels - 1);
> > +        }
> > +
> >          switch (img.target->target) {
> >          case GL_TEXTURE_1D:
> >                  for (l = 0; l < num_levels; ++l) {
> > @@ -301,6 +306,8 @@ upload_image_levels(const struct image_info img,
> unsigned num_levels,
> >
> >                  glGenTextures(1, &tmp_tex);
> >                  glBindTexture(GL_TEXTURE_2D, tmp_tex);
> > +                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL,
> 0);
> > +                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
> >
> >                  if (img.target->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
> {
> >                          glTexImage3DMultisample(GL_
> TEXTURE_2D_MULTISAMPLE_ARRAY,
> > @@ -462,6 +469,8 @@ download_image_levels(const struct image_info img,
> unsigned num_levels,
> >
> >                  glGenTextures(1, &tmp_tex);
> >                  glBindTexture(GL_TEXTURE_2D, tmp_tex);
> > +                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL,
> 0);
> > +                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
> >
> >                  glTexImage2D(GL_TEXTURE_2D, 0, img.format->format,
> >                               grid.size.x, grid.size.y, 0,
> > diff --git a/tests/spec/arb_shader_image_load_store/invalid.c
> b/tests/spec/arb_shader_image_load_store/invalid.c
> > index 6bf3bce..cedb37a 100644
> > --- a/tests/spec/arb_shader_image_load_store/invalid.c
> > +++ b/tests/spec/arb_shader_image_load_store/invalid.c
> > @@ -229,6 +229,14 @@ invalidate_incomplete(const struct image_info img,
> GLuint prog)
> >  }
> >
> >  static bool
> > +invalidate_incomplete_max_level(const struct image_info img, GLuint
> prog)
> > +{
> > +        /* Change max level to greater then supplied mips count. */
> > +        glTexParameteri(img.target->target, GL_TEXTURE_MAX_LEVEL, 3);
> > +        return piglit_check_gl_error(GL_NO_ERROR);
> > +}
> > +
> > +static bool
> >  invalidate_level_bounds(const struct image_info img, GLuint prog)
> >  {
> >          const int level = 1;
> > @@ -370,6 +378,16 @@ piglit_init(int argc, char **argv)
> >                          "%s/incomplete image test", op->name);
> >
> >                  /*
> > +                 * Texture is also incomplete if not all mipmaps(down
> to 1x1)
> > +                 * are supplied and GL_TEXTURE_MAX_LEVEL does not relax
> > +                 * this requirement.
> > +                 */
> > +                subtest(&status, true,
> > +                        run_test(op, def_img, def_img,
> > +                                 invalidate_incomplete_max_level,
> false),
> > +                        "%s/incomplete image test (MAX_LEVEL)",
> op->name);
> > +
> > +                /*
> >                   * " * the texture level bound to the image unit is
> >                   *     less than the base level or greater than the
> >                   *     maximum level of the texture; [...]"
> > --
> > 2.10.2.windows.1
> >
> > _______________________________________________
> > Piglit mailing list
> > Piglit at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/piglit
>
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