[Piglit] [PATCH 1/4] drawoverhead: test TBO state changes
Marek Olšák
maraeo at gmail.com
Tue Jun 20 20:02:38 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
tests/perf/drawoverhead.c | 196 +++++++++++++++++++++++++++++++++++-----------
1 file changed, 149 insertions(+), 47 deletions(-)
diff --git a/tests/perf/drawoverhead.c b/tests/perf/drawoverhead.c
index bedaecb..7dff1b4 100644
--- a/tests/perf/drawoverhead.c
+++ b/tests/perf/drawoverhead.c
@@ -18,41 +18,44 @@
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "common.h"
#include <stdbool.h>
#include "piglit-util-gl.h"
+static bool is_compat;
+
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 0;
config.supports_gl_core_version = 32;
for (int i = 1; i < argc; i++) {
if (!strcmp(argv[i], "-compat")) {
config.supports_gl_compat_version = 10;
config.supports_gl_core_version = 0;
+ is_compat = true;
break;
}
}
puts(config.supports_gl_core_version ? "Using Core profile." :
"Using Compatibility profile.");
puts("Draw calls per second:");
config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE |
PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL;
PIGLIT_GL_TEST_CONFIG_END
-static GLuint prog[2], uniform_loc, tex[8], ubo[4];
+static GLuint prog[2], uniform_loc, tex[8], ubo[4], tbo[8];
static bool indexed;
static GLenum enable_enum;
void
piglit_init(int argc, char **argv)
{
static const unsigned indices[4] = {0, 1, 2, 3};
GLuint vao, ebo;
piglit_require_gl_version(30);
@@ -60,98 +63,115 @@ piglit_init(int argc, char **argv)
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glGenBuffers(1, &ebo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
sizeof(indices), indices, GL_STATIC_DRAW);
}
static void
-get_vs_text(char *s, unsigned num_vbos, bool is_second)
+get_vs_text(char *s, unsigned num_vbos, unsigned num_tbos, bool is_second)
{
unsigned i;
- strcpy(s, "#version 130\n"
- "#extension GL_ARB_explicit_attrib_location : require\n");
+ sprintf(s, "#version %u\n", num_tbos ? 140 : 130);
+ strcat(s, "#extension GL_ARB_explicit_attrib_location : require\n");
for (i = 0; i < num_vbos; i++) {
sprintf(s + strlen(s),
"layout (location = %u) in vec4 v%u;\n", i, i);
}
strcat(s, "void main() {\n"
" gl_Position = vec4(0.0)");
for (i = 0; i < num_vbos; i++)
sprintf(s + strlen(s), " + v%u", i);
if (is_second)
strcat(s, " + vec4(0.5)");
strcat(s, ";\n}\n");
}
static void
-get_fs_text(char *s, unsigned num_ubos, unsigned num_textures, bool is_second)
+get_fs_text(char *s, unsigned num_ubos, unsigned num_textures,
+ unsigned num_tbos, bool is_second)
{
unsigned i;
- strcpy(s, "#version 130\n"
- "#extension GL_ARB_uniform_buffer_object : require\n"
- "uniform int index = 0;");
- sprintf(s + strlen(s), "uniform vec4 u[%u];\n", is_second ? 240 : 1);
+ sprintf(s, "#version %u\n", num_tbos ? 140 : 130);
+ strcat(s, "#extension GL_ARB_uniform_buffer_object : require\n");
+ sprintf(s + strlen(s),
+ "uniform int index = 0;\n"
+ "uniform vec4 u[%u];\n", is_second ? 240 : 1);
for (i = 0; i < num_textures; i++)
sprintf(s + strlen(s), "uniform sampler2D s%u;\n", i);
+ for (i = 0; i < num_tbos; i++)
+ sprintf(s + strlen(s), "uniform samplerBuffer sb%u;\n", i);
for (i = 0; i < num_ubos; i++)
sprintf(s + strlen(s), "uniform ub%u { vec4 ubu%u[10]; };\n", i, i);
-
strcat(s, "void main() {\n");
strcat(s, " gl_FragData[0] = u[index]");
for (i = 0; i < num_textures; i++)
sprintf(s + strlen(s), " + texture(s%u, u[0].xy)", i);
+ for (i = 0; i < num_tbos; i++)
+ sprintf(s + strlen(s), " + texelFetch(sb%u, int(u[0].x))", i);
for (i = 0; i < num_ubos; i++)
sprintf(s + strlen(s), " + ubu%u[index]", i);
if (is_second)
strcat(s, " + vec4(0.5)");
strcat(s, ";\n}\n");
}
static void
setup_shaders_and_resources(unsigned num_vbos,
unsigned num_ubos,
- unsigned num_textures)
+ unsigned num_textures,
+ unsigned num_tbos)
{
const unsigned max = 16;
char vs[4096], fs[4096];
unsigned p, i;
assert(num_vbos <= max);
assert(num_ubos <= max);
assert(num_textures <= max);
+ assert(num_tbos <= max);
for (i = 0; i < max; i++)
glDisableVertexAttribArray(i);
/* Create two programs in case we want to test program changes. */
for (p = 0; p < 2; p++) {
- get_vs_text(vs, num_vbos, p);
- get_fs_text(fs, num_ubos, num_textures, p);
+ get_vs_text(vs, num_vbos, num_tbos, p);
+ get_fs_text(fs, num_ubos, num_textures, num_tbos, p);
prog[p] = piglit_build_simple_program(vs, fs);
/* Assign texture units to samplers. */
glUseProgram(prog[p]);
for (i = 0; i < num_textures; i++) {
char sampler[20];
int loc;
snprintf(sampler, sizeof(sampler), "s%u", i);
loc = glGetUniformLocation(prog[p], sampler);
assert(loc >= 0);
glUniform1i(loc, i);
}
+ /* Assign texture units to samplers. */
+ for (i = 0; i < num_tbos; i++) {
+ char sampler[20];
+ int loc;
+
+ snprintf(sampler, sizeof(sampler), "sb%u", i);
+ loc = glGetUniformLocation(prog[p], sampler);
+ assert(loc >= 0);
+ glUniform1i(loc, num_textures + i);
+ }
/* Assign UBO slots to uniform blocks. */
for (i = 0; i < num_ubos; i++) {
char block[20];
int index;
snprintf(block, sizeof(block), "ub%u", i);
index = glGetUniformBlockIndex(prog[p], block);
assert(index != GL_INVALID_INDEX);
glUniformBlockBinding(prog[p], index, i);
}
@@ -187,20 +207,37 @@ setup_shaders_and_resources(unsigned num_vbos,
glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE,
3 * sizeof(float), NULL);
glEnableVertexAttribArray(i);
}
for (i = 0; i < num_textures; i++) {
glActiveTexture(GL_TEXTURE0 + i);
/* Save the last texture IDs for testing texture changes. */
tex[i % 8] = piglit_rgbw_texture(GL_RGBA8, 4, 4, false, true,
GL_UNSIGNED_BYTE);
}
+ for (i = 0; i < num_tbos; i++) {
+ static const float data[10*4];
+ GLuint buf, tb;
+
+ glGenBuffers(1, &buf);
+ glBindBuffer(GL_TEXTURE_BUFFER, buf);
+ glBufferData(GL_TEXTURE_BUFFER, sizeof(data), data,
+ GL_STATIC_DRAW);
+
+ glActiveTexture(GL_TEXTURE0 + num_textures + i);
+ glGenTextures(1, &tb);
+ glBindTexture(GL_TEXTURE_BUFFER, tb);
+ glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, buf);
+
+ /* Save the last TBOs for testing UBO changes. */
+ tbo[i % 8] = tb;
+ }
glActiveTexture(GL_TEXTURE0);
}
static void
draw(unsigned count)
{
unsigned i;
if (indexed) {
for (i = 0; i < count; i++)
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL);
@@ -281,20 +318,62 @@ draw_many_texture_change(unsigned count)
glActiveTexture(GL_TEXTURE0 + j);
glBindTexture(GL_TEXTURE_2D, tex[(i + j) % 8]);
}
glActiveTexture(GL_TEXTURE0);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
}
}
static void
+draw_one_tbo_change(unsigned count)
+{
+ unsigned i;
+ if (indexed) {
+ for (i = 0; i < count; i++) {
+ glBindTexture(GL_TEXTURE_BUFFER, tbo[i & 1]);
+ glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL);
+ }
+ } else {
+ for (i = 0; i < count; i++) {
+ glBindTexture(GL_TEXTURE_BUFFER, tbo[i & 1]);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ }
+ }
+}
+
+static void
+draw_many_tbo_change(unsigned count)
+{
+ unsigned i,j;
+ if (indexed) {
+ for (i = 0; i < count; i++) {
+ for (j = 0; j < 8; j++) {
+ glActiveTexture(GL_TEXTURE0 + j);
+ glBindTexture(GL_TEXTURE_BUFFER, tbo[(i + j) % 8]);
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL);
+ }
+ } else {
+ for (i = 0; i < count; i++) {
+ for (j = 0; j < 8; j++) {
+ glActiveTexture(GL_TEXTURE0 + j);
+ glBindTexture(GL_TEXTURE_BUFFER, tbo[(i + j) % 8]);
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ }
+ }
+}
+
+static void
draw_one_ubo_change(unsigned count)
{
unsigned i;
if (indexed) {
for (i = 0; i < count; i++) {
glBindBufferBase(GL_UNIFORM_BUFFER, 0, ubo[i & 1]);
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL);
}
} else {
for (i = 0; i < count; i++) {
@@ -424,32 +503,35 @@ draw_vertex_attrib_change(unsigned count)
}
#define COLOR_RESET "\033[0m"
#define COLOR_RED "\033[31m"
#define COLOR_GREEN "\033[1;32m"
#define COLOR_YELLOW "\033[1;33m"
#define COLOR_CYAN "\033[1;36m"
static double
perf_run(const char *call, unsigned num_vbos, unsigned num_ubos,
- unsigned num_textures, const char *change, perf_rate_func f,
- double base_rate)
+ unsigned num_textures, unsigned num_tbos,
+ const char *change, perf_rate_func f, double base_rate)
{
static unsigned test_index;
test_index++;
double rate = perf_measure_rate(f);
double ratio = base_rate ? rate / base_rate : 1;
- printf(" %3u: %s (%2u VBOs, %u UBOs, %2u Tex) w/ %s change:%*s"
+ printf(" %3u: %s (%2u VBO, %u UBO, %2u %s) w/ %s change:%*s"
COLOR_CYAN "%s" COLOR_RESET " %s(%.1f%%)" COLOR_RESET "\n",
- test_index, call, num_vbos, num_ubos, num_textures, change,
+ test_index, call, num_vbos, num_ubos,
+ num_textures ? num_textures : num_tbos,
+ num_textures ? "Tex" : num_tbos ? "TBO" : " ",
+ change,
MAX2(36 - (int)strlen(change) - (int)strlen(call), 0), "",
perf_human_float(rate),
base_rate == 0 ? COLOR_RESET :
ratio > 0.7 ? COLOR_GREEN :
ratio > 0.4 ? COLOR_YELLOW : COLOR_RED,
100 * ratio);
return rate;
}
struct enable_state_t {
@@ -469,83 +551,103 @@ static struct enable_state_t enable_states[] = {
{GL_SAMPLE_ALPHA_TO_COVERAGE, "alpha-to-coverage enable"},
{GL_SAMPLE_SHADING, "sample shading enable"},
{GL_CULL_FACE, "cull face enable"},
{GL_CLIP_DISTANCE0, "clip distance enable"},
};
static void
perf_draw_variant(const char *call, bool is_indexed)
{
double base_rate = 0;
- unsigned num_vbos, num_ubos, num_textures;
+ unsigned num_vbos, num_ubos, num_textures, num_tbos;
indexed = is_indexed;
/* Test different shader resource usage without state changes. */
num_ubos = 0;
num_textures = 0;
+ num_tbos = 0;
for (num_vbos = 1; num_vbos <= 16; num_vbos *= 4) {
- setup_shaders_and_resources(num_vbos, num_ubos, num_textures);
+ setup_shaders_and_resources(num_vbos, num_ubos, num_textures,
+ num_tbos);
- double rate = perf_run(call, num_vbos, num_ubos, num_textures, "no state",
- draw, base_rate);
+ double rate = perf_run(call, num_vbos, num_ubos, num_textures,
+ num_tbos, "no state", draw, base_rate);
if (num_vbos == 1)
base_rate = rate;
}
num_vbos = 1;
num_ubos = 0;
num_textures = 16;
- setup_shaders_and_resources(num_vbos, num_ubos, num_textures);
- perf_run(call, num_vbos, num_ubos, num_textures, "no state",
+ setup_shaders_and_resources(num_vbos, num_ubos, num_textures, num_tbos);
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos, "no state",
draw, base_rate);
/* Test state changes. */
num_ubos = 4;
num_textures = 8;
for (num_vbos = 1; num_vbos <= 16; num_vbos *= 16) {
- setup_shaders_and_resources(num_vbos, num_ubos, num_textures);
-
- perf_run(call, num_vbos, num_ubos, num_textures, "no state",
- draw, base_rate);
- perf_run(call, num_vbos, num_ubos, num_textures, "shader program",
- draw_shader_change, base_rate);
- perf_run(call, num_vbos, num_ubos, num_textures, "vertex attrib",
- draw_vertex_attrib_change, base_rate);
- perf_run(call, num_vbos, num_ubos, num_textures, "1 texture",
- draw_one_texture_change, base_rate);
- perf_run(call, num_vbos, num_ubos, num_textures, "8 textures",
- draw_many_texture_change, base_rate);
- perf_run(call, num_vbos, num_ubos, num_textures, "1 UBO",
- draw_one_ubo_change, base_rate);
- perf_run(call, num_vbos, num_ubos, num_textures, "4 UBOs",
- draw_many_ubo_change, base_rate);
+ setup_shaders_and_resources(num_vbos, num_ubos, num_textures,
+ num_tbos);
+
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "no state", draw, base_rate);
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "shader program", draw_shader_change, base_rate);
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "vertex attrib", draw_vertex_attrib_change, base_rate);
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "1 texture", draw_one_texture_change, base_rate);
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "8 textures", draw_many_texture_change, base_rate);
+
+ if (!is_compat) {
+ num_textures = 0;
+ num_tbos = 8;
+ setup_shaders_and_resources(num_vbos, num_ubos, num_textures,
+ num_tbos);
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "1 TBO", draw_one_tbo_change, base_rate);
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "8 TBOs", draw_many_tbo_change, base_rate);
+ num_textures = 8;
+ num_tbos = 0;
+ setup_shaders_and_resources(num_vbos, num_ubos, num_textures,
+ num_tbos);
+ }
+
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "1 UBO", draw_one_ubo_change, base_rate);
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "4 UBOs", draw_many_ubo_change, base_rate);
glUseProgram(prog[0]);
uniform_loc = glGetUniformLocation(prog[0], "u");
- perf_run(call, num_vbos, num_ubos, num_textures, "few uniforms / 1",
- draw_uniform_change, base_rate);
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "few uniforms / 1", draw_uniform_change, base_rate);
glUseProgram(prog[1]);
uniform_loc = glGetUniformLocation(prog[1], "u");
- perf_run(call, num_vbos, num_ubos, num_textures, "many uniforms / 1",
- draw_uniform_change, base_rate);
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "many uniforms / 1", draw_uniform_change, base_rate);
glUseProgram(prog[0]);
- perf_run(call, num_vbos, num_ubos, num_textures, "scissor",
- draw_scissor_change, base_rate);
- perf_run(call, num_vbos, num_ubos, num_textures, "viewport",
- draw_viewport_change, base_rate);
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "scissor", draw_scissor_change, base_rate);
+ perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
+ "viewport", draw_viewport_change, base_rate);
for (int state = 0; state < ARRAY_SIZE(enable_states); state++) {
enable_enum = enable_states[state].enable;
perf_run(call, num_vbos, num_ubos, num_textures,
+ num_tbos,
enable_states[state].name,
draw_state_change, base_rate);
}
}
}
/** Called from test harness/main */
enum piglit_result
piglit_display(void)
{
--
2.7.4
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