[Piglit] [PATCH v3] shader_runner: make buffer large enough to fit any GL enum
Sandra Koroniewska
sandra.koroniewska at gmail.com
Thu Mar 2 17:03:50 UTC 2017
This fixes a buffer overflow in spec/arb_shader_image_load_store/execution/disable_early_z.shader_test
---
tests/shaders/shader_runner.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 89e6e0a5a..bbc181724 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -2821,7 +2821,7 @@ piglit_display(void)
double d[4];
int x, y, z, w, h, l, tex, level;
unsigned ux, uy;
- char s[32];
+ char s[73]; // 73 for longest possible content (gl_framebuffer_incomplete_insufficient_shader_combined_local_storage_ext)
enum piglit_result result = PIGLIT_PASS;
parse_whitespace(next_line, &line);
--
2.11.0.windows.1
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