[Piglit] [PATCH 0/2] Add shader test for nv_fill_rectangle
Lyude
lyude at redhat.com
Thu Mar 23 15:46:05 UTC 2017
This just teaches shader_runner the things it needs to know for testing
nv_fill_rectangle (e.g. how to change the glPolygonMode()) and adds a test for
the GL_NV_fill_rectangle extension.
Lyude (2):
shader_runner: Add support for "polygon mode"
nv_fill_rectangle: add test
tests/shaders/shader_runner.c | 16 ++++++++++++++-
.../rectangle-from-triangular-prim.shader_test | 24 ++++++++++++++++++++++
2 files changed, 39 insertions(+), 1 deletion(-)
create mode 100644 tests/spec/nv_fill_rectangle/execution/rectangle-from-triangular-prim.shader_test
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2.9.3
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