[Piglit] [PATCH] glean: remove test_uniform_multiple_samplers()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri May 19 09:03:59 UTC 2017
On 05/19/2017 02:41 AM, Timothy Arceri wrote:
> There are enought shader_runner and likely CTS tests to make this
> redundant.
Typo: enough
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> tests/glean/tshaderapi.cpp | 18 ------------------
> 1 file changed, 18 deletions(-)
>
> diff --git a/tests/glean/tshaderapi.cpp b/tests/glean/tshaderapi.cpp
> index 623562a..cad46af 100644
> --- a/tests/glean/tshaderapi.cpp
> +++ b/tests/glean/tshaderapi.cpp
> @@ -369,47 +369,29 @@ ShaderAPITest::test_uniform_bool_conversion(void)
> assert_no_error();
> glUniform1i(location, 5);
> assert_no_error();
> glGetUniformiv(program, location, &value[0]);
> assert_no_error();
> assert(value[0] == 1);
> }
>
>
> void
> -ShaderAPITest::test_uniform_multiple_samplers(void)
> -{
> - GLuint program;
> - GLint location;
> - GLint values[2] = {0, 1};
> -
> - assert_no_error();
> - program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n");
> - location = glGetUniformLocation(program, "s[0]");
> - assert(location != -1);
> - assert_no_error();
> - glUniform1iv(location, 2, values);
> - assert_no_error();
> -}
> -
> -
> -void
> ShaderAPITest::run_tests(void)
> {
> test_uniform_size_type();
> test_attrib_size_type();
> test_uniform_array_overflow();
> test_uniform_scalar_count();
> test_uniform_query_matrix();
> test_uniform_neg_location();
> test_uniform_bool_conversion();
> - test_uniform_multiple_samplers();
> }
>
>
> void
> ShaderAPITest::runOne(ShaderAPIResult &r, Window &w)
> {
> (void) w; // silence warning
>
> // error will be set to true if any of the assert functions below fail.
> error = false;
>
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