[Piglit] [PATCH 2/4] shader_runner: only clear handles that are resident
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri May 19 12:52:49 UTC 2017
To avoid potential INVALID_OPERATION errors reported by
glMake{Texture,Image}HandleNonResidentARB().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
tests/shaders/shader_runner.c | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 933f97fac..625521cc0 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -202,10 +202,13 @@ clear_resident_handle(unsigned idx)
if (resident_handles[idx].handle) {
GLuint64 handle = resident_handles[idx].handle;
- if (resident_handles[idx].is_tex)
- glMakeTextureHandleNonResidentARB(handle);
- else
- glMakeImageHandleNonResidentARB(handle);
+ if (resident_handles[idx].is_tex) {
+ if (glIsTextureHandleResidentARB(handle))
+ glMakeTextureHandleNonResidentARB(handle);
+ } else {
+ if (glIsImageHandleResidentARB(handle))
+ glMakeImageHandleNonResidentARB(handle);
+ }
resident_handles[idx].handle = 0;
}
}
--
2.13.0
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