[Piglit] [PATCH 3/4] arb_bindless_texture: add new explicit-image-binding.shader_test
Timothy Arceri
tarceri at itsqueeze.com
Sat May 20 04:23:51 UTC 2017
On 19/05/17 22:52, Samuel Pitoiset wrote:
> Similar to explicit-sampler-binding.shader_test but that one
but that one -> but this one ?
> exercices the explicit binding layout qualifier with
> bound/bindless images.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> .../images/explicit-image-binding.shader_test | 58 ++++++++++++++++++++++
> 1 file changed, 58 insertions(+)
> create mode 100644 tests/spec/arb_bindless_texture/execution/images/explicit-image-binding.shader_test
>
> diff --git a/tests/spec/arb_bindless_texture/execution/images/explicit-image-binding.shader_test b/tests/spec/arb_bindless_texture/execution/images/explicit-image-binding.shader_test
> new file mode 100644
> index 000000000..d1be50c23
> --- /dev/null
> +++ b/tests/spec/arb_bindless_texture/execution/images/explicit-image-binding.shader_test
> @@ -0,0 +1,58 @@
> +# In this test, perform an image store with a bound image, then create a
> +# resident image and pass the handle through the OpenGL API.
> +[require]
> +GL >= 4.2
> +GLSL >= 4.20
> +GL_ARB_bindless_texture
> +GL_ARB_shader_image_load_store
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +#version 420
> +#extension GL_ARB_bindless_texture: require
> +#extension GL_ARB_shader_image_load_store: enable
> +
> +uniform vec4 color;
> +layout (bindless_image, binding = 5) writeonly uniform image2D tex;
> +out vec4 outcolor;
> +
> +void main()
> +{
> + imageStore(tex, ivec2(gl_FragCoord.xy), color);
> + outcolor = vec4(0.0, 0.0, 0.0, 1.0);
> +}
> +
> +[test]
> +# Test with a bound image.
> +# Texture 5 is the imageStore output.
> +texture rgbw 5 (16, 16) GL_RGBA8
> +image texture 5 GL_RGBA8
> +
> +# Texture 1 is the rendering output. We don't care about this.
> +texture rgbw 1 (16, 16) GL_RGBA8
> +
> +# Store red using imageStore
> +uniform vec4 color 1.0 0.0 0.0 1.0
> +fb tex 2d 1
> +draw rect -1 -1 2 2
> +
> +# Test the result of imageStore
> +memory barrier GL_FRAMEBUFFER_BARRIER_BIT
> +fb tex 2d 5
> +probe all rgba 1.0 0.0 0.0 1.0
> +
> +# Test with a bindless image.
> +texture rgbw 3 (16, 16) GL_RGBA8
> +resident image texture 3 GL_RGBA8
> +uniform handle tex 3
> +
> +# Store blue using imageStore
blue -> green
With this and the change above.
Series:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
> +uniform vec4 color 0.0 1.0 0.0 1.0
> +fb tex 2d 1
> +draw rect -1 -1 2 2
> +
> +# Test the result of imageStore
> +memory barrier GL_FRAMEBUFFER_BARRIER_BIT
> +fb tex 2d 3
> +probe all rgba 0.0 1.0 0.0 1.0
>
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