[Piglit] [PATCH 1/2] shaders: set missing blue color to glsl-const-builtin-distance.shader_test
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon May 22 19:05:39 UTC 2017
Since b741bc770 ("parser_utils: do not overwrite value when no
digits are found "), the blue color has to be explicitly initialized
to zero.
Cc: Mark Janes <mark.a.janes at intel.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
tests/shaders/glsl-const-builtin-distance.shader_test | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/shaders/glsl-const-builtin-distance.shader_test b/tests/shaders/glsl-const-builtin-distance.shader_test
index 460313c25..3ca9f8943 100644
--- a/tests/shaders/glsl-const-builtin-distance.shader_test
+++ b/tests/shaders/glsl-const-builtin-distance.shader_test
@@ -19,4 +19,4 @@ void main()
[test]
draw rect -1 -1 2 2
-probe all rgb 0.73087868591526 0.73087868591526
+probe all rgb 0.73087868591526 0.73087868591526 0.0
--
2.13.0
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