[Piglit] [PATCH] shaders: Test using a bound program after an unsuccessful relink

Neil Roberts nroberts at igalia.com
Thu Nov 2 18:42:15 UTC 2017


If a bound program is relinked unsuccessfully it is supposed to keep
the executable and the program state such as the uniforms. This adds a
test for that which updates a uniform, does a failed relink and
verifies that a render succeeds with the new uniform value. This is
currently causing a use-after-free error in Mesa. The test has some
redundant allocations to try and encourage it to fail which it does
about 98% of the time.
---
 tests/all.py                        |   1 +
 tests/shaders/CMakeLists.gl.txt     |   1 +
 tests/shaders/unsuccessful-relink.c | 199 ++++++++++++++++++++++++++++++++++++
 3 files changed, 201 insertions(+)
 create mode 100644 tests/shaders/unsuccessful-relink.c

diff --git a/tests/all.py b/tests/all.py
index 9e63fa9..ae4a995 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -624,6 +624,7 @@ with profile.test_list.group_manager(PiglitGLTest, 'shaders') as g:
     g(['point-vertex-id', 'gl_InstanceID', 'divisor'])
     g(['point-vertex-id', 'gl_VertexID', 'gl_InstanceID', 'divisor'])
     g(['glsl-vs-int-attrib'])
+    g(['unsuccessful-relink'])
     g(['glsl-link-initializer-03'],
       'GLSL link two programs, global initializer')
     g(['glsl-getactiveuniform-count',
diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
index 1c06843..7090d94 100644
--- a/tests/shaders/CMakeLists.gl.txt
+++ b/tests/shaders/CMakeLists.gl.txt
@@ -164,5 +164,6 @@ piglit_add_executable (useshaderprogram-bad-program useshaderprogram-bad-program
 piglit_add_executable (useshaderprogram-flushverts-1 useshaderprogram-flushverts-1.c)
 piglit_add_executable (version-mixing version-mixing.c)
 piglit_add_executable (glsl-vs-int-attrib glsl-vs-int-attrib.c)
+piglit_add_executable (unsuccessful-relink unsuccessful-relink.c)
 
 # vim: ft=cmake:
diff --git a/tests/shaders/unsuccessful-relink.c b/tests/shaders/unsuccessful-relink.c
new file mode 100644
index 0000000..552a4ef
--- /dev/null
+++ b/tests/shaders/unsuccessful-relink.c
@@ -0,0 +1,199 @@
+/*
+ * Copyright © 2017 Igalia S.L.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file unsuccessful-relink.c
+ *
+ * Render using a program with a uniform. Modify the uniform and then
+ * do a relink that will fail. This shouldn’t affect the original
+ * program and it should render with the new uniform value.
+ *
+ * GLSL 4.6 spec section 7.3:
+ *
+ * “If a program object that is active for any shader stage is
+ *  re-linked unsuccessfully, the link status will be set to FALSE,
+ *  but any existing executables and associated state will remain part
+ *  of the current rendering state until a subsequent call to
+ *  UseProgram, UseProgramStages, or BindProgramPipeline removes them
+ *  from use.”
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+        config.supports_gl_core_version = 31;
+        config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_source[] =
+        "#version 330\n"
+        "layout(location = 0) in vec4 piglit_vertex;\n"
+        "void main()\n"
+        "{\n"
+        "       gl_Position = piglit_vertex;\n"
+        "}\n";
+
+static const char fs_source[] =
+        "#version 330\n"
+        "uniform vec4 color;\n"
+        "layout(location = 0) out vec4 color_out;\n"
+        "void main()\n"
+        "{\n"
+        "       color_out = color;\n"
+        "}\n";
+
+static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f };
+static const float purple[] = { 0.5f, 0.0f, 0.5f, 1.0f };
+
+static bool
+try_render(const float *color)
+{
+        struct vertex { float x, y; };
+        static const struct vertex verts[] = {
+                { -1, -1 }, { 1, -1 },
+                { -1, 1 }, { 1, 1 }
+        };
+        bool pass;
+        GLuint buf, vao;
+
+        /* This isn’t using piglit_draw_rect because that tries to
+         * call glGetAttribLocation which won’t work on the unlinked
+         * program
+         */
+
+        glGenVertexArrays(1, &vao);
+        glBindVertexArray(vao);
+        glGenBuffers(1, &buf);
+        glBindBuffer(GL_ARRAY_BUFFER, buf);
+        glBufferData(GL_ARRAY_BUFFER, sizeof verts, verts, GL_STATIC_DRAW);
+        glVertexAttribPointer(0, 2, GL_FLOAT,
+                              GL_FALSE, sizeof verts[0],
+                              (void *) offsetof(struct vertex, x));
+        glEnableVertexAttribArray(0);
+        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+        glBindBuffer(GL_ARRAY_BUFFER, 0);
+        glDeleteBuffers(1, &buf);
+        glBindVertexArray(0);
+        glDeleteVertexArrays(1, &vao);
+
+        if (!piglit_check_gl_error(GL_NO_ERROR)) {
+                fprintf(stderr, "error while drawing\n");
+                piglit_report_result(PIGLIT_FAIL);
+        }
+
+        pass = piglit_probe_rect_rgb(0, 0,
+                                     piglit_width, piglit_height,
+                                     color);
+        if (!pass)
+                fprintf(stderr, "render failed\n");
+
+        return pass;
+}
+
+static void
+unsuccessful_link(GLuint prog)
+{
+        GLuint shader;
+        GLint status;
+        int i;
+
+        /* Add the fs shader again. This should cause a link error
+         * because there would be two main functions in the fragment
+         * stage. */
+        for (i = 0; i < 2; i++) {
+                shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
+                                                    fs_source);
+                glAttachShader(prog, shader);
+        }
+
+        glLinkProgram(prog);
+
+        glGetProgramiv(prog, GL_LINK_STATUS, &status);
+
+        if (status) {
+                fprintf(stderr, "Broken shader unexpectedly linked\n");
+                piglit_report_result(PIGLIT_FAIL);
+        }
+}
+
+enum piglit_result
+piglit_display(void)
+{
+        bool pass = true;
+        GLuint prog;
+        GLint color_uniform;
+        void *dummy_data[2048];
+        int i;
+
+        glViewport(0, 0, piglit_width, piglit_height);
+        glClear(GL_COLOR_BUFFER_BIT);
+
+        prog = piglit_build_simple_program(vs_source, fs_source);
+
+        color_uniform = glGetUniformLocation(prog, "color");
+
+        if (color_uniform == -1) {
+                fprintf(stderr, "color uniform missing\n");
+                piglit_report_result(PIGLIT_FAIL);
+        }
+
+        glUseProgram(prog);
+
+        glUniform4fv(color_uniform, 1, green);
+
+        if (!try_render(green))
+                pass = false;
+
+        glUniform4fv(color_uniform, 1, purple);
+
+        unsuccessful_link(prog);
+
+        /* This test currently causes a use-after-free error in Mesa
+         * which causes sporadic failures. In order to increase the
+         * chances of making the test fail, we will do lots of little
+         * redundant allocations in the hope of overwriting the data
+         * allocated by Mesa.
+         */
+        for (i = 0; i < ARRAY_SIZE(dummy_data); i++) {
+                dummy_data[i] = malloc(64);
+                memset(dummy_data[i], 0, 64);
+        }
+        for (i = 0; i < ARRAY_SIZE(dummy_data); i++)
+                free(dummy_data[i]);
+
+        if (!try_render(purple))
+                pass = false;
+
+        piglit_present_results();
+
+        return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+        piglit_require_gl_version(31);
+        piglit_require_GLSL_version(330);
+}
-- 
2.9.5



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