[Piglit] [PATCH] Add tests for GLSL ES 1.00 mismatched uniform precision

Dylan Baker dylan at pnwbakers.com
Mon Nov 6 20:13:16 UTC 2017


Quoting Ilia Mirkin (2017-11-06 11:56:54)
> On Mon, Nov 6, 2017 at 2:52 PM, Dylan Baker <dylan at pnwbakers.com> wrote:
> > Quoting Ilia Mirkin (2017-11-06 11:49:05)
> >> On Mon, Nov 6, 2017 at 2:45 PM, Dylan Baker <dylan at pnwbakers.com> wrote:
> >>
> >> This test should pass, when written as-is. I think you meant to add
> >> "#version 300 es" at the top? Or is this really meant to be based on
> >> the context? If so, can't you get a ES 3.0 context when requesting an
> >> ES 2.0 one?
> >>
> >>   -ilia
> >
> > I thought that shader_runner added the appropriate #version based on the
> > [require] section, is that incorrect?
> 
> Oh. It might. That sounds familiar.

I found ES 3.00+ tests that do, and others that don't. I'll go ahead and add the
#version just in case.

Dylan
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