[Piglit] [PATCH] all.py: filter directories traversed to find shader tests
Dylan Baker
dylan at pnwbakers.com
Fri Nov 10 17:39:24 UTC 2017
Thanks!
Reviewed-by: Dylan Baker <dylan at pnwbakers.com>
Quoting Brian Paul (2017-11-09 20:18:10)
> The script searches all files under tests/ and generated_tests/ for
> files ending in ".shader_test". For each match, a ShaderTest() object
> is created and added to the test list.
>
> For GL extensions or versions not supported by the driver, this is
> wasted effort.
>
> This patch looks for directories under spec/ and tries to determine if
> the extension/feature is actually supported by the current driver. If
> not, it's skipped.
>
> This, with other recent optimizations, reduces Piglit startup time for a
> Windows VM from nearly 5 minutes to 45 seconds.
>
> v2:
> - replace os.path.walk() with my own walk_dir_tree() which avoids
> decending into subdirs when the parent directory/feature is not supported.
> - Use env var to enable/disable shader directory filtering
> - Also, fix naming conventions and minor formatting issues.
> v3:
> - minor Piglit style changes, per Dylan
> - handle ES cases in is_feature_directory_supported()
> ---
> tests/all.py | 81 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-
> 1 file changed, 80 insertions(+), 1 deletion(-)
>
> diff --git a/tests/all.py b/tests/all.py
> index ae4a995..6c89d7a 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -13,7 +13,9 @@ import six
> from six.moves import range
>
> from framework import grouptools
> +from framework.test import opengl
> from framework import options
> +from framework import wflinfo
> from framework.profile import TestProfile
> from framework.driver_classifier import DriverClassifier
> from framework.test import (PiglitGLTest, GleanTest, PiglitBaseTest,
> @@ -210,9 +212,86 @@ profile = TestProfile() # pylint: disable=invalid-name
>
> shader_tests = collections.defaultdict(list)
>
> +wfl_info = wflinfo.WflInfo()
> +
> +
> +def gl_extension_supported(ext_name):
> + """Is the named OpenGL extension supported?"""
> + return ext_name in wfl_info.gl_extensions
> +
> +
> +def is_feature_directory_supported(dir_name):
> + """Determine if dir_name specifies an OpenGL feature (extension or GL
> + version) which is supported by the host. If we return False, it means
> + the extension/version is definitely not supported. If we return True,
> + it means the extension/version is possibly suppported. We're a little
> + fuzzy because we don't yet parse all the directory name possibilities
> + (like ES tests).
> + """
> + if dir_name[:4] in {"amd_", "arb_", "ati_", "ext_", "khr_", "oes_"}:
> + # The directory is a GL extension name, but of the format "arb_foo_bar"
> + # instead of "GL_ARB_foo_bar". We convert the former into the later
> + # and check if the extension is supported.
> + ext_name = "GL_" + dir_name[0:4].upper() + dir_name[4:]
> + return gl_extension_supported(ext_name)
> + elif dir_name[:5] == "gles-":
> + # OpenGL ES test
> + version = dir_name[5:]
> + return float(version) <= float(wfl_info.gles_version)
> + elif dir_name[:8] == "glsl-es-":
> + # OpenGL ES shader test
> + version = dir_name[8:]
> + return float(version) <= float(wfl_info.glsl_es_version)
> + elif dir_name[:3] == "gl-":
> + # The directory is a GL version
> + version = dir_name[3:]
> + return float(version) <= float(wfl_info.gl_version)
> + elif dir_name[:5] == "glsl-":
> + # The directory is a GLSL version
> + version = dir_name[5:]
> + return float(version) <= float(wfl_info.glsl_version)
> + else:
> + # The directory is something else. Don't skip it.
> + return True
> +
> +
> +def walk_filter_dir_tree(root):
> + """Recursively walk the directory tree rooted at 'root'.
> + If we find a directory path of the form ".../spec/foo/" we'll check if
> + 'foo' is a supported extension/feature/version. If not, we do not
> + traverse foo/. Otherwise, we add continue traversing.
> + The return value is a list of (dirpath, filename) tuples.
> + """
> + curdir = os.path.split(root)[1]
> + files = []
> + retval = []
> +
> + for entry in os.listdir(root):
> + full_path = os.path.join(root, entry)
> + if os.path.isdir(full_path):
> + # Check if we're in a "spec/" direcotry
> + if curdir == "spec" and not is_feature_directory_supported(entry):
> + # The directory's tests aren't supported by the driver.
> + print("Skipping spec/{}".format(entry))
> + else:
> + # recursively walk the subdirectory
> + retval += walk_filter_dir_tree(full_path)
> + elif os.path.isfile(full_path):
> + # Add the file to the files list
> + files += [entry]
> +
> + retval += [(root, [], files)]
> +
> + return retval
> +
> +
> # Find and add all shader tests.
> for basedir in [TESTS_DIR, GENERATED_TESTS_DIR]:
> - for dirpath, _, filenames in os.walk(basedir):
> + if os.environ.get("PIGLIT_FILTER_DIRECTORIES"):
> + files = walk_filter_dir_tree(basedir)
> + else:
> + files = os.walk(basedir)
> + for dirpath, _, filenames in files:
> groupname = grouptools.from_path(os.path.relpath(dirpath, basedir))
> for filename in filenames:
> testname, ext = os.path.splitext(filename)
> --
> 1.9.1
>
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