[Piglit] [PATCH 06/12] Remove texture environment Glean test
Fabian Bieler
fabianbieler at fastmail.fm
Tue Nov 14 21:47:30 UTC 2017
---
tests/all.py | 1 -
tests/glean/CMakeLists.gl.txt | 1 -
tests/glean/ttexenv.cpp | 674 ------------------------------------------
tests/glean/ttexenv.h | 69 -----
4 files changed, 745 deletions(-)
delete mode 100644 tests/glean/ttexenv.cpp
delete mode 100644 tests/glean/ttexenv.h
diff --git a/tests/all.py b/tests/all.py
index 48b8a51..025dfa4 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -383,7 +383,6 @@ with profile.test_list.group_manager(GleanTest, 'glean') as g:
# the equivalent functionality is covered by other tests
g('shaderAPI')
g('texCube')
- g('texEnv')
g('texgen')
g('texCombine4')
g('texture_srgb')
diff --git a/tests/glean/CMakeLists.gl.txt b/tests/glean/CMakeLists.gl.txt
index 42bcada..b91ed6e 100644
--- a/tests/glean/CMakeLists.gl.txt
+++ b/tests/glean/CMakeLists.gl.txt
@@ -38,7 +38,6 @@ piglit_add_executable (glean
tshaderapi.cpp
ttexcombine4.cpp
ttexcube.cpp
- ttexenv.cpp
ttexgen.cpp
ttexture_srgb.cpp
ttexunits.cpp
diff --git a/tests/glean/ttexenv.cpp b/tests/glean/ttexenv.cpp
deleted file mode 100644
index d9f16a5..0000000
--- a/tests/glean/ttexenv.cpp
+++ /dev/null
@@ -1,674 +0,0 @@
-// BEGIN_COPYRIGHT -*- glean -*-
-//
-// Copyright (C) 1999 Allen Akin All Rights Reserved.
-//
-// Permission is hereby granted, free of charge, to any person
-// obtaining a copy of this software and associated documentation
-// files (the "Software"), to deal in the Software without
-// restriction, including without limitation the rights to use,
-// copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the
-// Software is furnished to do so, subject to the following
-// conditions:
-//
-// The above copyright notice and this permission notice shall be
-// included in all copies or substantial portions of the
-// Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
-// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
-// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE
-// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-// DEALINGS IN THE SOFTWARE.
-//
-// END_COPYRIGHT
-
-
-// ttexenv.cpp: Test the basic texture env modes
-// Author: Brian Paul (brianp at valinux.com) April 2001
-//
-// Test procedure:
-// Setup a texture with 81 columns of unique RGBA colors, 3 texels each.
-// Draw a 81 uniquely-colored flat-shaded quads as wide horizontal bands,
-// with the above texture. This makes a matrix of 81*81 colored squares
-// for which we test that the current texture environment mode and texture
-// format produced the correct color.
-// Finally, we blend over a gray background in order to verify that the
-// post-texture alpha value is correct.
-//
-
-#include <stdlib.h>
-#include <cassert>
-#include <cstdio>
-#include <cstdlib>
-#include <cmath>
-#include "ttexenv.h"
-
-
-namespace GLEAN {
-
-
-// If this is true, we enable blending over a gray background in order
-// to test the alpha results of the texture env. If this is false,
-// we don't blend. It might be useful to disable blending in order to
-// diagnose failures
-#define BLEND_WITH_BACKGROUND 1
-
-static GLfloat BgColor[4] = { 0.5, 0.5, 0.5, 0.5 };
-
-
-static const GLenum FormatEnums[] = {
- GL_ALPHA,
- GL_LUMINANCE,
- GL_LUMINANCE_ALPHA,
- GL_INTENSITY,
- GL_RGB,
- GL_RGBA
-};
-
-static const char *FormatNames[] = {
- "GL_ALPHA",
- "GL_LUMINANCE",
- "GL_LUMINANCE_ALPHA",
- "GL_INTENSITY",
- "GL_RGB",
- "GL_RGBA"
-};
-
-static const GLenum EnvModeEnums[] = {
- GL_REPLACE,
- GL_MODULATE,
- GL_DECAL,
- GL_BLEND,
- GL_ADD
-};
-
-static const char *EnvModeNames[] = {
- "GL_REPLACE",
- "GL_MODULATE",
- "GL_DECAL",
- "GL_BLEND",
- "GL_ADD"
-};
-
-
-//
-// Test if two colors are close enough to be considered the same
-//
-bool
-TexEnvTest::TestColor(const GLfloat c1[3], const GLfloat c2[3]) {
- if (fabs(c1[0] - c2[0]) <= mTolerance[0] &&
- fabs(c1[1] - c2[1]) <= mTolerance[1] &&
- fabs(c1[2] - c2[2]) <= mTolerance[2])
- return true;
- else
- return false;
-}
-
-//
-// Compute expected texenv result given the texture env mode, the texture
-// base format, texture color, fragment color, and texture env color.
-// This also blends the result with the background color if that option
-// is enabled (see above).
-//
-void
-TexEnvTest::ComputeExpectedColor(GLenum envMode, GLenum texFormat,
- const GLfloat texColor[4], const GLfloat fragColor[4],
- const GLfloat envColor[4], GLfloat result[4]) {
-
- switch (envMode) {
- case GL_REPLACE:
- switch (texFormat) {
- case GL_ALPHA:
- result[0] = fragColor[0];
- result[1] = fragColor[1];
- result[2] = fragColor[2];
- result[3] = texColor[3]; // alpha
- break;
- case GL_LUMINANCE:
- result[0] = texColor[0]; // lum
- result[1] = texColor[0];
- result[2] = texColor[0];
- result[3] = fragColor[3];
- break;
- case GL_LUMINANCE_ALPHA:
- result[0] = texColor[0]; // lum
- result[1] = texColor[0];
- result[2] = texColor[0];
- result[3] = texColor[3]; // alpha
- break;
- case GL_INTENSITY:
- result[0] = texColor[0]; // intensity
- result[1] = texColor[0];
- result[2] = texColor[0];
- result[3] = texColor[0];
- break;
- case GL_RGB:
- result[0] = texColor[0]; // r
- result[1] = texColor[1]; // g
- result[2] = texColor[2]; // b
- result[3] = fragColor[3];
- break;
- case GL_RGBA:
- result[0] = texColor[0]; // r
- result[1] = texColor[1]; // g
- result[2] = texColor[2]; // b
- result[3] = texColor[3]; // a
- break;
- default:
- abort(); // implementation error
- }
- break;
- case GL_MODULATE:
- switch (texFormat) {
- case GL_ALPHA:
- result[0] = fragColor[0];
- result[1] = fragColor[1];
- result[2] = fragColor[2];
- result[3] = fragColor[3] * texColor[3];
- break;
- case GL_LUMINANCE:
- result[0] = fragColor[0] * texColor[0];
- result[1] = fragColor[1] * texColor[0];
- result[2] = fragColor[2] * texColor[0];
- result[3] = fragColor[3];
- break;
- case GL_LUMINANCE_ALPHA:
- result[0] = fragColor[0] * texColor[0];
- result[1] = fragColor[1] * texColor[0];
- result[2] = fragColor[2] * texColor[0];
- result[3] = fragColor[3] * texColor[3];
- break;
- case GL_INTENSITY:
- result[0] = fragColor[0] * texColor[0];
- result[1] = fragColor[1] * texColor[0];
- result[2] = fragColor[2] * texColor[0];
- result[3] = fragColor[3] * texColor[0];
- break;
- case GL_RGB:
- result[0] = fragColor[0] * texColor[0];
- result[1] = fragColor[1] * texColor[1];
- result[2] = fragColor[2] * texColor[2];
- result[3] = fragColor[3];
- break;
- case GL_RGBA:
- result[0] = fragColor[0] * texColor[0];
- result[1] = fragColor[1] * texColor[1];
- result[2] = fragColor[2] * texColor[2];
- result[3] = fragColor[3] * texColor[3];
- break;
- default:
- abort(); // implementation error
- }
- break;
- case GL_DECAL:
- switch (texFormat) {
- case GL_ALPHA:
- result[0] = 0; // undefined
- result[1] = 0;
- result[2] = 0;
- result[3] = 0;
- break;
- case GL_LUMINANCE:
- result[0] = 0; // undefined
- result[1] = 0;
- result[2] = 0;
- result[3] = 0;
- break;
- case GL_LUMINANCE_ALPHA:
- result[0] = 0; // undefined
- result[1] = 0;
- result[2] = 0;
- result[3] = 0;
- break;
- case GL_INTENSITY:
- result[0] = 0; // undefined
- result[1] = 0;
- result[2] = 0;
- result[3] = 0;
- break;
- case GL_RGB:
- result[0] = texColor[0];
- result[1] = texColor[1];
- result[2] = texColor[2];
- result[3] = fragColor[3];
- break;
- case GL_RGBA: {
- const GLfloat a = texColor[3];
- const GLfloat oma = 1.0 - a;
- result[0] = fragColor[0] * oma + texColor[0] * a;
- result[1] = fragColor[1] * oma + texColor[1] * a;
- result[2] = fragColor[2] * oma + texColor[2] * a;
- result[3] = fragColor[3];
- } break;
- default:
- abort(); // implementation error
- }
- break;
- case GL_BLEND:
- switch (texFormat) {
- case GL_ALPHA:
- result[0] = fragColor[0];
- result[1] = fragColor[1];
- result[2] = fragColor[2];
- result[3] = fragColor[3] * texColor[3];
- break;
- case GL_LUMINANCE: {
- const GLfloat l = texColor[0];
- const GLfloat oml = 1.0 - l;
- result[0] = fragColor[0] * oml + envColor[0] * l;
- result[1] = fragColor[1] * oml + envColor[1] * l;
- result[2] = fragColor[2] * oml + envColor[2] * l;
- result[3] = fragColor[3];
- } break;
- case GL_LUMINANCE_ALPHA: {
- const GLfloat l = texColor[0];
- const GLfloat oml = 1.0 - l;
- result[0] = fragColor[0] * oml + envColor[0] * l;
- result[1] = fragColor[1] * oml + envColor[1] * l;
- result[2] = fragColor[2] * oml + envColor[2] * l;
- result[3] = fragColor[3] * texColor[3];
- } break;
- case GL_INTENSITY: {
- const GLfloat i = texColor[0];
- const GLfloat omi = 1.0 - i;
- result[0] = fragColor[0] * omi + envColor[0] * i;
- result[1] = fragColor[1] * omi + envColor[1] * i;
- result[2] = fragColor[2] * omi + envColor[2] * i;
- result[3] = fragColor[3] * omi + envColor[3] * i;
- } break;
- case GL_RGB: {
- const GLfloat r = texColor[0];
- const GLfloat omr = 1.0 - r;
- const GLfloat g = texColor[1];
- const GLfloat omg = 1.0 - g;
- const GLfloat b = texColor[2];
- const GLfloat omb = 1.0 - b;
- result[0] = fragColor[0] * omr + envColor[0] * r;
- result[1] = fragColor[1] * omg + envColor[1] * g;
- result[2] = fragColor[2] * omb + envColor[2] * b;
- result[3] = fragColor[3];
- } break;
- case GL_RGBA: {
- const GLfloat r = texColor[0];
- const GLfloat omr = 1.0 - r;
- const GLfloat g = texColor[1];
- const GLfloat omg = 1.0 - g;
- const GLfloat b = texColor[2];
- const GLfloat omb = 1.0 - b;
- result[0] = fragColor[0] * omr + envColor[0] * r;
- result[1] = fragColor[1] * omg + envColor[1] * g;
- result[2] = fragColor[2] * omb + envColor[2] * b;
- result[3] = fragColor[3] * texColor[3];
- } break;
- default:
- abort(); // implementation error
- }
- break;
- case GL_ADD:
- switch (texFormat) {
- case GL_ALPHA:
- result[0] = fragColor[0];
- result[1] = fragColor[1];
- result[2] = fragColor[2];
- result[3] = fragColor[3] * texColor[3];
- break;
- case GL_LUMINANCE:
- result[0] = fragColor[0] + texColor[0];
- result[1] = fragColor[1] + texColor[0];
- result[2] = fragColor[2] + texColor[0];
- result[3] = fragColor[3];
- break;
- case GL_LUMINANCE_ALPHA:
- result[0] = fragColor[0] + texColor[0];
- result[1] = fragColor[1] + texColor[0];
- result[2] = fragColor[2] + texColor[0];
- result[3] = fragColor[3] * texColor[3];
- break;
- case GL_INTENSITY:
- result[0] = fragColor[0] + texColor[0];
- result[1] = fragColor[1] + texColor[0];
- result[2] = fragColor[2] + texColor[0];
- result[3] = fragColor[3] + texColor[0];
- break;
- case GL_RGB:
- result[0] = fragColor[0] + texColor[0];
- result[1] = fragColor[1] + texColor[1];
- result[2] = fragColor[2] + texColor[2];
- result[3] = fragColor[3];
- break;
- case GL_RGBA:
- result[0] = fragColor[0] + texColor[0];
- result[1] = fragColor[1] + texColor[1];
- result[2] = fragColor[2] + texColor[2];
- result[3] = fragColor[3] * texColor[3];
- break;
- default:
- abort(); // implementation error
- }
- // clamping
- if (result[0] > 1.0) result[0] = 1.0;
- if (result[1] > 1.0) result[1] = 1.0;
- if (result[2] > 1.0) result[2] = 1.0;
- if (result[3] > 1.0) result[3] = 1.0;
- break;
- default:
- // implementation error
- abort();
- }
-
-#if BLEND_WITH_BACKGROUND
- // now blend result over a gray background
- const GLfloat alpha = result[3];
- const GLfloat omAlpha = 1.0 - alpha;
- result[0] = result[0] * alpha + BgColor[0] * omAlpha;
- result[1] = result[1] * alpha + BgColor[1] * omAlpha;
- result[2] = result[2] * alpha + BgColor[2] * omAlpha;
- result[3] = result[3] * alpha + BgColor[3] * omAlpha;
-#endif
-}
-
-
-// Make a texture in which the colors vary along the length
-// according to the colors[] array. For example, we use
-// 243 columns of the texture to store 81 colors, 3 texels each.
-void
-TexEnvTest::MakeTexImage(GLenum baseFormat, int numColors,
- const GLfloat colors[][4]) {
-
- const int width = 256;
- const int height = 4;
- GLfloat img[width * height][4];
-
- assert(numColors == 81); // for now
-
- for (int i = 0; i < height; i++) {
- for (int j = 0; j < width; j++) {
- int c = j / 3;
- if (c >= numColors) {
- img[i * width + j][0] = 0.0;
- img[i * width + j][1] = 0.0;
- img[i * width + j][2] = 0.0;
- img[i * width + j][3] = 0.0;
- }
- else {
- img[i * width + j][0] = colors[c][0];
- img[i * width + j][1] = colors[c][1];
- img[i * width + j][2] = colors[c][2];
- img[i * width + j][3] = colors[c][3];
- }
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, baseFormat, width, height, 0,
- GL_RGBA, GL_FLOAT, (void *) img);
-
- // Recompute color tolerance now because it depends on the
- // texel resolution in the new texture.
- {
- // Get fb resolution
- GLint rBits, gBits, bBits;
- glGetIntegerv(GL_RED_BITS, &rBits);
- glGetIntegerv(GL_GREEN_BITS, &gBits);
- glGetIntegerv(GL_BLUE_BITS, &bBits);
- // Get tex resolution
- GLint rTexBits, gTexBits, bTexBits, aTexBits;
- GLint iTexBits, lTexBits;
- glGetTexLevelParameteriv(GL_TEXTURE_2D,
- 0, GL_TEXTURE_RED_SIZE, &rTexBits);
- glGetTexLevelParameteriv(GL_TEXTURE_2D,
- 0, GL_TEXTURE_GREEN_SIZE, &gTexBits);
- glGetTexLevelParameteriv(GL_TEXTURE_2D,
- 0, GL_TEXTURE_BLUE_SIZE, &bTexBits);
- glGetTexLevelParameteriv(GL_TEXTURE_2D,
- 0, GL_TEXTURE_ALPHA_SIZE, &aTexBits);
- glGetTexLevelParameteriv(GL_TEXTURE_2D,
- 0, GL_TEXTURE_INTENSITY_SIZE, &iTexBits);
- glGetTexLevelParameteriv(GL_TEXTURE_2D,
- 0, GL_TEXTURE_LUMINANCE_SIZE, &lTexBits);
- // Special cases
- if (baseFormat == GL_INTENSITY) {
- rTexBits = gTexBits = bTexBits = iTexBits;
- }
- if (baseFormat == GL_ALPHA) {
- rTexBits = gTexBits = bTexBits = aTexBits;
- }
- else if (baseFormat == GL_LUMINANCE ||
- baseFormat == GL_LUMINANCE_ALPHA) {
- rTexBits = gTexBits = bTexBits = lTexBits;
- }
- // Find smaller of frame buffer and texture bits
- rBits = (rBits < rTexBits) ? rBits : rTexBits;
- gBits = (gBits < gTexBits) ? gBits : gTexBits;
- bBits = (bBits < bTexBits) ? bBits : bTexBits;
- // If these fail, something's seriously wrong.
- assert(rBits > 0);
- assert(gBits > 0);
- assert(bBits > 0);
- mTolerance[0] = 3.0 / (1 << rBits);
- mTolerance[1] = 3.0 / (1 << gBits);
- mTolerance[2] = 3.0 / (1 << bBits);
- //printf("tol: %g %g %g\n", mTolerance[0],
- // mTolerance[1], mTolerance[2]);
- }
-
-
-}
-
-
-// Do numColors * numColors tests in one batch.
-// Setup a texture in which the colors vary by column.
-// Draw a quadstrip in which we draw horizontal bands of colors.
-// Drawing the textured quadstrips will fill the window with
-// numColors * numColors test squares.
-// Verify that they're all correct.
-// Return: true = pass, false = fail
-bool
-TexEnvTest::MatrixTest(GLenum envMode, GLenum texFormat,
- const char *envName, const char *formatName,
- int numColors, const GLfloat colors[][4],
- const GLfloat envColor[4], Window &w) {
-
- if (envMode == GL_DECAL && (texFormat != GL_RGB &&
- texFormat != GL_RGBA)) {
- // undefined mode
- return true;
- }
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- // The texture colors are the columns
- MakeTexImage(texFormat, numColors, colors);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, envMode);
- glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor);
-
- // The fragment colors are the rows
- GLfloat W = numColors * 3;
- GLfloat S = (float) (numColors*3) / (float) 256;
- glBegin(GL_QUAD_STRIP);
- glTexCoord2f(0, 0); glVertex2f(0, 0);
- glTexCoord2f(S, 0); glVertex2f(W, 0);
- for (int i = 0; i < numColors; i++) {
- glColor4fv(colors[i]);
- GLfloat y = i * 3 + 3;
- GLfloat t = y / (numColors * 3);
- glTexCoord2f(0, t); glVertex2f(0, y);
- glTexCoord2f(S, t); glVertex2f(W, y);
- }
- glEnd();
-
- const GLsizei width = 256;
- const GLsizei height = 256;
- GLfloat *image = new GLfloat[width*height*4];
- glReadPixels(0, 0, width, height, GL_RGBA, GL_FLOAT, image);
-
- w.swap(); // lets us watch the progress
-
- // Check results
- for (int row = 0; row < numColors; row++) {
- for (int col = 0; col < numColors; col++) {
-
- // compute expected
- GLfloat expected[4];
- ComputeExpectedColor(envMode, texFormat,
- colors[col], colors[row],
- envColor, expected);
-
- // fetch actual pixel
- int x = col * 3 + 1;
- int y = row * 3 + 1;
- const GLfloat *actual = image + y*width*4 + x*4;
-
- // compare
- if (!TestColor(expected, actual)) {
- // Report the error
- env->log << name
- << ": FAIL: GL_TEXTURE_ENV_MODE="
- << envName
- << " Texture Format="
- << formatName
- << " Fragment Color=("
- << colors[row][0] << ", "
- << colors[row][1] << ", "
- << colors[row][2] << ", "
- << colors[row][3] << ") "
- << " Texture Color=("
- << colors[col][0] << ", "
- << colors[col][1] << ", "
- << colors[col][2] << ", "
- << colors[col][3] << ") "
- << " Tex Env Color=("
- << envColor[0] << ", "
- << envColor[1] << ", "
- << envColor[2] << ", "
- << envColor[3] << ") "
-#if BLEND_WITH_BACKGROUND
- << " Blend over=("
- << BgColor[0] << ", "
- << BgColor[1] << ", "
- << BgColor[2] << ", "
- << BgColor[3] << ") "
-#endif
- << " Expected=("
- << expected[0] << ", "
- << expected[1] << ", "
- << expected[2] << ", "
- << expected[3] << ") "
- << " Measured=("
- << actual[0] << ", "
- << actual[1] << ", "
- << actual[2] << ", "
- << actual[3] << ")\n";
- delete[] image;
- return false;
- }
- }
- }
- delete[] image;
- return true;
-}
-
-
-void
-TexEnvTest::runOne(BasicResult& r, Window& w) {
-
- (void) w;
-
-#define COLORS (3*3*3*3)
-
- GLfloat colors[COLORS][4];
-
- // colors[] is an array of all possible RGBA colors with component
- // values of 0, 0.5, and 1.0
- for (int i = 0; i < COLORS; i++) {
- GLint r = i % 3;
- GLint g = (i / 3) % 3;
- GLint b = (i / 9) % 3;
- GLint a = (i / 27) % 3;
- colors[i][0] = (float) r / 2.0;
- colors[i][1] = (float) g / 2.0;
- colors[i][2] = (float) b / 2.0;
- colors[i][3] = (float) a / 2.0;
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glEnable(GL_TEXTURE_2D);
-
-#if BLEND_WITH_BACKGROUND
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-#endif
-
- glClearColor(BgColor[0], BgColor[1], BgColor[2], BgColor[3]);
- glShadeModel(GL_FLAT);
-
- glViewport(0, 0, 256, 256);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, 256, 0, 256, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.375, 0.375, 0.0);
-
- int numModes;
- if (GLUtils::haveExtensions("GL_EXT_texture_env_add") ||
- GLUtils::haveExtensions("GL_ARB_texture_env_add"))
- numModes = 5;
- else
- numModes = 4;
-
- r.pass = true;
-
- for (int fmt = 0; fmt < 6; fmt++) {
- const GLenum format = FormatEnums[fmt];
- const char *formatName = FormatNames[fmt];
- for (int mode = 0; mode < numModes; mode++) {
- const GLenum envMode = EnvModeEnums[mode];
- const char *envName = EnvModeNames[mode];
- //printf("format %s mode %s\n", FormatNames[fmt],
- // EnvModeNames[mode]);
- if (envMode == GL_BLEND && format != GL_ALPHA) {
- // also vary texenv color, every 5th is OK.
- for (int eCol = 0; eCol < COLORS; eCol += 5) {
- const GLfloat *envColor = colors[eCol];
- if (!MatrixTest(envMode, format,
- envName, formatName,
- COLORS, colors, envColor, w)) {
- r.pass = false;
- break;
- }
- }
- }
- else {
- // texenv color not significant
- if (!MatrixTest(envMode, format,
- envName, formatName,
- COLORS, colors, colors[0], w)) {
- r.pass = false;
- }
- }
- }
- }
-} // TexEnvTest::runOne
-
-
-void
-TexEnvTest::logOne(BasicResult& r) {
- logPassFail(r);
- logConcise(r);
-} // TexEnvTest::logOne
-
-
-///////////////////////////////////////////////////////////////////////////////
-// The test object itself:
-///////////////////////////////////////////////////////////////////////////////
-TexEnvTest texEnvTest("texEnv", "window, rgb",
-
- "Test basic texture env modes for all base texture formats.\n");
-
-
-} // namespace GLEAN
diff --git a/tests/glean/ttexenv.h b/tests/glean/ttexenv.h
deleted file mode 100644
index 2e50d22..0000000
--- a/tests/glean/ttexenv.h
+++ /dev/null
@@ -1,69 +0,0 @@
-// BEGIN_COPYRIGHT -*- glean -*-
-//
-// Copyright (C) 1999 Allen Akin All Rights Reserved.
-//
-// Permission is hereby granted, free of charge, to any person
-// obtaining a copy of this software and associated documentation
-// files (the "Software"), to deal in the Software without
-// restriction, including without limitation the rights to use,
-// copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the
-// Software is furnished to do so, subject to the following
-// conditions:
-//
-// The above copyright notice and this permission notice shall be
-// included in all copies or substantial portions of the
-// Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
-// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
-// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE
-// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-// DEALINGS IN THE SOFTWARE.
-//
-// END_COPYRIGHT
-
-
-// ttexenv.h: Test the basic texture env modes
-// Author: Brian Paul (brianp at valinux.com) April 2001
-
-
-#ifndef __ttexenv_h__
-#define __ttexenv_h__
-
-#include "tbasic.h"
-
-namespace GLEAN {
-
-class TexEnvTest: public BasicTest {
- public:
- TexEnvTest(const char* testName, const char* filter,
- const char* description):
- BasicTest(testName, filter, description),
- mTolerance() {
- }
-
- virtual void runOne(BasicResult& r, Window& w);
- virtual void logOne(BasicResult& r);
-
- private:
- bool TestColor(const GLfloat c1[3], const GLfloat c2[3]);
- void ComputeExpectedColor(GLenum envMode, GLenum texFormat,
- const GLfloat texColor[4], const GLfloat fragColor[4],
- const GLfloat envColor[4], GLfloat result[4]);
- void MakeTexImage(GLenum baseFormat, int numColors,
- const GLfloat colors[][4]);
- bool MatrixTest(GLenum envMode, GLenum texFormat,
- const char *envName, const char *formatName,
- int numColors, const GLfloat colors[][4],
- const GLfloat envColor[4], Window &w);
- GLfloat mTolerance[3];
-
-}; // class TexEnvTest
-
-} // namespace GLEAN
-
-#endif // __ttexenv_h__
--
2.7.4
More information about the Piglit
mailing list