[Piglit] [PATCH 10/12] Remove texture coord generation Glean test

Fabian Bieler fabianbieler at fastmail.fm
Tue Nov 14 21:47:34 UTC 2017


---
 tests/all.py                  |   1 -
 tests/glean/CMakeLists.gl.txt |   1 -
 tests/glean/ttexgen.cpp       | 376 ------------------------------------------
 tests/glean/ttexgen.h         |  67 --------
 4 files changed, 445 deletions(-)
 delete mode 100644 tests/glean/ttexgen.cpp
 delete mode 100644 tests/glean/ttexgen.h

diff --git a/tests/all.py b/tests/all.py
index c15e63d..5c5e5ab 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -383,7 +383,6 @@ with profile.test_list.group_manager(GleanTest, 'glean') as g:
     # the equivalent functionality is covered by other tests
     g('shaderAPI')
     g('texCube')
-    g('texgen')
     g('texture_srgb')
     g('texUnits')
     g('vertArrayBGRA')
diff --git a/tests/glean/CMakeLists.gl.txt b/tests/glean/CMakeLists.gl.txt
index 569faaf..16a0d46 100644
--- a/tests/glean/CMakeLists.gl.txt
+++ b/tests/glean/CMakeLists.gl.txt
@@ -37,7 +37,6 @@ piglit_add_executable (glean
 	tpixelformats.cpp
 	tshaderapi.cpp
 	ttexcube.cpp
-	ttexgen.cpp
 	ttexture_srgb.cpp
 	ttexunits.cpp
 	tvertarraybgra.cpp
diff --git a/tests/glean/ttexgen.cpp b/tests/glean/ttexgen.cpp
deleted file mode 100644
index f44cb9a..0000000
--- a/tests/glean/ttexgen.cpp
+++ /dev/null
@@ -1,376 +0,0 @@
-// BEGIN_COPYRIGHT -*- glean -*-
-// 
-// Copyright (C) 1999  Allen Akin   All Rights Reserved.
-// 
-// Permission is hereby granted, free of charge, to any person
-// obtaining a copy of this software and associated documentation
-// files (the "Software"), to deal in the Software without
-// restriction, including without limitation the rights to use,
-// copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the
-// Software is furnished to do so, subject to the following
-// conditions:
-// 
-// The above copyright notice and this permission notice shall be
-// included in all copies or substantial portions of the
-// Software.
-// 
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
-// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
-// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-// PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL ALLEN AKIN BE
-// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-// DEALINGS IN THE SOFTWARE.
-// 
-// END_COPYRIGHT
-
-
-// ttexgen.cpp:  Basic test of GL texture coordinate generation.
-// This test does a basic test of the glTexGen functions, including
-// object_linear, eye_linear, and sphere_map.  We use the Sphere3D with
-// a GeomRenderer to draw a sphere, and map a check texture onto it.  We 
-// use an ortho projection to keep it simple.  The result should be a 1:1
-// mapping of the check texture for all three modes (sphere map maps 1:1 
-// because mapping it onto a sphere inverts the spheremap math).
-//
-// Note that accuracy issues might cause this test to fail if the
-// texcoords near the center are a little warped; I've specifically tried
-// to keep the matrices as "pure" as possible (no rotations) to
-// keep the numerical precision high.  So far it seems to work fine.
-// Introducing a rotation by 90 degrees about the x axis resulted,
-// on one driver, in a warping at the center of the sphere which caused
-// the test to fail.
-//
-// For the second test of the three, we offset the texture by 0.5,
-// so that each test's rendering is visually distinct from the 
-// previous.
-//
-// To test for pass/fail we examine the color buffer for red and blue,
-// (the check colors) in the appropriate places.
-//
-// Author: Brian Sharp (brian at maniacal.org) December 2000
-
-#include "ttexgen.h"
-#include <stdio.h>
-#include "geomutil.h"
-
-
-const GLuint viewSize=50;
-
-
-namespace GLEAN {
-
-void
-TexgenTest::FailMessage(BasicResult &r, const std::string& texgenMode,
-			GeomRenderer::DrawMethod method, bool arraysCompiled,
-			int retainedMode,
-			const std::string& colorMismatch) const {
-	env->log << name << ":  FAIL "
-             << r.config->conciseDescription() << '\n';
-	env->log << "\t" << "during mode " << texgenMode << ", ";
-    switch(method)
-    {
-        case GeomRenderer::GLVERTEX_MODE: env->log << "glVertex-style rendering, "; break;
-        case GeomRenderer::GLARRAYELEMENT_MODE: env->log << "glArrayElement-style rendering, "; break;
-        case GeomRenderer::GLDRAWELEMENTS_MODE: env->log << "glDrawElements-style rendering, "; break;
-        case GeomRenderer::GLDRAWARRAYS_MODE: env->log << "glDrawArrays-style rendering, "; break;
-    }
-    if (arraysCompiled) env->log << "arrays locked, ";
-    else env->log << "arrays not locked, ";
-
-    if (retainedMode) env->log << "built into a display list, ";
-    else env->log << "called immediately (not display listed), ";
-    
-    env->log << colorMismatch << std::endl; 
-}
-
-bool 
-TexgenTest::compareColors(GLfloat* color0, GLfloat* color1, std::string& failureInfo) const {
-
-	// Compare the colors; fail and report why if they don't match.
-	if (color0[0] != color1[0] || color0[1] != color1[1] || color0[2] != color1[2])
-	{
-        // Assemble the error message into a C-string, then hand it back in the string.
-        char failureOut[1024];
-        sprintf(failureOut, "expected [%f,%f,%f], read back [%f,%f,%f]", 
-                color0[0], color0[1], color0[2],
-                color1[0], color1[1], color1[2]);
-
-		failureInfo = std::string(failureOut);
-		return false;
-	}
-
-	return true;
-}
-
-bool 
-TexgenTest::verifyCheckers(GLfloat* pixels, GLfloat* upperLeftColor, GLfloat* upperRightColor, std::string& failureInfo) const {
-    
-    // My loop   control variable, since gcc and MSVC do things differently.
-    GLint samp;
-    
-    // It's a viewSize x viewSize pixel block; since we drew a sphere that doesn't quite touch the 
-	// edges, we need to be careful not to sample from what should be background.
-	// These pairs are hand-picked coordinates on the image that fall on the bottom-left quadrant
-	// of the sphere.
-	// XXX FIX ME: these sample coordinates assume that viewSize == 50.
-    GLuint samples[6][2] = {{13,13}, {4,22}, {22,4}, {20,20}, {20,10}, {10,20}};
-    
-    // Run through those sample points in the bottom-left corner and make sure they're all the right color.
-	for (samp=0; samp<6; samp++)
-	{
-        GLuint sampleOffset = (samples[samp][0] + (viewSize*samples[samp][1]))*3;
-        if (!compareColors(upperRightColor, pixels + sampleOffset, failureInfo))
-        {
-            return false;
-        }
-	}
-    
-    // Run through those sample points in the bottom-right corner and make sure they're all the right color.
-	// Note the "viewSize - samples[samp][0]" to flip it to the bottom-right quadrant.
-	for (samp=0; samp<6; samp++)
-	{
-        GLuint sampleOffset = ((viewSize - samples[samp][0]) + (viewSize*samples[samp][1]))*3;
-        if (!compareColors(upperLeftColor, pixels + sampleOffset, failureInfo))
-        {
-            return false;
-        }
-	}
-    
-    // Run through those sample points in the upper-right corner and make sure they're all the right color.
-	for (samp=0; samp<6; samp++)
-	{
-        GLuint sampleOffset = ((viewSize - samples[samp][0]) + (viewSize*(viewSize - samples[samp][1])))*3;
-        if (!compareColors(upperRightColor, pixels + sampleOffset, failureInfo))
-        {
-            return false;
-        }
-	}
-    
-    // Run through those sample points in the upper-left corner and make sure they're all the right color.
-	for (samp=0; samp<6; samp++)
-	{
-        GLuint sampleOffset = (samples[samp][0] + (viewSize*(viewSize - samples[samp][1])))*3;
-        if (!compareColors(upperLeftColor, pixels + sampleOffset, failureInfo))
-        {
-            return false;
-        }
-	}
-    
-	return true;
-}
-    
-    
-///////////////////////////////////////////////////////////////////////////////
-// runOne:  Run a single test case
-///////////////////////////////////////////////////////////////////////////////
-void
-TexgenTest::runOne(BasicResult& r, Window&) {
-    
-    // Temporary buffer to store pixels we've read back for verification.
-    GLfloat pixels[50*50*3];
-	
-	// Colors for matching against when we readback pixels.
-	GLfloat matchBlue[3] = {0,0,1};
-	GLfloat matchRed[3] = {1,0,0};
-
-    // A sphere to draw.
-    Sphere3D theSphere(9.9, 32, 16);
-
-    // A GeomRenderer to draw it with.
-    GeomRenderer sphereRenderer;
-    sphereRenderer.setDrawMethod(GeomRenderer::GLVERTEX_MODE);
-    sphereRenderer.setParameterBits(GeomRenderer::NORMAL_BIT);
-    sphereRenderer.setVArrayIndices(theSphere.getNumIndices(),GL_UNSIGNED_INT,theSphere.getIndices());
-    sphereRenderer.setVertexPointer(theSphere.getNumVertices(), 3, GL_FLOAT, 0, theSphere.getVertices());
-    sphereRenderer.setNormalPointer(GL_FLOAT, 0, theSphere.getNormals());
-    
-	// draw the sphere in a 50x50 pixel window for some precision.
-	glViewport(0, 0, 50, 50);
-    
-	// Basic GL setup.
-	glDisable(GL_DITHER);
-    glEnable(GL_CULL_FACE);
-    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-	glColor3f(1,1,1);
-    
-	// Setup the projection.
-	glMatrixMode(GL_PROJECTION);
-	glLoadIdentity();
-	glOrtho(-10,10,-10,10,-10,10);
-	glMatrixMode(GL_MODELVIEW);
-	glLoadIdentity();
-    
-	// Set up our texture.
-	glEnable(GL_TEXTURE_2D);
-	GLuint checkerTextureHandle;
-	glGenTextures(1, &checkerTextureHandle);
-	glBindTexture(GL_TEXTURE_2D, checkerTextureHandle);
-    
-	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-	glEnable(GL_TEXTURE_GEN_S);
-	glEnable(GL_TEXTURE_GEN_T);
-    
-	// Make a little checker texture.
-	unsigned char redBlueCheck[256*256*3];
-	for (int x=0; x<256; x++)
-	{
-        for (int y=0; y<256; y++)
-		{
-            bool xPastHalf = x >= 128;
-			bool yPastHalf = y >= 128;
-            
-			redBlueCheck[(x+(256*y))*3 + 0] = ((xPastHalf && yPastHalf) || (!xPastHalf && !yPastHalf)) ? 255 : 0;
-			redBlueCheck[(x+(256*y))*3 + 1] = 0;
-			redBlueCheck[(x+(256*y))*3 + 2] = ((xPastHalf && !yPastHalf) || (!xPastHalf && yPastHalf)) ? 255 : 0;
-		}
-	}
-
-	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB,
-		     GL_UNSIGNED_BYTE, redBlueCheck);
-    
-    // Setup our arrays of configuration info; we loop over the rendering pass a number of times,
-    // using a different GL primitive path each time.
-    GeomRenderer::DrawMethod drawMethods[] = {GeomRenderer::GLVERTEX_MODE, GeomRenderer::GLARRAYELEMENT_MODE,
-                                              GeomRenderer::GLDRAWELEMENTS_MODE, GeomRenderer::GLARRAYELEMENT_MODE,
-                                              GeomRenderer::GLDRAWELEMENTS_MODE};
-
-    bool arraysCompiled[] = {false, false, false, true, true};
-    
-    // Iterate once for all immediate mode styles, then once for retained mode styles.
-    for (int retainedMode=0; retainedMode<2; retainedMode++)
-    {
-        for (int testIteration=0; testIteration<5; testIteration++)
-        {
-            sphereRenderer.setDrawMethod(drawMethods[testIteration]);
-            if (!sphereRenderer.setArraysCompiled(arraysCompiled[testIteration]))
-            {
-                // We don't have the extension... not sure what we should do.
-                // May as well just keep going, it's no big deal (it should still
-                // yield correct results, of course, it's just redundant).
-            }
-
-            // GL_SPHERE_MAP: with spheremap, the UL corner is blue
-            glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
-            glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
-
-            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-            renderSphere(retainedMode, sphereRenderer);
-            glReadPixels(0,0,50,50, GL_RGB, GL_FLOAT, pixels);
-            
-            // Validate it.
-            std::string sphereMapResult;
-            if (!verifyCheckers(pixels, matchBlue, matchRed, sphereMapResult))
-            {
-                FailMessage(r, std::string("GL_SPHERE_MAP"), drawMethods[testIteration], 
-                            arraysCompiled[testIteration], retainedMode, sphereMapResult);
-                r.pass = false;
-                glDeleteTextures(1, &checkerTextureHandle);
-                return;
-            }
-            
-            // GL_OBJECT_LINEAR: with object linear and the below planes, the UL corner is red.
-            glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
-            glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
-            float sObjPlane[4] = {0,0.05,0,1.5};  // We flip the checker by setting W to 1.5 (phases by half a period)
-            float tObjPlane[4] = {0.05,0,0,1};
-            glTexGenfv(GL_S, GL_OBJECT_PLANE, sObjPlane);
-            glTexGenfv(GL_T, GL_OBJECT_PLANE, tObjPlane);
-            
-            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-            renderSphere(retainedMode, sphereRenderer);
-            glReadPixels(0,0,50,50, GL_RGB, GL_FLOAT, pixels);
-            
-            // Validate it.
-            std::string objectLinearResult;
-            if (!verifyCheckers(pixels, matchRed, matchBlue, objectLinearResult))
-            {
-                FailMessage(r, std::string("GL_OBJECT_LINEAR"), drawMethods[testIteration], 
-                            arraysCompiled[testIteration], retainedMode, objectLinearResult);
-                r.pass = false;
-                glDeleteTextures(1, &checkerTextureHandle);
-                return;
-            }
-            
-            // GL_EYE_LINEAR: with eye linear and the below planes, the UL corner is blue.
-            glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
-            glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
-            float sEyePlane[4] = {0,0.05,0,1};
-            float tEyePlane[4] = {0.05,0,0,1};
-            glTexGenfv(GL_S, GL_EYE_PLANE, sEyePlane);
-            glTexGenfv(GL_T, GL_EYE_PLANE, tEyePlane);
-            
-            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-            renderSphere(retainedMode, sphereRenderer);
-            glReadPixels(0,0,50,50, GL_RGB, GL_FLOAT, pixels);
-            
-            // Validate it.
-            std::string eyeLinearResult;
-            if (!verifyCheckers(pixels, matchBlue, matchRed, eyeLinearResult))
-            {
-                FailMessage(r, std::string("GL_EYE_LINEAR"), drawMethods[testIteration], 
-                            arraysCompiled[testIteration], retainedMode, eyeLinearResult);
-                r.pass = false;
-                glDeleteTextures(1, &checkerTextureHandle);
-                return;
-            }
-        }
-    }
-
-	// success
-	r.pass = true;
-} // TexgenTest::runOne
-
-///////////////////////////////////////////////////////////////////////////////
-// logOne:  Log a single test case
-///////////////////////////////////////////////////////////////////////////////
-void
-TexgenTest::logOne(BasicResult& r) {
-	if (r.pass) {
-		logPassFail(r);
-		logConcise(r);
-	}
-} // TexgenTest::logOne
-
-void
-TexgenTest::renderSphere(int retainedMode, GeomRenderer& sphereRenderer)
-{
-    bool result;
-    if (retainedMode)
-    {
-        GLint displayList;
-        result = sphereRenderer.generateDisplayList(GL_TRIANGLES, displayList);
-        assert(result);
-        glCallList(displayList);
-        glDeleteLists(displayList, 1);
-    }
-    else
-    {
-        result = sphereRenderer.renderPrimitives(GL_TRIANGLES);
-        assert(result);
-    }
-} // TexgenTest::renderSphere
-    
-    
-///////////////////////////////////////////////////////////////////////////////
-// The test object itself:
-///////////////////////////////////////////////////////////////////////////////
-TexgenTest texgenTest("texgen", "window, rgb",
-
-	"This test verifies that the three basic OpenGL texture coordinate\n"
-	"modes: object_linear, eye_linear, and sphere_map, work for a simple\n"
-	"case.\n");
-
-
-} // namespace GLEAN
-
-
-
-
-
diff --git a/tests/glean/ttexgen.h b/tests/glean/ttexgen.h
deleted file mode 100644
index 2a214b0..0000000
--- a/tests/glean/ttexgen.h
+++ /dev/null
@@ -1,67 +0,0 @@
-// BEGIN_COPYRIGHT -*- glean -*-
-// 
-// Copyright (C) 1999  Allen Akin   All Rights Reserved.
-// 
-// Permission is hereby granted, free of charge, to any person
-// obtaining a copy of this software and associated documentation
-// files (the "Software"), to deal in the Software without
-// restriction, including without limitation the rights to use,
-// copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the
-// Software is furnished to do so, subject to the following
-// conditions:
-// 
-// The above copyright notice and this permission notice shall be
-// included in all copies or substantial portions of the
-// Software.
-// 
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
-// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
-// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-// PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL ALLEN AKIN BE
-// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-// DEALINGS IN THE SOFTWARE.
-// 
-// END_COPYRIGHT
-
-
-// ttexgen.h:  Basic test of GL texture coordinate generation.
-// Author: Brian Sharp (brian at maniacal.org)  December 2000
-
-
-#ifndef __ttexgen_h__
-#define __ttexgen_h__
-
-#include "tbasic.h"
-#include "geomrend.h"
-
-namespace GLEAN {
-
-class TexgenTest: public BasicTest {
-public:
-	TexgenTest(const char* testName, const char* filter,
-		   const char* description):
-		BasicTest(testName, filter, description) {
-	}
-	virtual void runOne(BasicResult& r, Window& w);
-	virtual void logOne(BasicResult& r);
-	
-private:
-	void FailMessage(BasicResult &r, const std::string& texgenMode,
-			 GeomRenderer::DrawMethod, 
-			 bool arraysCompiled, int retainedMode,
-			 const std::string& colorMismatch) const;
-	void renderSphere(int retainedMode, GeomRenderer& sphereRenderer);
-	bool compareColors(GLfloat* color0, GLfloat* color1,
-			   std::string& failureInfo) const;
-	bool verifyCheckers(GLfloat* pixels, GLfloat* upperLeftColor, 
-			    GLfloat* upperRightColor,
-			    std::string& failureInfo) const;
-
-}; // class TexgenTest
-
-} // namespace GLEAN
-
-#endif // __ttexgen_h__
-- 
2.7.4



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