[Piglit] [PATCH 2/5] ssbo: make indirect test work on GL3.3
Dave Airlie
airlied at gmail.com
Fri Nov 17 01:53:07 UTC 2017
From: Dave Airlie <airlied at redhat.com>
This uses extensions so I can test this on radeon.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
.../execution/indirect.shader_test | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/tests/spec/arb_shader_storage_buffer_object/execution/indirect.shader_test b/tests/spec/arb_shader_storage_buffer_object/execution/indirect.shader_test
index 50de38c..970bab6 100644
--- a/tests/spec/arb_shader_storage_buffer_object/execution/indirect.shader_test
+++ b/tests/spec/arb_shader_storage_buffer_object/execution/indirect.shader_test
@@ -2,11 +2,11 @@
[require]
GL >= 3.3
-GLSL >= 4.00
+GLSL >= 3.30
GL_ARB_shader_storage_buffer_object
[vertex shader]
-#version 400
+#version 330
uniform int u_idx;
in vec4 piglit_vertex;
@@ -18,7 +18,8 @@ void main() {
}
[fragment shader]
-#version 400
+#version 330
+#extension GL_ARB_gpu_shader5: require
#extension GL_ARB_shader_storage_buffer_object: require
layout(binding = 0) buffer Data {
--
2.9.5
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