[Piglit] [PATCH v2] built-in-constants: check required GLSL versions for #extensions

Juan A. Suarez Romero jasuarez at igalia.com
Tue Nov 21 08:59:24 UTC 2017


On Tue, 2017-11-14 at 20:31 +0100, Juan A. Suarez Romero wrote:
> GL_OES_geometry_shader and GL_OES_tessellation_shader specifications
> require OpenGL ES Shading Language 3.10.
> 
> So do not declare those extensions in shaders using older GLSL versions.

Gently ping.


	J.A.

> ---
>  tests/shaders/built-in-constants.c | 5 ++++-
>  1 file changed, 4 insertions(+), 1 deletion(-)
> 
> diff --git a/tests/shaders/built-in-constants.c b/tests/shaders/built-in-constants.c
> index d470fe1bf..32cd2638f 100644
> --- a/tests/shaders/built-in-constants.c
> +++ b/tests/shaders/built-in-constants.c
> @@ -462,6 +462,7 @@ piglit_init(int argc, char **argv)
>  	 * before version 3.20.
>  	 */
>  	if (es_shader && required_glsl_version < 320 &&
> +	    required_glsl_version >= 310 &&
>  	    piglit_is_extension_supported("GL_OES_geometry_shader")) {
>  		assert(num_required_extensions < ARRAY_SIZE(required_extensions));
>  		required_extensions[num_required_extensions] =
> @@ -473,7 +474,9 @@ piglit_init(int argc, char **argv)
>  	const char *const tess_ext_name = es_shader
>  		? "GL_OES_tessellation_shader"
>  		: "GL_ARB_tessellation_shader";
> -	if (piglit_is_extension_supported(tess_ext_name)) {
> +	if (((es_shader && required_glsl_version >= 310) ||
> +	    !es_shader) &&
> +	    piglit_is_extension_supported(tess_ext_name)) {
>  		assert(num_required_extensions < ARRAY_SIZE(required_extensions));
>  		required_extensions[num_required_extensions] =
>  			strdup(tess_ext_name);


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