[Piglit] [PATCH] add new indexing test with dynamic indexing of integer vector

Tapani Pälli tapani.palli at intel.com
Tue Apr 3 09:51:47 UTC 2018


On 04/03/2018 12:03 PM, Alejandro Piñeiro wrote:
> 
> 
> On 03/04/18 09:01, Tapani Pälli wrote:
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105438
>> ---
>>   tests/shaders/glsl-fs-vec4-indexing-8.shader_test | 24 +++++++++++++++++++++++
>>   1 file changed, 24 insertions(+)
>>   create mode 100644 tests/shaders/glsl-fs-vec4-indexing-8.shader_test
>>
>> diff --git a/tests/shaders/glsl-fs-vec4-indexing-8.shader_test b/tests/shaders/glsl-fs-vec4-indexing-8.shader_test
>> new file mode 100644
>> index 000000000..ab01fa900
>> --- /dev/null
>> +++ b/tests/shaders/glsl-fs-vec4-indexing-8.shader_test
>> @@ -0,0 +1,24 @@
>> +[require]
>> +GLSL >= 1.10
>> +
>> +[vertex shader]
>> +void main()
>> +{
>> +	gl_Position = gl_Vertex;
>> +}
> 
> Why not just "[vertex shader passthrough]"?

Sure, will change this, this part was just copy-paste.


>> +
>> +[fragment shader]
>> +uniform float id;
>> +void main()
>> +{
>> +	ivec4 test = ivec4(0, 1, 0, 0);
>> +	vec4 test2 = vec4(0.0, 1.0, 0.0, 0.0);
>> +	int index = int(id);
>> +	float col = test2[test[index]];
>> +	gl_FragColor = vec4(col);
>> +}
>> +
>> +[test]
>> +uniform float id 1
>> +draw rect -1 -1 2 2
>> +probe rgb 1 1 1.0 1.0 1.0
> 


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