[Piglit] [PATCH 2/3] arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries

Juan A. Suarez Romero jasuarez at igalia.com
Wed Apr 4 14:42:32 UTC 2018


On Wed, 2018-03-28 at 11:15 -0400, Anthony Pesch wrote:
> From: Anthony Pesch <apesch at nvidia.com>
> 
> Change zero-sized texture queries to pass a valid depth parameter, otherwise
> they should error as per the OpenGL 4.6 Core spec:
> 
> "An INVALID_VALUE error is generated if the effective target is TEXTURE_1D,
> TEXTURE_1D_ARRAY, TEXTURE_2D or TEXTURE_RECTANGLE, and either zoffset is not
> zero, or depth is not one."

For this patch:

Reviewed-by: Juan A. Suarez <jasuarez at igalia.com>


	J.A.

> ---
>  tests/spec/arb_get_texture_sub_image/errors.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/tests/spec/arb_get_texture_sub_image/errors.c b/tests/spec/arb_get_texture_sub_image/errors.c
> index 57875fa6a..1e7b17115 100644
> --- a/tests/spec/arb_get_texture_sub_image/errors.c
> +++ b/tests/spec/arb_get_texture_sub_image/errors.c
> @@ -293,7 +293,7 @@ test_zero_size_image(void)
>  	/* getting 0x0 image from 8x8 source should work */
>  	glGetTextureSubImage(tex, 0,
>  			     0, 0, 0,
> -			     0, 0, 0,
> +			     0, 0, 1,
>  			     GL_RGBA, GL_UNSIGNED_BYTE,
>  			     sizeof(image), image);
>  	if (!piglit_check_gl_error(GL_NO_ERROR))
> @@ -306,7 +306,7 @@ test_zero_size_image(void)
>  	/* getting 0x0 image from 0x0 source should work */
>  	glGetTextureSubImage(tex, 0,
>  			     0, 0, 0,
> -			     0, 0, 0,
> +			     0, 0, 1,
>  			     GL_RGBA, GL_UNSIGNED_BYTE,
>  			     sizeof(image), image);
>  	if (!piglit_check_gl_error(GL_NO_ERROR))
> @@ -315,7 +315,7 @@ test_zero_size_image(void)
>  	/* getting 0x0 image at an offset from 0x0 source should error */
>  	glGetTextureSubImage(tex, 0,
>  			     1, 2, 0,  /* offset */
> -			     0, 0, 0,
> +			     0, 0, 1,
>  			     GL_RGBA, GL_UNSIGNED_BYTE,
>  			     sizeof(image), image);
>  	if (!piglit_check_gl_error(GL_INVALID_VALUE))


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