[Piglit] [PATCH 3/3] arb_get_texture_sub_image: update cube map tests to complete the cube map

Juan A. Suarez Romero jasuarez at igalia.com
Mon Apr 9 10:41:01 UTC 2018


For the series,

Reviewed-by: Juan A. Suarez <jasuarez at igalia.com>


On Sun, 2018-04-08 at 18:35 +0000, Anthony Pesch wrote:
> Hey Juan,
> 
> Good catch - I'd only been focusing on the errors test.
> 
> I've updated the patch to also fix the errors in arb_get_texture_sub_image-get:
> 
> Author: Anthony Pesch <apesch at nvidia.com>
> Date:   Thu Mar 22 13:11:22 2018 -0400
> 
>     arb_get_texture_sub_image: update cube map tests to make textures cube complete
>     
>     Update cube map tests to ensure cube map textures are cube complete before querying
>     them. Querying a cube map which is not cube complete should set INVALID_OPERATION
>     as per the OpenGL 4.6 Core spec:
>     
>     "An INVALID_OPERATION error is generated if the effective target is
>     TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY, and the texture object
>     is not cube complete or cube array complete, respectively."
> 
> diff --git a/tests/spec/arb_get_texture_sub_image/errors.c b/tests/spec/arb_get_texture_sub_image/errors.c
> index 1e7b17115..4b99d1cc2 100644
> --- a/tests/spec/arb_get_texture_sub_image/errors.c
> +++ b/tests/spec/arb_get_texture_sub_image/errors.c
> @@ -253,16 +253,20 @@ test_cubemap_faces(void)
>                          0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_FLOAT, NULL);
>          }
>  
> -        /* try to get all six cube faces, should fail */
> +        /* try to query incomplete cube map, should fail */
>          glGetTextureSubImage(tex, 0,
>                               0, 0, 0,
> -                             8, 8, 6,
> +                             8, 8, 5,
>                               GL_RGBA, GL_UNSIGNED_BYTE,
>                               sizeof(results), results);
>         if (!piglit_check_gl_error(GL_INVALID_OPERATION))
>                 pass = false;
>  
> -        /* try to get five cube faces, should pass */
> +       /* upload final face */
> +       glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + 5,
> +                    0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_FLOAT, NULL);
> +
> +        /* try to query complete cube map, should now pass */
>          glGetTextureSubImage(tex, 0,
>                               0, 0, 0,
>                               8, 8, 5,
> diff --git a/tests/spec/arb_get_texture_sub_image/get.c b/tests/spec/arb_get_texture_sub_image/get.c
> index 8aa4c92e1..fc8f9f8e1 100644
> --- a/tests/spec/arb_get_texture_sub_image/get.c
> +++ b/tests/spec/arb_get_texture_sub_image/get.c
> @@ -157,12 +157,16 @@ test_getsubimage(GLenum target,
>                                      GL_RGBA, GL_UNSIGNED_BYTE, texData);
>                         break;
>                 case GL_TEXTURE_CUBE_MAP:
> -                       /* only set +Y face */
> -                       glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
> -                                    level, intFormat,
> -                                    mip_width, mip_height, 0,
> -                                    GL_RGBA, GL_UNSIGNED_BYTE,
> -                                    texData);
> +                       /* specify dimensions and format for all faces to make texture cube complete,
> +                          but specify data for only the +Y face as it is the only one read back */
> +                       for (i = 0; i < 6; i++) {
> +                               GLubyte *faceData = i == 2 ? texData : NULL;
> +                               glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
> +                                            level, intFormat,
> +                                            mip_width, mip_height, 0,
> +                                            GL_RGBA, GL_UNSIGNED_BYTE,
> +                                            faceData);
> +                       }
>                         break;
>                 }
>         }
> 
> 
>  - Anthony
> 
> ________________________________________
> From: Piglit <piglit-bounces at lists.freedesktop.org> on behalf of Juan A. Suarez Romero <jasuarez at igalia.com>
> Sent: Thursday, April 5, 2018 4:43 AM
> To: Anthony Pesch; piglit at lists.freedesktop.org
> Subject: Re: [Piglit] [PATCH 3/3] arb_get_texture_sub_image: update cube map tests to complete the cube map
> 
> On Thu, 2018-04-05 at 10:19 +0200, Juan A. Suarez Romero wrote:
> > On Wed, 2018-03-28 at 11:15 -0400, Anthony Pesch wrote:
> > > From: Anthony Pesch <apesch at nvidia.com>
> > > 
> > > Update cube map tests to complete the cube map before performing the final
> > > query. This final query is expected to succeed, however, querying a cube map
> > > which is not cube complete should set INVALID_OPERATION as per the OpenGL 4.6
> > > Core spec:
> > > 
> > > "An INVALID_OPERATION error is generated if the effective target is
> > > TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY, and the texture object
> > > is not cube complete or cube array complete, respectively."
> > > ---
> > 
> > 
> > Isn't there a similar problem in tests/spec/arb_get_texture_sub_image/get.c,
> > when invoking test_getsubimage() with a GL_TEXTURE_CUBE_MAP  ?
> > 
> 
> More specifically, the test is only setting one face of the cube, so the cube is
>  incomplete. It should set all the faces.
> 
> This change can be included within this patch.
> 
>         J.A.
> 
> > 
> >       J.A.
> > 
> > >  tests/spec/arb_get_texture_sub_image/errors.c | 10 +++++++---
> > >  1 file changed, 7 insertions(+), 3 deletions(-)
> > > 
> > > diff --git a/tests/spec/arb_get_texture_sub_image/errors.c b/tests/spec/arb_get_texture_sub_image/errors.c
> > > index 1e7b17115..4b99d1cc2 100644
> > > --- a/tests/spec/arb_get_texture_sub_image/errors.c
> > > +++ b/tests/spec/arb_get_texture_sub_image/errors.c
> > > @@ -253,16 +253,20 @@ test_cubemap_faces(void)
> > >                          0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_FLOAT, NULL);
> > >          }
> > > 
> > > -        /* try to get all six cube faces, should fail */
> > > +        /* try to query incomplete cube map, should fail */
> > >          glGetTextureSubImage(tex, 0,
> > >                               0, 0, 0,
> > > -                             8, 8, 6,
> > > +                             8, 8, 5,
> > >                               GL_RGBA, GL_UNSIGNED_BYTE,
> > >                               sizeof(results), results);
> > >     if (!piglit_check_gl_error(GL_INVALID_OPERATION))
> > >             pass = false;
> > > 
> > > -        /* try to get five cube faces, should pass */
> > > +   /* upload final face */
> > > +   glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + 5,
> > > +                0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_FLOAT, NULL);
> > > +
> > > +        /* try to query complete cube map, should now pass */
> > >          glGetTextureSubImage(tex, 0,
> > >                               0, 0, 0,
> > >                               8, 8, 5,
> > 
> > _______________________________________________
> > Piglit mailing list
> > Piglit at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/piglit
> 
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