[Piglit] [Bug 106052] shader-db crashes when running piglit shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Apr 17 13:44:58 UTC 2018


--- Comment #22 from ben at besd.de <ben at besd.de> ---
Found one: Unigine Valley dont know if there's a difference but works

Loading "/home/nano/.Valley/valley_1.0.cfg"...
Loading "libGPUMonitor_x64.so"...
Loading "libGL.so.1"...
Loading "libopenal.so.1"...
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295,
skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295,
skipping unlock
Set 1920x1080 fullscreen video mode
Set 1.00 gamma value
Unigine engine http://unigine.com/
Binary: Linux 64bit GCC 4.4.5 Release Feb 14 2013 r11294
Features: OpenGL OpenAL XPad360 Joystick Flash Editor
App path:  /home/nano/Downloads/Unigine_Valley-1.0/bin/
Data path: /home/nano/Downloads/Unigine_Valley-1.0/data/
Save path: /home/nano/.Valley/

---- System ----
System: Linux 4.16.0+ x86_64
CPU: Intel(R) Xeon(R) CPU E31260L @ 2.40GHz 2400MHz MMX SSE SSE2 SSE3 SSSE3
GPU: Unknown GPU x1
System memory: 16053 MB
Video memory:  256 MB
Sync threads:  7
Async threads: 8

---- MathLib ----
Set SSE2 simd processor

---- Sound ----
Renderer: OpenAL Soft
OpenAL vendor:   OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version:  1.1 ALSOFT 1.17.2
Found EFX Filter
Found EFX Reverb
Found EAX Reverb
Found QUAD16 format
Found 51CHN16 format
Found 61CHN16 format
Found 71CHN16 format
Maximum sources:         256
Maximum effect slots:    4
Maximum auxiliary sends: 2

---- Render ----
GLRender::GLRender(): Unknown ATI GPU
OpenGL vendor:   X.Org
OpenGL renderer: Radeon RX 560 Series (POLARIS11, DRM 3.26.0, 4.16.0+, LLVM
OpenGL version:  3.2 (Core Profile) Mesa 18.1.0-dev-ben-So 1. Apr 13:40:29 CEST
2018 (git-e76bb06a7e)
OpenGL flags:    Core Profile
Found required GL_ARB_map_buffer_range
Found required GL_ARB_vertex_array_object
Found required GL_ARB_draw_instanced
Found required GL_ARB_draw_elements_base_vertex
Found required GL_ARB_transform_feedback
Found required GL_ARB_half_float_vertex
Found required GL_ARB_half_float_pixel
Found required GL_ARB_framebuffer_object
Found required GL_ARB_texture_multisample
Found required GL_ARB_uniform_buffer_object
Found required GL_ARB_geometry_shader4
Found optional GL_ARB_blend_func_extended
Found optional GL_ARB_tessellation_shader
Found optional GL_ARB_shader_bit_encoding
Found optional GL_ARB_sample_shading
Found optional GL_ARB_compute_shader
Found optional GL_ARB_gpu_shader5
Found optional GL_EXT_texture_compression_s3tc
Found optional GL_ARB_texture_compression_rgtc
Shading language:        1.50
Maximum texture size:    16384
Maximum texture units:   192
Maximum texture renders: 8

---- Physics ----
Physics: Multi-threaded

---- PathFind ----
PathFind: Multi-threaded

GPUMonitorPlugin::init(): can't initialize GPUMonitor
EnginePlugins::init(): can't initialize "GPUMonitor" plugin
---- Interpreter ----
Version: 2.52

Loading "valley/unigine.cpp" 45ms
Loading "valley/locale/unigine.en" dictionary
Loading "core/materials/default/unigine_post.mat" 23 materials 50 shaders 5ms
Loading "core/materials/default/unigine_render.mat" 47 materials 2368 shaders
Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 11ms
Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 1062 shaders
Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1158
shaders 5ms
Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332
shaders 12ms
Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2
materials 2276 shaders 8ms
Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112
shaders 1ms
Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 300
shaders 2ms
Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 813
shaders 4ms
Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders
Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders
Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 2180 shaders
Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders
Loading "core/materials/default/unigine_terrain.mat" 1 material 1980 shaders
Loading "core/materials/default/unigine_grass.mat" 2 materials 474 shaders 4ms
Loading "core/materials/default/unigine_particles.mat" 1 material 109 shaders
Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders
Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders
Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 4ms
Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 0ms
Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 19ms
Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 13ms
Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 1ms
Loading "core/properties/unigine.prop" 2 properties 0ms
Unigine Valley Benchmark 1.0 (1.0)Unigine~# world_load valley/valley
Loading "valley/valley.cpp" 134ms
Loading "valley/valley.mat" 72 materials 1288ms
Loading "valley/sound/sound.prop" 142 properties 2ms
Loading "valley/valley.world" 2516ms
Benchmark running
Benchmark results:
Time:   189.064
Frames: 4218
FPS:    22.3099
Min FPS:        13.9408
Max FPS:        39.6422
Score:  933.445
Unigine~# quit
Close "libopenal.so.1"
Close "libGL.so.1"
Memory usage: none
Allocations:  none

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