[Piglit] [PATCH v2 5/5] arb_bindless_texture: add test for conversion of bound sampler or image to uvec2

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Apr 24 19:51:14 UTC 2018


Patches 1,2,3,5 are:

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

Sorry for the delay.

On 04/12/2018 12:58 PM, Karol Herbst wrote:
> conversion of bounded sampler2D to uvec2 is legal with
> ARB_bindless_texture. Currently Mesa fails with an assert:
> 
> ../src/compiler/glsl/opt_function_inlining.cpp:248:
> void ir_call::generate_inline(ir_instruction*): Assertion `deref' failed.
> 
> v2: add image test
>      convert to compiler test
>      quote the spec
> 
> Signed-off-by: Karol Herbst <kherbst at redhat.com>
> ---
>   .../compiler/images/arith-bound-image.frag         | 33 ++++++++++++++++++++++
>   .../samplers/arith-bound-sampler-texture2D.frag    | 32 +++++++++++++++++++++
>   2 files changed, 65 insertions(+)
>   create mode 100644 tests/spec/arb_bindless_texture/compiler/images/arith-bound-image.frag
>   create mode 100644 tests/spec/arb_bindless_texture/compiler/samplers/arith-bound-sampler-texture2D.frag
> 
> diff --git a/tests/spec/arb_bindless_texture/compiler/images/arith-bound-image.frag b/tests/spec/arb_bindless_texture/compiler/images/arith-bound-image.frag
> new file mode 100644
> index 000000000..1876081c9
> --- /dev/null
> +++ b/tests/spec/arb_bindless_texture/compiler/images/arith-bound-image.frag
> @@ -0,0 +1,33 @@
> +// [config]
> +// expect_result: pass
> +// glsl_version: 3.30
> +// require_extensions: GL_ARB_bindless_texture GL_ARB_shader_image_load_store
> +// [end config]
> +
> +#version 330
> +#extension GL_ARB_bindless_texture: require
> +#extension GL_ARB_shader_image_load_store: enable
> +
> +writeonly uniform image2D img;
> +uniform uvec2 handleOffset;
> +
> +out vec4 finalColor;
> +
> +// The ARB_bindless_texture spec says:
> +//
> +//  "Modify Section 5.4.1, Conversion and Scalar Constructors, p. 60"
> +//
> +//  "(add the following constructors:)"
> +//
> +//  "uvec2(any image type)       // Converts an image type to a
> +//                               //   pair of 32-bit unsigned integers
> +//   any image type(uvec2)       // Converts a pair of 32-bit unsigned integers to
> +//                               //   an image type"
> +
> +void main()
> +{
> +	uvec2 handle = uvec2(img);
> +	handle.x -= 0x12345678u;
> +	handle.y -= 0x9abcdef0u;
> +	imageStore(image2D(handle + handleOffset), ivec2(0, 0), vec4(1, 2, 3, 4));
> +}
> diff --git a/tests/spec/arb_bindless_texture/compiler/samplers/arith-bound-sampler-texture2D.frag b/tests/spec/arb_bindless_texture/compiler/samplers/arith-bound-sampler-texture2D.frag
> new file mode 100644
> index 000000000..cf6a625bf
> --- /dev/null
> +++ b/tests/spec/arb_bindless_texture/compiler/samplers/arith-bound-sampler-texture2D.frag
> @@ -0,0 +1,32 @@
> +// [config]
> +// expect_result: pass
> +// glsl_version: 3.30
> +// require_extensions: GL_ARB_bindless_texture
> +// [end config]
> +
> +#version 330
> +#extension GL_ARB_bindless_texture: require
> +
> +uniform sampler2D tex;
> +uniform uvec2 handleOffset;
> +
> +out vec4 finalColor;
> +
> +// The ARB_bindless_texture spec says:
> +//
> +//  "Modify Section 5.4.1, Conversion and Scalar Constructors, p. 60"
> +//
> +//  "(add the following constructors:)"
> +//
> +//  "uvec2(any sampler type)     // Converts a sampler type to a
> +//                               //   pair of 32-bit unsigned integers
> +//   any sampler type(uvec2)     // Converts a pair of 32-bit unsigned integers to
> +//                               //   a sampler type"
> +
> +void main()
> +{
> +	uvec2 handle = uvec2(tex);
> +	handle.x -= 0x12345678u;
> +	handle.y -= 0x9abcdef0u;
> +	finalColor = texture2D(sampler2D(handle + handleOffset), vec2(0, 0));
> +}
> 


More information about the Piglit mailing list