[Piglit] [PATCH 08/35] arb_gl_spirv: Add a test using specializations
Alejandro PiƱeiro
apinheiro at igalia.com
Thu Aug 9 11:35:47 UTC 2018
From: Neil Roberts <nroberts at igalia.com>
---
.../execution/vs-ps-specializations.shader_test | 181 +++++++++++++++++++++
1 file changed, 181 insertions(+)
create mode 100644 tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test b/tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test
new file mode 100644
index 000000000..7b3e7ee81
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test
@@ -0,0 +1,181 @@
+# Simple shader test using specialization constants
+
+[require]
+GL >= 3.3
+GLSL >= 4.50
+SPIRV ONLY
+
+[vertex shader specializations]
+uint 0 42
+float 1 0.42
+
+[fragment shader specializations]
+float 5 0.0
+float 6 1.0
+float 7 0.0
+
+[vertex shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 4
+; Bound: 44
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %main "main" %_ %piglit_vertex %gl_VertexID %gl_InstanceID
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %magic_number "magic_number"
+ OpName %magic_float "magic_float"
+ OpName %gl_PerVertex "gl_PerVertex"
+ OpMemberName %gl_PerVertex 0 "gl_Position"
+ OpMemberName %gl_PerVertex 1 "gl_PointSize"
+ OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
+ OpMemberName %gl_PerVertex 3 "gl_CullDistance"
+ OpName %_ ""
+ OpName %piglit_vertex "piglit_vertex"
+ OpName %gl_VertexID "gl_VertexID"
+ OpName %gl_InstanceID "gl_InstanceID"
+ OpDecorate %magic_number SpecId 0
+ OpDecorate %magic_float SpecId 1
+ OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+ OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+ OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
+ OpDecorate %gl_PerVertex Block
+ OpDecorate %piglit_vertex Location 0
+ OpDecorate %gl_VertexID BuiltIn VertexId
+ OpDecorate %gl_InstanceID BuiltIn InstanceId
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %bool = OpTypeBool
+ %uint = OpTypeInt 32 0
+%magic_number = OpSpecConstant %uint 0
+ %uint_42 = OpConstant %uint 42
+ %10 = OpSpecConstantOp %bool INotEqual %magic_number %uint_42
+ %float = OpTypeFloat 32
+%magic_float = OpSpecConstant %float 0
+ %float_0_42 = OpConstant %float 0.42
+ %float_0_01 = OpConstant %float 0.01
+ %v4float = OpTypeVector %float 4
+ %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+ %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+ %float_0 = OpConstant %float 0
+ %33 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%piglit_vertex = OpVariable %_ptr_Input_v4float Input
+%_ptr_Input_int = OpTypePointer Input %int
+%gl_VertexID = OpVariable %_ptr_Input_int Input
+%gl_InstanceID = OpVariable %_ptr_Input_int Input
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %11 = OpLogicalNot %bool %10
+ OpSelectionMerge %13 None
+ OpBranchConditional %11 %12 %13
+ %12 = OpLabel
+ %17 = OpFSub %float %magic_float %float_0_42
+ %18 = OpExtInst %float %1 FAbs %17
+ %20 = OpFOrdGreaterThan %bool %18 %float_0_01
+ OpBranch %13
+ %13 = OpLabel
+ %21 = OpPhi %bool %10 %5 %20 %12
+ OpSelectionMerge %23 None
+ OpBranchConditional %21 %22 %36
+ %22 = OpLabel
+ %35 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+ OpStore %35 %33
+ OpBranch %23
+ %36 = OpLabel
+ %39 = OpLoad %v4float %piglit_vertex
+ %40 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+ OpStore %40 %39
+ OpBranch %23
+ %23 = OpLabel
+ OpReturn
+ OpFunctionEnd
+
+[vertex shader]
+#version 450
+
+layout(location = 0) in vec4 piglit_vertex;
+
+layout(constant_id = 0) const uint magic_number = 0;
+layout(constant_id = 1) const float magic_float = 0;
+
+void main()
+{
+ if (magic_number != 42 ||
+ abs(magic_float - 0.42) > 0.01) {
+ gl_Position = vec4(0.0);
+ } else {
+ gl_Position = piglit_vertex;
+ }
+}
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 4
+; Bound: 15
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %out_color
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %out_color "out_color"
+ OpName %red "red"
+ OpName %green "green"
+ OpName %blue "blue"
+ OpDecorate %out_color Location 0
+ OpDecorate %red SpecId 5
+ OpDecorate %green SpecId 6
+ OpDecorate %blue SpecId 7
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %out_color = OpVariable %_ptr_Output_v4float Output
+ %red = OpSpecConstant %float 1
+ %green = OpSpecConstant %float 0.3
+ %blue = OpSpecConstant %float 0.3
+ %float_1 = OpConstant %float 1
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %14 = OpCompositeConstruct %v4float %red %green %blue %float_1
+ OpStore %out_color %14
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+#version 450
+
+layout(constant_id = 5) const float red = 1.0;
+layout(constant_id = 6) const float green = 0.3;
+layout(constant_id = 7) const float blue = 0.3;
+
+layout(location = 0) out vec4 out_color;
+
+void main()
+{
+ out_color = vec4(red, green, blue, 1.0);
+}
+
+[test]
+clear color 1.0 0.0 0.0 0.0
+clear
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
--
2.14.1
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