[Piglit] [PATCH 35/35] arb_gl_spirv: adding basic va64 test

Alejandro PiƱeiro apinheiro at igalia.com
Thu Aug 9 11:36:14 UTC 2018


---
 .../arb_gl_spirv/execution/va64-simple.shader_test | 136 +++++++++++++++++++++
 1 file changed, 136 insertions(+)
 create mode 100644 tests/spec/arb_gl_spirv/execution/va64-simple.shader_test

diff --git a/tests/spec/arb_gl_spirv/execution/va64-simple.shader_test b/tests/spec/arb_gl_spirv/execution/va64-simple.shader_test
new file mode 100644
index 000000000..bcd87081e
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/va64-simple.shader_test
@@ -0,0 +1,136 @@
+# Very basic 64bit vertex attribute test.
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 4.50
+GL_ARB_gl_spirv
+
+[vertex shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 31
+; Schema: 0
+               OpCapability Shader
+               OpCapability Float64
+          %1 = OpExtInstImport "GLSL.std.450"
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Vertex %main "main" %_ %piglit_vertex %fs_color %value0 %gl_VertexID %gl_InstanceID
+               OpSource GLSL 450
+               OpName %_ ""
+               OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+               OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+               OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+               OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
+               OpDecorate %gl_PerVertex Block
+               OpDecorate %piglit_vertex Location 1
+               OpDecorate %fs_color Location 0
+               OpDecorate %value0 Location 0
+               OpDecorate %gl_VertexID BuiltIn VertexId
+               OpDecorate %gl_InstanceID BuiltIn InstanceId
+       %void = OpTypeVoid
+          %3 = OpTypeFunction %void
+      %float = OpTypeFloat 32
+    %v4float = OpTypeVector %float 4
+       %uint = OpTypeInt 32 0
+     %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+          %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+        %int = OpTypeInt 32 1
+      %int_0 = OpConstant %int 0
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%piglit_vertex = OpVariable %_ptr_Input_v4float Input
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+   %fs_color = OpVariable %_ptr_Output_v4float Output
+     %double = OpTypeFloat 64
+   %v4double = OpTypeVector %double 4
+%_ptr_Input_v4double = OpTypePointer Input %v4double
+     %value0 = OpVariable %_ptr_Input_v4double Input
+%_ptr_Input_int = OpTypePointer Input %int
+%gl_VertexID = OpVariable %_ptr_Input_int Input
+%gl_InstanceID = OpVariable %_ptr_Input_int Input
+       %main = OpFunction %void None %3
+          %5 = OpLabel
+         %18 = OpLoad %v4float %piglit_vertex
+         %20 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+               OpStore %20 %18
+         %26 = OpLoad %v4double %value0
+         %27 = OpFConvert %v4float %26
+               OpStore %fs_color %27
+               OpReturn
+               OpFunctionEnd
+
+[vertex shader]
+#version 450
+
+layout(location = 0) in dvec4 value0;
+layout(location = 1) in vec4 piglit_vertex;
+
+layout(location = 0) out vec4 fs_color;
+
+void main()
+{
+    gl_Position = piglit_vertex;
+
+    fs_color = vec4(value0);
+}
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 13
+; Schema: 0
+               OpCapability Shader
+          %1 = OpExtInstImport "GLSL.std.450"
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Fragment %main "main" %color %fs_color
+               OpExecutionMode %main OriginLowerLeft
+               OpSource GLSL 450
+               OpDecorate %color Location 0
+               OpDecorate %fs_color Location 0
+       %void = OpTypeVoid
+          %3 = OpTypeFunction %void
+      %float = OpTypeFloat 32
+    %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+      %color = OpVariable %_ptr_Output_v4float Output
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+   %fs_color = OpVariable %_ptr_Input_v4float Input
+       %main = OpFunction %void None %3
+          %5 = OpLabel
+         %12 = OpLoad %v4float %fs_color
+               OpStore %color %12
+               OpReturn
+               OpFunctionEnd
+
+[fragment shader]
+#version 450
+
+layout(location = 0) in vec4 fs_color;
+layout(location = 0) out vec4 color;
+
+void main()
+{
+  color = fs_color;
+}
+
+[vertex data]
+    0/double/dvec4   1/float/vec4
+            0.2            0.3            0.4            0.5                 -1.0 -1.0 0.0 1.0
+            0.2            0.3            0.4            0.5                 1.0 -1.0  0.0 1.0
+            0.2            0.3            0.4            0.5                  1.0  1.0  0.0 1.0
+            0.2            0.3            0.4            0.5                 -1.0  1.0  0.0 1.0
+
+
+[test]
+
+clear color 1.0 1.0 1.0 1.0
+clear
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.2 0.3 0.4 0.5
-- 
2.14.1



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