[Piglit] [PATCH 2/3] Add a test with a large constant array in the shader

Jason Ekstrand jason at jlekstrand.net
Sat Aug 25 23:41:59 UTC 2018


---
 Makefile.am                       |   2 +
 data/32x32-smile.ref.png          | Bin 0 -> 315 bytes
 src/tests/func/shader/constants.c | 245 ++++++++++++++++++++++++++++++
 3 files changed, 247 insertions(+)
 create mode 100644 data/32x32-smile.ref.png
 create mode 100644 src/tests/func/shader/constants.c

diff --git a/Makefile.am b/Makefile.am
index 7c4a52b..a96da9d 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -98,6 +98,7 @@ bin_crucible_SOURCES = \
 	src/tests/func/interleaved-cmd-buffers.c \
 	src/tests/func/miptree/miptree.c \
 	src/tests/func/push-constants/basic.c \
+	src/tests/func/shader/constants.c \
 	src/tests/func/shader/fragcoord.c \
 	src/tests/func/shader/pack_unpack.c \
 	src/tests/func/shader_ballot/ext_shader_ballot.c \
@@ -144,6 +145,7 @@ BUILT_SOURCES = \
 	src/tests/func/push-constants/basic-spirv.h \
 	src/tests/func/amd/gcn_shader-spirv.h \
 	src/tests/func/amd/shader_trinary_minmax-spirv.h \
+	src/tests/func/shader/constants-spirv.h \
 	src/tests/func/shader/fragcoord-spirv.h \
 	src/tests/func/shader/pack_unpack-spirv.h \
 	src/tests/func/shader_ballot/ext_shader_ballot-spirv.h \
diff --git a/data/32x32-smile.ref.png b/data/32x32-smile.ref.png
new file mode 100644
index 0000000000000000000000000000000000000000..80c5bf359361c378478a46e857f00109a26f699b
GIT binary patch
literal 315
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zR!<kl5Rc<;!=m{b6nL^bzwiI_$1w1qErX-)lgYZ;(KoG}48Ev5c+B8^qWjd|FU$fA
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z6Yto#2CaO&b!|#_)UG?CQU)d`YrMXsuhBKvjr%h_{{5P?30{^@9mF>RJ;31U>gTe~
HDWM4fB2#y|

literal 0
HcmV?d00001

diff --git a/src/tests/func/shader/constants.c b/src/tests/func/shader/constants.c
new file mode 100644
index 0000000..56b7194
--- /dev/null
+++ b/src/tests/func/shader/constants.c
@@ -0,0 +1,245 @@
+// Copyright 2018 Intel Corporation
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the "Software"),
+// to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense,
+// and/or sell copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice (including the next
+// paragraph) shall be included in all copies or substantial portions of the
+// Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+
+#include "tapi/t.h"
+
+#include "constants-spirv.h"
+
+static void
+test(void)
+{
+    VkShaderModule vs = qoCreateShaderModuleGLSL(t_device, VERTEX,
+        layout(location = 0) in vec4 a_position;
+        void main()
+        {
+            gl_Position = a_position;
+        }
+    );
+
+    VkShaderModule fs = qoCreateShaderModuleGLSL(t_device, FRAGMENT,
+        layout(set = 0, binding = 0) uniform block1 {
+            vec4 colors[3];
+        } u;
+
+        layout(location = 0) out vec4 f_color;
+
+        const int table[32][32] = {
+            { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+              1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+              1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+              1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
+              0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 2,
+              2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2,
+              2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2,
+              2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1 },
+            { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2,
+              2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 },
+            { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 },
+            { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 },
+            { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0,
+              0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 },
+            { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0,
+              0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 },
+            { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0,
+              0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 },
+            { 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1 },
+            { 1, 1, 1, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1 },
+            { 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2,
+              2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0,
+              0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 2, 2, 2,
+              2, 2, 2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 2, 2, 2, 2,
+              2, 2, 2, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
+              0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+              1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+              1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+            { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+              1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+        };
+
+        void main()
+        {
+            ivec2 pix = ivec2(gl_FragCoord.xy);
+            int index = table[pix.y][pix.x];
+            f_color = u.colors[index];
+        }
+    );
+
+    const float vertices[8] = {
+        -1.0, -1.0,
+         1.0, -1.0,
+        -1.0,  1.0,
+         1.0,  1.0,
+    };
+    const unsigned vertices_offset = 0;
+
+    const float colors[12] = {
+        0.0, 0.0, 0.0, 1.0,
+        0.0, 1.0, 0.0, 1.0,
+        1.0, 1.0, 0.0, 1.0,
+    };
+    const unsigned colors_offset = vertices_offset + sizeof(vertices);
+
+    const unsigned buffer_size = sizeof(vertices) + sizeof(colors);
+
+    VkBuffer buffer = qoCreateBuffer(t_device, .size = buffer_size,
+        .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
+                 VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
+
+    VkDeviceMemory mem = qoAllocBufferMemory(t_device, buffer,
+        .properties = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+    qoBindBufferMemory(t_device, buffer, mem, 0);
+
+    void *map = qoMapMemory(t_device, mem, 0, buffer_size, 0);
+    memcpy(map + vertices_offset, vertices, sizeof(vertices));
+    memcpy(map + colors_offset, colors, sizeof(colors));
+
+    VkDescriptorSetLayout set_layout = qoCreateDescriptorSetLayout(t_device,
+        .bindingCount = 1,
+        .pBindings = (VkDescriptorSetLayoutBinding[]) {
+            {
+                .binding = 0,
+                .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+                .descriptorCount = 1,
+                .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+                .pImmutableSamplers = NULL,
+            },
+        });
+
+    VkDescriptorSet set = qoAllocateDescriptorSet(t_device,
+        .descriptorPool = t_descriptor_pool,
+        .pSetLayouts = &set_layout);
+
+    vkUpdateDescriptorSets(t_device,
+        1, /* writeCount */
+        &(VkWriteDescriptorSet) {
+            .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+            .dstSet = set,
+            .dstBinding = 0,
+            .dstArrayElement = 0,
+            .descriptorCount = 1,
+            .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+            .pBufferInfo = &(VkDescriptorBufferInfo) {
+                .buffer = buffer,
+                .offset = colors_offset,
+                .range = sizeof(colors),
+            },
+        }, 0, NULL);
+
+    VkPipelineLayout pipeline_layout = qoCreatePipelineLayout(t_device,
+        .setLayoutCount = 1,
+        .pSetLayouts = &set_layout);
+
+    VkPipelineVertexInputStateCreateInfo vi_create_info = {
+        .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+        .vertexBindingDescriptionCount = 1,
+        .pVertexBindingDescriptions = &(VkVertexInputBindingDescription) {
+            .binding = 0,
+            .stride = 2 * sizeof(float),
+            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
+        },
+        .vertexAttributeDescriptionCount = 1,
+        .pVertexAttributeDescriptions = &(VkVertexInputAttributeDescription) {
+            .location = 0,
+            .binding = 0,
+            .format = VK_FORMAT_R32G32_SFLOAT,
+            .offset = vertices_offset,
+        },
+    };
+
+    VkPipeline pipeline = qoCreateGraphicsPipeline(t_device, t_pipeline_cache,
+        &(QoExtraGraphicsPipelineCreateInfo) {
+            .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+            .vertexShader = vs,
+            .fragmentShader = fs,
+            .pNext =
+        &(VkGraphicsPipelineCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+            .pVertexInputState = &vi_create_info,
+            .flags = 0,
+            .layout = pipeline_layout,
+            .renderPass = t_render_pass,
+            .subpass = 0,
+        }});
+
+    vkCmdBeginRenderPass(t_cmd_buffer,
+        &(VkRenderPassBeginInfo) {
+            .renderPass = t_render_pass,
+            .framebuffer = t_framebuffer,
+            .renderArea = { { 0, 0 }, { t_width, t_height } },
+            .clearValueCount = 1,
+            .pClearValues = (VkClearValue[]) {
+                { .color = { .float32 = { 1.0, 0.0, 0.0, 1.0 } } },
+            }
+        }, VK_SUBPASS_CONTENTS_INLINE);
+
+    vkCmdBindVertexBuffers(t_cmd_buffer, 0, 1,
+                           (VkBuffer[]) { buffer },
+                           (VkDeviceSize[]) { vertices_offset });
+    vkCmdBindPipeline(t_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+    vkCmdBindDescriptorSets(t_cmd_buffer,
+                            VK_PIPELINE_BIND_POINT_GRAPHICS,
+                            pipeline_layout, 0, 1, &set, 0, NULL);
+    vkCmdDraw(t_cmd_buffer, /*vertexCount*/ 4, /*instanceCount*/ 1,
+              /*firstVertex*/ 0, /*firstInstance*/ 0);
+    vkCmdEndRenderPass(t_cmd_buffer);
+    qoEndCommandBuffer(t_cmd_buffer);
+    qoQueueSubmit(t_queue, 1, &t_cmd_buffer, VK_NULL_HANDLE);
+}
+
+test_define {
+    .name = "func.shader.constants",
+    .start = test,
+    .image_filename = "32x32-smile.ref.png",
+};
-- 
2.17.1



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