[Piglit] [PATCH] shaders: Verify that -int(some_bool) & value is handled correctly
Jason Ekstrand
jason at jlekstrand.net
Tue Dec 18 22:01:03 UTC 2018
On Tue, Dec 18, 2018 at 3:56 PM Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> This reproduces bug #109075. In that bug, '-int(XYZ) & anything' was
> optimized as though it were '-int(XYZ) & floatBitsToInt(1.0)'.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109075
> ---
> ...glsl-fs-bitwise-and-Boolean-and-1.0.shader_test | 32
> ++++++++++++++++++++++
> 1 file changed, 32 insertions(+)
> create mode 100644
> tests/shaders/glsl-fs-bitwise-and-Boolean-and-1.0.shader_test
>
> diff --git a/tests/shaders/glsl-fs-bitwise-and-Boolean-and-1.0.shader_test
> b/tests/shaders/glsl-fs-bitwise-and-Boolean-and-1.0.shader_test
> new file mode 100644
> index 000000000..e59656326
> --- /dev/null
> +++ b/tests/shaders/glsl-fs-bitwise-and-Boolean-and-1.0.shader_test
> @@ -0,0 +1,32 @@
> +[require]
> +GLSL >= 1.30
> +GL_ARB_shader_bit_encoding
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +#extension GL_ARB_shader_bit_encoding: enable
> +
> +out vec4 piglit_fragcolor;
> +
> +uniform int x = 37;
> +uniform int y = 46;
>
Wow. I think this may be the best use I've ever seen of uniform
initializers. :-)
Seems to do the thing in the bug.
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
> +
> +void main()
> +{
> + bool a = x == 37; // Must be true.
> + bool b = y == 46; // Must be true.
> +
> + /* This reproduces bug #109075. In that bug, '-int(XYZ) & anything'
> was
> + * optimized as though it were '-int(XYZ) & floatBitsToInt(1.0)'.
> + */
> + piglit_fragcolor = vec4(intBitsToFloat(-int(a) & floatBitsToInt(0.5)),
> + intBitsToFloat(-int(b) & floatBitsToInt(0.5)),
> + 0.0,
> + 1.0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.5 0.5 0.0 1.0
> +
> --
> 2.14.5
>
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