[Piglit] [PATCH 2/2] texunits: don't test glTexEnv with unusable texture units
Brian Paul
brian.e.paul at gmail.com
Fri Feb 9 01:31:40 UTC 2018
Reviewed-by: Brian Paul <brianp at vmware.com>
On Thu, Feb 8, 2018 at 5:59 PM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> The GL limit is MaxTextureCombinedUnits, but the real usable limit is
> MaxTextureCoordUnits. This is probably a spec bug.
>
> Mesa will ignore glTexEnv calls where unit >= MaxTextureCoordUnits.
> ---
> tests/general/texunits.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/tests/general/texunits.c b/tests/general/texunits.c
> index b68dcf7..c6fbcb1 100644
> --- a/tests/general/texunits.c
> +++ b/tests/general/texunits.c
> @@ -276,30 +276,30 @@ test_texture_params(void)
>
> static GLboolean
> test_texture_env(void)
> {
> /* Texture Environment state is fixed-function; not used by shaders */
> int i;
>
> clear_errors();
>
> /* set per-unit state */
> - for (i = 0; i < MaxTextureCombinedUnits; i++) {
> + for (i = 0; i < MaxTextureCoordUnits; i++) {
> glActiveTexture(GL_TEXTURE0 + i);
> glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, Random[i]);
> if (!piglit_check_gl_error(GL_NO_ERROR)) {
> return GL_FALSE;
> }
> }
>
> /* check per-unit state */
> - for (i = 0; i < MaxTextureCombinedUnits; i++) {
> + for (i = 0; i < MaxTextureCoordUnits; i++) {
> GLfloat v[4];
> glActiveTexture(GL_TEXTURE0 + i);
> glGetTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, v);
> if (!equal4v(v, Random[i])) {
> printf("Setting per-unit env state failed for unit %d\n", i);
> report4v(Random[i], v);
> return GL_FALSE;
> }
> }
>
> --
> 2.7.4
>
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