[Piglit] [PATCH 1/2] textureSize: add ability to test tess eval stage
sroland at vmware.com
sroland at vmware.com
Mon Jan 1 05:41:18 UTC 2018
From: Roland Scheidegger <sroland at vmware.com>
This is a problem of all texturing tests, they cannot exercise the tesselation
stages. (But I'm too lazy to fix the others, and too lazy to hack something up
for tcs stage, I only need it to verify a bug/fix with r600 buffer textures.)
---
tests/texturing/shaders/common.c | 3 ++
tests/texturing/shaders/common.h | 3 +-
tests/texturing/shaders/textureSize.c | 76 ++++++++++++++++++++++++++++++++---
3 files changed, 75 insertions(+), 7 deletions(-)
diff --git a/tests/texturing/shaders/common.c b/tests/texturing/shaders/common.c
index b377bbcae..bda149971 100644
--- a/tests/texturing/shaders/common.c
+++ b/tests/texturing/shaders/common.c
@@ -378,6 +378,9 @@ require_GL_features(enum shader_target test_stage)
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &tex_units);
if (test_stage == VS && tex_units <= 0)
piglit_report_result(PIGLIT_SKIP);
+
+ if (test_stage == TES)
+ piglit_require_extension("GL_ARB_tessellation_shader");
}
/**
diff --git a/tests/texturing/shaders/common.h b/tests/texturing/shaders/common.h
index 49f38e8b5..3edc68bff 100644
--- a/tests/texturing/shaders/common.h
+++ b/tests/texturing/shaders/common.h
@@ -91,7 +91,8 @@ enum shader_target {
UNKNOWN,
VS,
FS,
- GS
+ GS,
+ TES,
};
float max2(float x, float y);
diff --git a/tests/texturing/shaders/textureSize.c b/tests/texturing/shaders/textureSize.c
index 2693633fb..3035e0505 100644
--- a/tests/texturing/shaders/textureSize.c
+++ b/tests/texturing/shaders/textureSize.c
@@ -60,7 +60,7 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
piglit_gl_process_args(&argc, argv, &config);
parse_args(argc, argv);
- if (test_stage == GS) {
+ if (test_stage == GS || test_stage == TES) {
config.supports_gl_compat_version = 32;
config.supports_gl_core_version = 32;
} else {
@@ -154,7 +154,7 @@ piglit_display()
glUniform1i(lod_location, l);
glViewport(x, 10, 10, 10);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glDrawArrays(test_stage == TES ? GL_PATCHES : GL_TRIANGLE_FAN, 0, 4);
pass &= piglit_probe_rect_rgba(x, 10, 10, 10, expected_color);
}
@@ -248,12 +248,14 @@ has_lod(void)
int
generate_GLSL(enum shader_target test_stage)
{
- int vs, gs = 0, fs;
+ int vs, gs = 0, tes = 0, tcs = 0, fs;
int prog;
static char *vs_code;
static char *gs_code = NULL;
static char *fs_code;
+ static char *tes_code = NULL;
+ static char *tcs_code = NULL;
char *lod_arg;
static const char *zeroes[3] = { "", "0, ", "0, 0, " };
@@ -357,6 +359,55 @@ generate_GLSL(enum shader_target test_stage)
shader_version, extension, sampler.name, size, lod_arg,
zeroes[3 - size]);
break;
+ case TES:
+ (void)!asprintf(&vs_code,
+ "#version %d\n"
+ "in vec4 vertex;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vertex;\n"
+ "}\n",
+ shader_version);
+ (void)!asprintf(&tes_code,
+ "#version %d\n%s"
+ "#extension GL_ARB_tessellation_shader: require\n"
+ "#define ivec1 int\n"
+ "uniform int lod;\n"
+ "uniform %s tex;\n"
+ "layout(quads) in;\n"
+ "flat out ivec%d size;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(gl_TessCoord.x * 2 - 1, gl_TessCoord.y * 2 - 1, 0, 1);\n"
+ " size = textureSize(tex%s);\n"
+ "}\n",
+ shader_version, extension, sampler.name, size, lod_arg);
+ (void)!asprintf(&tcs_code,
+ "#version %d\n"
+ "#extension GL_ARB_tessellation_shader: require\n"
+ "layout(vertices = 4) out;\n"
+ "void main()\n"
+ "{\n"
+ " gl_TessLevelInner[0] = 1.0;\n"
+ " gl_TessLevelInner[1] = 1.0;\n"
+ " gl_TessLevelOuter[0] = 1.0;\n"
+ " gl_TessLevelOuter[1] = 1.0;\n"
+ " gl_TessLevelOuter[2] = 1.0;\n"
+ " gl_TessLevelOuter[3] = 1.0;\n"
+ "}\n",
+ shader_version);
+ (void)!asprintf(&fs_code,
+ "#version %d\n"
+ "#define ivec1 int\n"
+ "#define vec1 float\n"
+ "flat in ivec%d size;\n"
+ "out vec4 fragColor;\n"
+ "void main()\n"
+ "{\n"
+ " fragColor = vec4(0.01 * size,%s 1);\n"
+ "}\n",
+ shader_version, size, zeroes[3 - size]);
+ break;
default:
assert(!"Should not get here.");
break;
@@ -366,9 +417,15 @@ generate_GLSL(enum shader_target test_stage)
if (gs_code) {
gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gs_code);
}
+ if (tes_code) {
+ tes = piglit_compile_shader_text(GL_TESS_EVALUATION_SHADER, tes_code);
+ }
+ if (tcs_code) {
+ tcs = piglit_compile_shader_text(GL_TESS_CONTROL_SHADER, tcs_code);
+ }
fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_code);
- if (!vs || (gs_code && !gs) || !fs)
+ if (!vs || (gs_code && !gs) || (tes_code && !tes) || !fs)
return 0;
prog = glCreateProgram();
@@ -376,6 +433,10 @@ generate_GLSL(enum shader_target test_stage)
if (gs_code)
glAttachShader(prog, gs);
glAttachShader(prog, fs);
+ if (tes_code)
+ glAttachShader(prog, tes);
+ if (tcs_code)
+ glAttachShader(prog, tcs);
glLinkProgram(prog);
if (!piglit_link_check_status(prog))
piglit_report_result(PIGLIT_FAIL);
@@ -386,7 +447,7 @@ generate_GLSL(enum shader_target test_stage)
void
fail_and_show_usage()
{
- printf("Usage: textureSize [140] <vs|gs|fs> <sampler type> [piglit args...]\n");
+ printf("Usage: textureSize [140] <vs|gs|fs|tes> <sampler type> [piglit args...]\n");
piglit_report_result(PIGLIT_SKIP);
}
@@ -409,6 +470,9 @@ parse_args(int argc, char **argv)
} else if (strcmp(argv[i], "fs") == 0) {
test_stage = FS;
continue;
+ } else if (strcmp(argv[i], "tes") == 0) {
+ test_stage = TES;
+ continue;
}
}
@@ -427,7 +491,7 @@ parse_args(int argc, char **argv)
if (test_stage == UNKNOWN || !sampler_found)
fail_and_show_usage();
- if (test_stage == GS && shader_version < 150)
+ if ((test_stage == GS || test_stage == TES) && shader_version < 150)
shader_version = 150;
}
--
2.12.3
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