[Piglit] [PATCH] arb_texture_buffer_object/indexed: test indexed samplers with tbo

Fabian Bieler fabianbieler at fastmail.fm
Thu Jan 11 22:30:01 UTC 2018


Reviewed-by: Fabian Bieler <fabianbieler at fastmail.fm>

On 2018-01-04 04:46, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
> 
> This just verifies that sampler arrays indexed with a uniform work with TBOs.
> (Broken on r600 evergreen pending a fix.)
> 
> v2: fix compiler warnings, directly assign index uniform in shader
> ---
>  tests/all.py                                       |   1 +
>  .../arb_texture_buffer_object/CMakeLists.gl.txt    |   1 +
>  tests/spec/arb_texture_buffer_object/indexed.c     | 110 +++++++++++++++++++++
>  3 files changed, 112 insertions(+)
>  create mode 100644 tests/spec/arb_texture_buffer_object/indexed.c
> 
> diff --git a/tests/all.py b/tests/all.py
> index ac1947ca4..0a1a65ef4 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -2483,6 +2483,7 @@ with profile.test_list.group_manager(
>      g(['arb_texture_buffer_object-subdata-sync'], 'subdata-sync')
>      g(['arb_texture_buffer_object-unused-name'], 'unused-name')
>      g(['arb_texture_buffer_object-render-no-bo'], 'render-no-bo')
> +    g(['arb_texture_buffer_object-indexed'], 'indexed')
>  
>  with profile.test_list.group_manager(
>          PiglitGLTest,
> diff --git a/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt
> index ec0d0b463..959ca0c2f 100644
> --- a/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt
> +++ b/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt
> @@ -24,3 +24,4 @@ piglit_add_executable (arb_texture_buffer_object-render-no-bo render-no-bo.c)
>  piglit_add_executable (arb_texture_buffer_object-subdata-sync subdata-sync.c)
>  piglit_add_executable (arb_texture_buffer_object-unused-name unused-name.c)
>  piglit_add_executable (arb_texture_buffer_object-fetch-outside-bounds fetch-outside-bounds.c)
> +piglit_add_executable (arb_texture_buffer_object-indexed indexed.c)
> diff --git a/tests/spec/arb_texture_buffer_object/indexed.c b/tests/spec/arb_texture_buffer_object/indexed.c
> new file mode 100644
> index 000000000..e62c246f3
> --- /dev/null
> +++ b/tests/spec/arb_texture_buffer_object/indexed.c
> @@ -0,0 +1,110 @@
> +/* Copyright © 2015 Ilia Mirkin
> + * Copyright © 2017 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** @file indexed.c
> + *
> + * Tests that we can sample texture buffers with sampler indexing.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +	config.supports_gl_core_version = 32;
> +	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
> +	config.khr_no_error_support = PIGLIT_NO_ERRORS;
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	static const float green[4] = {0, 1, 0, 0};
> +	bool pass;
> +
> +	glViewport(0, 0, piglit_width, piglit_height);
> +	glClearColor(0.2, 0.2, 0.2, 0.2);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	piglit_draw_rect(-1, -1, 2, 2);
> +
> +	pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green);
> +
> +	piglit_present_results();
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	static const char *vs_source =
> +		"#version 150\n"
> +		"in vec4 piglit_vertex;\n"
> +		"void main()\n"
> +		"{\n"
> +		"	gl_Position = piglit_vertex;\n"
> +		"}\n";
> +
> +	static const char *fs_source =
> +		"#version 150\n"
> +		"#extension GL_ARB_gpu_shader5: require\n"
> +		"uniform samplerBuffer s[2];\n"
> +		"uniform int offset;\n"
> +		"uniform int index = 1;\n"
> +		"void main()\n"
> +		"{\n"
> +		"	gl_FragColor = texelFetch(s[index], offset);\n"
> +		"}\n";
> +
> +	GLuint tex[2], tbo[2];
> +	GLint indices[2] = { 0, 1 };
> +	static const uint8_t datag[4] = {0x00, 0xff, 0x00, 0x00};
> +	static const uint8_t datar[4] = {0xff, 0x00, 0x00, 0x00};
> +	GLuint prog;
> +	GLint size = 4;
> +	piglit_require_extension("GL_ARB_gpu_shader5");
> +
> +	prog = piglit_build_simple_program(vs_source, fs_source);
> +	glUseProgram(prog);
> +
> +	glGenBuffers(2, tbo);
> +	glGenTextures(2, tex);
> +	glBindBuffer(GL_TEXTURE_BUFFER, tbo[0]);
> +	glBindTexture(GL_TEXTURE_BUFFER, tex[0]);
> +	glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, tbo[0]);
> +	glBufferData(GL_TEXTURE_BUFFER,
> +		     size * sizeof(datar), NULL, GL_STATIC_READ);
> +	glBufferSubData(GL_TEXTURE_BUFFER,
> +			(size - 1) * sizeof(datar), sizeof(datar), datar);
> +
> +	glActiveTexture(GL_TEXTURE1);
> +	glBindBuffer(GL_TEXTURE_BUFFER, tbo[1]);
> +	glBindTexture(GL_TEXTURE_BUFFER, tex[1]);
> +	glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, tbo[1]);
> +	glBufferData(GL_TEXTURE_BUFFER,
> +		     size * sizeof(datag), NULL, GL_STATIC_READ);
> +	glBufferSubData(GL_TEXTURE_BUFFER,
> +			(size - 1) * sizeof(datag), sizeof(datag), datag);
> +
> +	glUniform1i(glGetUniformLocation(prog, "offset"), size - 1);
> +	glUniform1iv(glGetUniformLocation(prog, "s"), 2, indices);
> +}
> 


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